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2014-11-13Fix T42538 Brush cleanup:Antony Riakiotakis
Some brushes really do the same thing and we have agreed not to offer extra presets for one brush type. Removed those brushes from default .blend. They are Polish (Flatten Contrast does the same), Brush (Does the same as draw) and Draw from texpaint (where texdraw/draw does the same)
2014-10-19Revert "Freestyle: Built-in SVG exporter."Campbell Barton
This reverts commit 61a330baca0ff9bb3cf477c04f539ef276a0356f. This completes reverting D785 This feature is to be reworked into an addon.
2014-10-18Freestyle: Built-in SVG exporter.Tamito Kajiyama
Features: * Both still image and animation rendering, as well as polygon fills are supported. * The exporter creates a new SVG layer for every Freestyle line set. The different layers are correctly sorted. * SVG paths use data from line styles, so the base color of a line style becomes the color of paths, idem for dashes and stroke thickness. * Strokes can be split at invisible parts. This functionality is useful when exporting for instance dashed lines or line styles with a Blue Print shader * The exporter can be used not only in the Parameter Editor mode, but also from within style modules written for the Python Scripting mode. Acknowledgements: The author would like to thank Francesco Fantoni and Jarno Leppänen for their [[ https://github.com/hvfrancesco/freestylesvg | Freestyle SVG exporter ]]. Differential revision: https://developer.blender.org/D785 Author: flokkievids (Folkert de Vries) Reviewed by: kjym3 (Tamito Kajiyama)
2014-10-01Freestyle: New line style options for sorting and chain selection.Tamito Kajiyama
The following two sort keys are added for sorting chains. * Projected X - Sort by the projected X value in the image coordinate system. * Projected Y - Sort by the projected Y value in the image coordinate system. A new line style option for the selection of first N chains is also added. Moreover, the chain sorting and chain selection operations are now executed in this order instead of the reverse order used previously. The UI has also changed accordingly. This functional change is backward compatible and won't result in visual differences.
2014-09-04Fix related to previous commit: do not store panels (state, position, etc.) ↵Bastien Montagne
in default startup. In this case, we want to use defaults as defined by UI code (among other, from order of registering), there is no point in storing those data in factory startup.
2014-07-23Fix for mixup in startup.blend data init when userprefs.blend was missingCampbell Barton
Rename UI_init_userdef_factory to BLO_update_defaults_userpref_blend This closely matches BLO_update_defaults_startup_blend so makes sense for them to be together.
2014-07-07Per-material line color settings for Freestyle.Tamito Kajiyama
New properties 'line_color' and 'line_priority' are added to Material ID data blocks. The 'line_color' property allows users to specify a per-material line color that can be used as a Freestyle line color through Material color modifiers of line style settings. The new line color property is intended to provide a solution for line color stylization when a proper Freestyle support for Cycles is implemented (likely as part of the upcoming Blender 2.72 release; see Patch D632). Materials in Cycles are usually set up using shader nodes, and Freestyle won't be capable of retrieving colors and other properties from node-based materials any soon. The new line color property of materials addresses this foreseen limitation by providing artists with an intuitive alternative mean to specify line colors on a per-material basis independently from node trees. The 'line_priority' property gives users a way to control line colors at material boundaries. When a line is drawn along a feature edge at material boundaries, one of the two materials on both sides of the edge has to be picked up to determine the line color. So far there was no way to control this selection (which was in effect at random). Now the material with a higher line color priority will be selected. The new per-material line settings are shown in the new Freestyle Line tab in the Material context of the Properties window (only when Freestyle is enabled).
2014-05-03Patch D246: Texture Marks for freestyle strokes, written and contributed by ↵Tamito Kajiyama
Paolo Acampora. Reviewers: brecht, kjym3, #freestyle Reviewed By: brecht, kjym3 Differential Revision: https://developer.blender.org/D246
2014-04-18Freestyle: New options for sorting to arrange the stacking order of lines.Tamito Kajiyama
Line styles now have a set of new options for rearranging the stacking order of lines. This gives artists more control to determine which lines should be drawn on top of others. Two available sort keys are the distance from camera and curvilinear 2D length. Since the distance of a line from camera may vary over vertices, another option called integration type is used to compute the sort key for a line from the values computed at individual vertices. Available integration types are MEAN, MIN, MAX, FIRST and LAST (see the tool tips for more detail).
2014-04-13Split Normals I (1/5): basis for split normals (nearly nothing user-visible ↵Bastien Montagne
here): * Add a new calcLoopNormals function to DerivedMesh struct, and implement it for CDDM and CCGDM (subsurf). EditDerivedBMesh (edit mode DM) only gets a dummy one in this commit. * Add a tessellated version of CD_LOOPNORMAL layer (CD_TESSLOOPNORMAL), with relevant code to handle it (tessellation, rna access, etc.). * Change auto_smooth options of Mesh (angle now in radian internaly, and toggle is now used to enable/disable split normals in DM creation process). Note BI render code is not touched here, hence its behavior regarding this option is now incoherent, will be addressed in a separate commit. Reviewers: campbellbarton CC: brecht Differential Revision: https://developer.blender.org/D365
2014-02-07Add Tabs for Movie Clip EditorSergey Sharybin
Based on the patch from Sebastian Koenig, discussed with Jonathan Williamson https://developer.blender.org/T38172 Also removed redundant modes from clip editor. Reviewers: brecht, carter2422 Reviewed By: carter2422 CC: sebastian_k, carter2422 Differential Revision: https://developer.blender.org/D293
2014-02-06Cycles: add pass alpha threshold value to render layers.Brecht Van Lommel
Z, Index, normal, UV and vector passes are only affected by surfaces with alpha transparency equal to or higher than this threshold. With value 0.0 the first surface hit will always write to these passes, regardless of transparency. With higher values surfaces that are mostly transparent can be skipped until an opaque surface is encountered.
2013-11-25Tweaks to PNG file outputSergey Sharybin
- Made tooltip for compression a bit more clear. - Use default compression of 15%. Gives around two times boost on export movie file here in test with only 10% increased file size. Reviewers: Jonathan Williamson
2013-09-17Fix wrong temporary path in user preferences, revert startup.blend and insteadBrecht Van Lommel
do the freestyle changes in BLO_update_defaults_startup_blend.
2013-09-10startup.blend: save images as RGBA by default, to avoid losing data whenBrecht Van Lommel
forgetting to change it from RGB when painting images or saving renders. This makes more sense in the new alpha pipeline, renders no longer contain an alpha channel that does not match the RGB channels, so saving files as RGBA should give the expected results when opening them in other applications.
2013-09-10startup.blend: add a function BLO_update_defaults_startup_blend to changeBrecht Van Lommel
default settings in the startup.blend without having to actually save and embed the file, which can be a tricky process and is problematic in branches and patches. This function can be emptied each time a new startup.blend is committed.