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2019-08-06Cleanup: use BKE_ prefix for BKE_colortools.hCampbell Barton
2019-08-01Cleanup: misc spelling fixesCampbell Barton
T68035 by @luzpaz
2019-06-12Cleanup: spelling in commentsCampbell Barton
2019-05-31Cleanup: style, use braces in source/ (include disabled blocks)Campbell Barton
2019-04-23B-Bones: split the Scale In/Out properties into X and Y values.Alexander Gavrilov
As far as I can tell, there is no technical reason why the B-Bone segment thickness scaling can't be separated into two axes. The only downside is the increase in complexity of the B-Bone settings, but this is inevitable due to the increase in flexibility. Updating the file is somewhat complicated though, because F-Curves and drivers have to be duplicated and updated to the new names. Reviewers: campbellbarton Subscribers: icappiello, jpbouza Differential Revision: https://developer.blender.org/D4716
2019-04-22Cleanup: style, use braces for blenloaderCampbell Barton
2019-04-21Cleanup: comments (long lines) in blenloaderCampbell Barton
2019-04-17ClangFormat: format '#if 0' code in source/Campbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-17Cleanup: rename DEPRECATED to UNUSEDCampbell Barton
While the flags have been deprecated they're currently unused. Rename for clarity.
2019-03-08Cleanup: use plural names for Main listsCampbell Barton
Convention was not to but after discussion on 918941483f7e we agree its best to change the convention. Names now mostly follow RNA. Some exceptions: - Use 'nodetrees' instead of 'nodegroups' since the struct is called NodeTree. - Use 'gpencils' instead of 'grease_pencil' since 'gpencil' is a common abbreviation in the C code. Other exceptions: - Leave 'wm' as it's a list of one. - Leave 'ipo' as is for versioning.
2019-03-06DNA: remove none particle brush & deprecated flagsCampbell Barton
The none brush doesn't make sense to have anymore with the tool system. Also remove deprecated flags & types for object, armature & text.
2019-02-27DNA: rename Lamp -> LightCampbell Barton
- BKE_lamp -> BKE_light - Main.lamp -> light
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2018-12-28Fix more issues with recent render passes code cleanup.Brecht Van Lommel
Ref D4133.
2018-12-28Fix T59922: crash reading files with older renderlayersPhilipp Oeser
- own error in rB2c196de56bbb163048b08f321983234a5e72e804 - now introduce RE_PASSNAME_DEPRECATED placeholder for old passes - also dont allocate NodeImageLayers for these Reviewers: brecht Maniphest Tasks: T59922 Differential Revision: https://developer.blender.org/D4132
2018-12-24Fix/cleanup another bunch of UI messages issues.Bastien Montagne
Also (mostly in comments): behaviour -> behavior (we use American English).
2018-12-07Depsgraph: Remove duplicated sets of recalc/update flagsSergey Sharybin
There were at least three copies of those: - OB_RECALC* family of flags, which are rudiment of an old dependency graph system. - PSYS_RECALC* which were used by old dependency graph system as a separate set since the graph itself did not handle particle systems. - DEG_TAG_* which was used to tag IDs. Now there is a single set, which defines what can be tagged and queried for an update. It also has some aggregate flags to make queries simpler. Lets once and for all solve the madness of those flags, stick to a single set, which will not overlap with anything or require any extra conversion. Technically, shouldn't be measurable user difference, but some of the agregate flags for few dependency graph components did change. Fixes T58632: Particle don't update rotation settings
2018-11-30Merge branch 'master' into blender2.8Campbell Barton
2018-11-30Cleanup: ensure '_END' macros end with a semicolonCampbell Barton
Missing these breaks auto-indent for editors that don't expand macros.
