Age | Commit message (Collapse) | Author |
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Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.
Differential Revision: https://developer.blender.org/D9250
Reviewed by Campbell Barton
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BLO_version_defaults_userpref_blend -> blo_do_versions_userdef
The name was misleading as it was declared along with
BLO_update_defaults_startup_blend making it seem these functions were
related.
In fact preference defaults don't need to be updated as is done for
startup.blend since an in-memory blend file isn't used.
Rename the function to match other versioning functions
called from readfile.c. Also add/update comments on these differences.
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In this mode the preview image is always using the most of the preview
area space: it is scaled to fit, preserving aspect ratio. This makes it
possible to always have maximum of the preview region even after resize
of other areas.
This mode is enabled by default, is available in the View -> Zoom to Fit
menu. It is enabled when View All (Home key) is used, and is disabled
when manual navigation ([panning, zooming) is performed.
There is no versioning code, which means existing files will open as-is,
but new projects will have this option enabled.
Ref T78987
Maniphest Tasks: T78987
Differential Revision: https://developer.blender.org/D8549
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This brush deletes displacement information of the Multires Modifier,
resetting the mesh to the subdivision limit surface.
This can be use to easily delete parts of the sculpt or to fix
reprojection artifacts after applying a shrinkwrap.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8543
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This brush includes a set of deformation modes designed to deform and
control the shape of the mesh boundaries, which are really hard to do
with regular sculpt brushes (and even in edit mode). This is useful
for creating cloth assets and hard surface base meshes.
The brush detects the mesh boundary closest to the active vertex and
propagates the deformation using the brush falloff into the mesh.
It includes bend, expand, inflate, grab and twist deform modes.
The main use cases of this brush are the Bend and Expand deformation
modes, which depend on a grid topology to create the best results.
In order to do further adjustments and tweaks to the result of these
deformation modes, the brush also includes the Inflate, Grab and
Twist deformation modes, which do not depend that much on the topology.
Grab and Inflate are the same operation that is implemented in the
Grab and Inflate tools, they are also available in the boundary brush
as producing deformations with regular brushes in these areas is very
hard to control.
Even if this brush can produce deformations in triangle meshes and
meshes with a non-regular quad grid, the more regular and clean the
topology is, the better. Most of the assets this brush is intended to
deform are always created from a cylindrical or plane quad grid, so it
should be fine. Also, its algorithms can be improved in future versions
to handle more corner cases and topology patterns.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8356
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The abbreviation 'init' is brief, unambiguous and already used
in thousands of places, also initialize is often accidentally
written with British spelling.
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Sculpt Vertex Colors is a painting system that runs inside sculpt mode, reusing all its tools and optimizations. This provides much better performance, easier to maintain code and more advanced features (new brush engine, filters, symmetry options, masks and face sets compatibility...). This is also the initial step for future features like vertex painting in Multires and brushes that can sculpt and paint at the same time.
This commit includes:
- SCULPT_UNDO_COLOR for undo support in sculpt mode
- SCULPT_UPDATE_COLOR and PBVH flags and rendering
- Sculpt Color API functions
- Sculpt capability for sculpt tools (only enabled in the Paint Brush for now)
- Rendering support in workbench (default to Sculpt Vertex Colors except in Vertex Paint)
- Conversion operator between MPropCol (Sculpt Vertex Colors) and MLoopCol (Vertex Paint)
- Remesher reprojection in the Voxel Remehser
- Paint Brush and Smear Brush with color smoothing in alt-smooth mode
- Parameters for the new brush engine (density, opacity, flow, wet paint mixing, tip scale) implemented in Sculpt Vertex Colors
- Color Filter
- Color picker (uses S shortcut, replaces smooth)
- Color selector in the top bar
Reviewed By: brecht
Maniphest Tasks: T72866
Differential Revision: https://developer.blender.org/D5975
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The Sculpt brushes were not properly initialized when use 2D template or other templates.
Also, using the default template (not factory settings) could be situations where the brushes were not updated.
This problem was introduced when some versioning code was removed in order to avoid duplicated brush creation.
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* Simplify workspace API a bit
* Comment on behavior of workspace-layout relations where exposed in API
* Remove annoying getters/setters
* Avoid lookups if we can early exit
* A NULL check is removed in `direct_link_workspace()` that I don't see
a need for. Am not 100% sure though, fingers crossed.
In general these changes should improve readability and make things
easier to reason about.
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This patch just disable the curve Normals by default.
Reviewed By: #user_interface, billreynish, Severin
Differential Revision: https://developer.blender.org/D7755
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This error was introduced wit the change in commit https://developer.blender.org/rB6a850f3cc840
As the brushes were not created, all modes except Edit were broken.
Now, the brushes and palette are not created when load the file in versioning code, but when the mode is enabled.
