Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2020-06-12Cleanup: minor changes to deform functionsCampbell Barton
- Use 'float (*)[3]' to avoid casts. - Remove unnecessary float[3] copy in gpencil_deform_verts. - Use MEM_SAFE_FREE - Use const arguments.
2020-06-11Fixes for changes in master after last mergeJulian Eisel
2020-06-11Merge branch 'asset-uuid' into asset-engineJulian Eisel
2020-06-11Fixes for changes in masterJulian Eisel
2020-06-11Merge branch 'master' into asset-uuidJulian Eisel
2020-06-10Blenloader: Don't just crash when a struct name is not knownJacques Lucke
Related to T77524. This brings back the old way of handling corrupted data.
2020-06-10Fix T77524: Don't try to write storage of node with undefined nodeJacques Lucke
This cannot work, because the storagename is the empty string.
2020-06-09Cleanup: Move pointcache dna to separate fileJacques Lucke
Reviewers: brecht Differential Revision: https://developer.blender.org/D7965
2020-06-08Simulations: initial simulation state and cacheJacques Lucke
The current particle state is stored in a `CustomData` instance and the cache is stored in `PointCache`. The current state exists on the copy-on-write copies of the simulation, while the cache only exists in the original data block. This patch implements a temporary trivial particle simulation that does not use the node system yet. It is used for testing and will be replaced soon. `PointCache` still has some limitations that need to be overcome using separate refactorings. For example, we need to be able to store the number of particles in the point cache. Also we need to change which attributes are stored for a particle system more dynamically than is currently possible afaik. Reviewers: brecht Differential Revision: https://developer.blender.org/D7836
2020-06-07Refactor: use new api for some remaining functions in writefileJacques Lucke
2020-06-07Cleanup: remove unused functionsJacques Lucke
2020-06-07Refactor: use new api in remaining direct linking codeJacques Lucke
2020-06-07Refactor: use new api for direct linking pointcache and particle systemJacques Lucke
2020-06-07Refactor: use new api for direct linking customdataJacques Lucke
2020-06-07Refactor: use new api for direct linking packedfile and dvertsJacques Lucke
2020-06-07Refactor: use new api to check if endian switch is requiredJacques Lucke
2020-06-07Cleanup: remove unused test_pointer_array functionJacques Lucke
2020-06-07Refactor: use new api for direct linking movie clip dataJacques Lucke
2020-06-07Refactor: use new api for direct linking id propertiesJacques Lucke
2020-06-07Refactor: use new api to simplify IDP_DirectLinkGroup_OrFreeJacques Lucke
2020-06-07Refactor: use new api for direct linking bones, view layer and userdefJacques Lucke
2020-06-07Refactor: use new api for direct_link_id_commonJacques Lucke
2020-06-07Refactor: use new api for direct linking preview imageJacques Lucke
2020-06-07Refactor: use new api for direct linking curvemapping and its callersJacques Lucke
2020-06-07Refactor: use new api for direct linking gpencil modifiers and shaderfxsJacques Lucke
2020-06-07Refactor: use new api for direct linking modifiersJacques Lucke
2020-06-07Refactor: use new api for direct linking keying sets, node sockets and poseJacques Lucke
2020-06-07Refactor: use new api for direct linking animdataJacques Lucke
2020-06-06Fix T77456: Broken vertex paint undo on high-poly objects.Bastien Montagne
This is a critical fix that should also be backported to 2.83.1 Fairly stupid bug in fact, code detecting changes across undo steps was assuming that each BHEAD (a block of data in blendfiles) would not be larger than one memory chunk... Which is the case in alsmost every situation, besides some super-heavy geometries, and other similar things (images would also be affected e.g.).
2020-06-06Refactor: use new api for direct linking paint curve, cachefile and workspaceJacques Lucke
2020-06-06Refactor: use new api for direct linking particlesettings, movieclip, mask, ↵Jacques Lucke
linestyle and palette
2020-06-06Refactor: use new api for direct linking armature, action, nodetree and brushJacques Lucke
2020-06-06Refactor: use new api for direct linking lattice, world, camera, speaker, ↵Jacques Lucke
sound, lightprobe and collection
2020-06-06Refactor: use new api for direct linking light, vfong, text, ipo and keyJacques Lucke
2020-06-06Refactor: use new api for direct linking mball, material, texture and imageJacques Lucke
2020-06-06Refactor: use new api for direct linking mesh and curveJacques Lucke
2020-06-06Refactor: use new api for direct linking scene and objectJacques Lucke
2020-06-06Refactor: use new api for direct linking hair, pointcloud, volume and simulationJacques Lucke
2020-06-06Refactor: use new api for direct linking screen and gpencilJacques Lucke
2020-06-06Refactor: use new api in direct_link_windowmanagerJacques Lucke
2020-06-06Blenloader: simplify list reading apiJacques Lucke
2020-06-05Refactor: use new api for remaining direct data writingJacques Lucke
2020-06-05Blenloader: new write_struct_at_address api functionsJacques Lucke
2020-06-05Refactor: use new api for write_movieclip and write_keyingsetsJacques Lucke
2020-06-05Refactor: remove temporary IDP_WriteProperty_new_apiJacques Lucke
2020-06-05Refactor: use new api in write_userdefJacques Lucke
2020-06-05Cleanup: remove unused functionsJacques Lucke
2020-06-05Refactor: use new api for write_curvemapping and its usersJacques Lucke
2020-06-05Refactor: use new api to finish write_objectJacques Lucke
2020-06-05Refactor: use new api for write_pointcachesJacques Lucke