2018-11-30Cleanup: name macros w/ matching BEGIN/ENDCampbell Barton
2018-11-30Merge branch 'master' into blender2.8Campbell Barton
2018-11-30Cleanup: name macros w/ matching BEGIN/ENDCampbell Barton
2018-11-30Cleanup: styleCampbell Barton
2018-11-30Cleanup: styleCampbell Barton
2018-11-18GP: Harmonize Sculpt Struct and field namesAntonioya
Changed the following names: - GP_EditBrush_Data->GP_Sculpt_Data - eGP_EditBrush_Types->eGP_Sculpt_Types - eGP_EditBrush_Flag->eGP_Sculpt_Flag - eGP_BrushEdit_SettingsFlag->eGP_Sculpt_SettingsFlag - GP_BrushEdit_Settings->GP_Sculpt_Settings - GP_EDITBRUSH_FLAG*->GP_SCULPT_FLAG* - GP_EDITBRUSH_TYPE*->GP_SCULPT_TYPE* - GP_BRUSHEDIT_FLAG_*->GP_SCULPT_SETT_FLAG_*
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-23Fix T55668: Volume Keyframe on Cut-ted Metastrip.Bastien Montagne
We actually still had cases of Meta strip duplication resulting in non-unique strip names. Quiet surprising this went unoticed for so long. :( Fixed that bug, and think it was last one (at least, no other case of SEQ_DUPE_UNIQUE_NAME usage should be broken, I think...), and raised subversion and updated doversion to run uniquename check on strips on all previous fileversions. Note: will have to do that again when merging in 2.8...
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: trailing space for blenloaderCampbell Barton
2018-06-16Merge branch 'master' into blender2.8Brecht Van Lommel
The Eevee AO node supports the new Normal socket, but ignores Distance, Samples, Inside and Only Local settings.
2018-06-15Cycles: change Ambient Occlusion shader to output colors.Lukas Stockner
This means the shader can now be used for procedural texturing. New settings on the node are Samples, Inside, Local Only and Distance. Original patch by Lukas with further changes by Brecht. Differential Revision: https://developer.blender.org/D3479
2018-06-05Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/intern/blendfile.c source/blender/blenloader/intern/readfile.h source/blender/blenloader/intern/versioning_250.c source/blender/blenloader/intern/versioning_260.c source/blender/blenloader/intern/versioning_270.c source/blender/blenloader/intern/versioning_legacy.c source/blender/editors/render/render_shading.c source/blender/makesrna/intern/rna_movieclip.c source/blender/render/intern/source/pipeline.c source/blender/render/intern/source/voxeldata.c
2018-06-05Cleanup: use new accessors to blendfile path (Main.name).Bastien Montagne
2018-05-05Cleanup: remove legacy 3D view data.Brecht Van Lommel
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
2018-04-19Merge branch 'master' into blender2.8Campbell Barton
2018-04-19Port particle instance modifier changes from Gooseberry branchSergey Sharybin
The work is mainly from Lukas Toenne, with some modifications from myself. Includes following obvious changes: - Particle system selection is now name-based, with lookup menu. - Lots of new options to control varieties. Changes comparing to the Gooseberry branch: - Default values and versioning code ensures same behavior as the old modifier. - Custom data layers are coming from vertex color, the modifier does not create arbitrary layers now. The hope is to keep data more manageable, and maybe make it easier to select in the shader later on. This means, values are quantized to 256 values, but it should be enough to get varieties in practice. Reviewers: brecht, campbellbarton Reviewed By: brecht Subscribers: eyecandy Differential Revision: https://developer.blender.org/D3157
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
2018-04-09Merge branch 'master' into blender2.8Sybren A. Stüvel
2018-04-09Added support for the WEBM/VP9 video codecSybren A. Stüvel
WEBM is the codec name, and VP9 is the encoder (the older encoder "VP8" is less efficient than VP9). WEBM/VP9 and h.264 both have options to control the file size versus compression time (e.g. fast but big, or slow and small, for the same output quality). Since WEBM/VP9 only has three choices, I've chosen to map those to 3 of the 9 possible choices of h.264: - BEST → SLOWER - GOOD → MEDIUM - REALTIME → SUPERFAST The VERYSLOW and ULTRAFAST options give very little extra benefit. Reviewed by: @Severin
2018-02-24Merge branch 'master' into blender2.8Kévin Dietrich
Conflicts: source/blender/blenkernel/BKE_blender_version.h
2018-02-24Smoke: expose empty space clipping property to the UI.Kévin Dietrich
This is used to determine which voxels are to be considered empty space. Previously it was hardcoded for converting dense grids to OpenVDB grids to reduce disk space usage. This value is also useful for rendering engines to know, i.e. to optimize ray marching.
2018-02-07Merge branch 'master' into blender2.8Campbell Barton
2018-02-07Cleanup: add _types.h suffix to DNA headersCampbell Barton
2018-01-18Merge branch 'master' into blender2.8Campbell Barton
2018-01-18Fix weight particle brush versioningCampbell Barton