Also, if the brush already exist, the parameters are not reset as it was done in the versioning code in order to keep user settings.
The same logic is used for the default palette.
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The Region loop was not required.
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The old values did not display a valid gradient by default.
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For newly opened 3D Views, the default would actually be 0.01m. But the
code to update the default for all existing 3D Views in the
startup.blend was missing. So the defaults were out-of-sync.
0.01m is the more reasonable default as agreed on by the UI team.
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Reviewers: mont29
Differential Revision: https://developer.blender.org/D7476
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The versioning was done only for template because the code was after a return and never was executed for default scene.
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Feature can be enabled or disabled in timeline view menu item "Show F-Curves".
Author a.monti
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D7205
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Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.
Differential Revision: https://developer.blender.org/D7320
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Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432.
Now the area and region naming conventions should be less confusing.
Mostly a careful batch rename but had to do few smaller fixes.
Also ran clang-format on affected files.
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Brushes are created automatically when the tools is enabled, but this
way it gets correct defaults and it is accesible from scripts.
Reviewed By: jbakker
Maniphest Tasks: T74899
Differential Revision: https://developer.blender.org/D7199
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This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.
Also, a huge code cleanup has been done at all levels.
Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.
Differential Revision: https://developer.blender.org/D6293
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The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.
This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.
Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.
Also ran clan clang format on affected files.
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At least a brush under each tool needs to exist by default in the blend
file to reset its properties. If it does not exist, the user needs to
reset it manually.
Reviewed By: brecht
Maniphest Tasks: T74307
Differential Revision: https://developer.blender.org/D6972
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Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.
Part of T72604.
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Fixes T71509
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Add new icons and panels Grease Pencil Dopesheet to manage layers without having the properties panel visible.
Also, the icons are in the same order in Dopesheet, Layers and Material list to keep consistency.
As the number of columns for icons is limited to 3 and we also need use a factor, I have impleted the change using slider area. Also, the slider option is enabled by default for 2D Template.
See T72026 for more info.
Reviewed By: mendio, pepeland, billreynish
Differential Revision: https://developer.blender.org/D6328
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Instead of having the option to show marker lines,
make the marker region optional.
- Added a Show Markers entry in the View menu of the animation editors.
- If the markers region is not active then the Marker menu gets hidden.
- Removed marker menu from the driver editor
and don't allow to use marker operators.
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Would have prevented T71612
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The Multiplane Scrape brush creates sharp edges with a given fixed angle by trimming the mesh with two planes in local space at the same time. When working with stylized or hard surface models, this brush produces way better results and is more predictable than any other crease/flatten brush based on curves and alphas.
It is also the first brush we have than can produce hard surface concave creases.
The Multiplane Scrape Brush also has a dynamic mode where it samples the surface to fit the angle and scrape planes during a stroke. With this mode enabled you can sculpt multiple times over the same edge without creating artifacts.
It can also create creases that change between concave and convex during the same stroke.
The behavior of this brush will improve after merging patches like D5993 and its behavior in concave creases can still be improved, so I will keep tweaking its parameters and default values once we have all brush properties available.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D6174
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Custom profiles in bevel allows the profile curve to be controlled by
manually placed control points. Orientation is regularized along
groups of edges, and the 'pipe case' is updated. This commit includes
many updates to comments and changed variable names as well.
A 'cutoff' vertex mesh method is added to bevel in addition to the
existing grid fill option for replacing vertices.
The UI of the bevel modifier and tool are updated and unified.
Also, a 'CurveProfile' widget is added to BKE for defining the profile
in the interface, which may be useful in other situations.
Many thanks to Howard, my mentor for this GSoC project.
Reviewers: howardt, campbellbarton
Differential Revision: https://developer.blender.org/D5516
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This commit includes all changes listed in T71366 except for the 2 column toolbar layout.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6225
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You may want to disable antialiasing if you are working with pixel art
or low resolution textures. It is enabled by default.
Reviewed By: jbakker, campbellbarton
Differential Revision: https://developer.blender.org/D6044
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This applies to all paint modes except sculpt and grease pencil brushes.
When painting color or weight it's best to paint the color
the user has selected, without them having to make multiple strokes.
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Assign a variable to avoid repetition and having this happen again.
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This patch replaces D5787. Now instead to replace the startup.blend file, all the changes are done in versioning and moved to shared module to be reused by Brush reset.
Reviewers: brecht, mendio
Reviewed By: brecht
Subscribers: pepeland, mendio
Differential Revision: https://developer.blender.org/D5913
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- Update default values of current tools
- Create default values for new sculpt tools
- Update the color of the cursor to match the color of the tool icon
Reviewed By: jbakker, brecht
Maniphest Tasks: T68745
Differential Revision: https://developer.blender.org/D5813
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This lets us add settings to the options panel without them being
hidden from the user.
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