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2017-09-29Vertex Paint: Alpha SupportCampbell Barton
GSOC 2017 by Darshan Kadu, see: D2859. This is a partial merge of some of the features from the soc-2017-vertex_paint branch. - Alpha painting & drawing. - 10 new color blending modes. - Support for vertex select in vertex paint mode.
2017-09-28Adding paint brushes crashes w/ linked libsCampbell Barton
While we could skip this for linked files, convention so far is to only update startup.
2017-09-27Vertex/Weight Paint: Use PBVH for paintingCampbell Barton
2016 GSOC project by @nathanvollmer, see D2150 - Mirrored painting and radial symmetry, like in sculpt mode. - Volume based splash prevention, which avoids painting vertices far away from the 3D brush location. - Normal based splash prevention, which avoids painting vertices with normals opposite the normal at the 3D brush location. - Blur mode now uses a nearest neighbor average. - Average mode, which averages the color/weight of the vertices within the brush - Smudge mode, which pulls the colors/weights along the direction of the brush - RGB^2 color blending, which gives a more accurate blend between two colors - multithreading support. (PBVH leaves are painted in parallel.) - Foreground/background color picker in vertex paint
2017-09-26Cleanup: indentationCampbell Barton
2017-09-22Remove quicktime supportAaron Carlisle
It has been deprecated since at least macOS 10.9 and fully removed in 10.12. I am unsure if we should remove it only in 2.8. But you cannot build blender with it supported when using a modern xcode version anyway so I would tend towards just removing it also for 2.79 if that ever happens. Reviewers: mont29, dfelinto, juicyfruit, brecht Reviewed By: mont29, brecht Subscribers: Blendify, brecht Maniphest Tasks: T52807 Differential Revision: https://developer.blender.org/D2333
2017-09-06Fix T52640: crash when opening image file browser in some cases.Brecht Van Lommel
There was some invalid state in the screen here, some areas had sa->full set even though no screen was maximized, which then caused a restore from the wrong (empty) area, which then led to spacedata being empty and a crash. This fix properly clears the sa->full after restore, and also fixes existing .blend files in such an invalid state.
2017-08-28Make GS macro return proper IDType typeSergey Sharybin
Previously it was returning short, which was really easy to (a) compare against non-ID type value (b) forget to handle some specific value in switch statement. Both issues happened in the nearest past, so it's time to tighten some nuts here. Most of the change related on silencing strict compiler warning now, but there is also one tricky aspect: ID_NLA is not in the IDType enum. So there is still cast to short to handle that switch. If someone has better ideas how to deal with this please go ahead :)
2017-08-07Refactor ID copying (and to some extent, ID freeing).Bastien Montagne
This will allow much finer controll over how we copy data-blocks, from full copy in Main database, to "lighter" ones (out of Main, inside an already allocated datablock, etc.). This commit also transfers a llot of what was previously handled by per-ID-type custom code to generic ID handling code in BKE_library. Hopefully will avoid in future inconsistencies and missing bits we had all over the codebase in the past. It also adds missing copying handling for a few types, most notably Scene (which where using a fully customized handling previously). Note that the type of allocation used during copying (regular in Main, allocated but outside of Main, or not allocated by ID handling code at all) is stored in ID's, which allows to handle them correctly when freeing. This needs to be taken care of with caution when doing 'weird' unusual things with ID copying and/or allocation! As a final note, while rather noisy, this commit will hopefully not break too much existing branches, old 'API' has been kept for the main part, as a wrapper around new code. Cleaning it up will happen later. Design task : T51804 Phab Diff: D2714
2017-08-012.79 release: update version numbers & readfile versionning code.Bastien Montagne
2017-07-28Cleanup: clear deprecated UI flagsCampbell Barton
Also adds cursor-lock flag, to be used in next commit.
2017-07-05Better fix for sequencer crash when text strip doesn't have effect data.Sybren A. Stüvel
This situation happens when a file with a text effect sequencer strip is loaded in Blender < 2.76 and saved. This destroys the effect data, causing a crash in Blender ≥ 2.76. d2f748a222ad19f prevented the crash when opening such a file, but accessing the strip still caused a crash. This commit fixes that by actually initialising the invalid strip. Of course this still causes data loss, but that already happened by opening & overwriting the file in Blender < 2.76.
2017-07-05Sequencer: Prevent crash when text strip doesn't have effect data.Sybren A. Stüvel
2017-06-15Fix potentially dnagerous code in doversionning of brush.Bastien Montagne
Even though in that specific it was probably safe-ish, there is no guarantee at this point Brush we want to remove are not used somewhere, better take the slightly slower, much safer `BKE_libblock_delete()` path here.
2017-06-12Cleanup: indentation, long linesCampbell Barton
2017-05-25Fix T50112: Sequencer crash w/ missing proxy dataCampbell Barton
2017-05-24Proper fix for crash loading old files with compositorSergey Sharybin
Now we keep all links around, even for sockets which were implicitly renamed. And also ensuring new sockets have proper storage.
2017-05-24Revert "Fix crash opening really old files with compositor"Sergey Sharybin
This commit broke compatibility with newer files: due to rename of Speed to Vector the links got lost. This reverts commit 0e46da76b70a42bab2268942cba0e0d3e4ba47e8.
2017-05-22Fix T51520: Broken vertex weights after two mesh joining.Bastien Montagne
Root of the issue here was that two stupid modifiers could create named vgroup CD layers (vgroup editing ones... shame on me :") ). Fix that, and added some versionning code to also fix 'corrupted' blend files created by those so far.
2017-05-20CMake: Use GCC7's -Wimplicit-fallthrough=5Campbell Barton
Use to avoid accidental missing break statements, use ATTR_FALLTHROUGH to suppress.
2017-05-19Fix crash opening really old files with compositorSergey Sharybin
There was lack of certain sockets do-versaions: namely the ones which were added in blender versions after the one used to save the file.
2017-05-19Cleanup: add braces for multi-line blocksCampbell Barton
2017-05-16Fix T50673: OpenEXR multilayer image truncated on saveSergey Sharybin
The issue is in OpenEXR itself. See the report fomr some more details.
2017-05-15Cleanup: warnings, styleCampbell Barton
2017-05-03"Fix" root cause of T51260 Forward compatibility crash fter adding new ↵Bastien Montagne
IDProp type. We unfortunately cannot fix this for previous versions of Blender, but at least the issue (Blender crashing on unknown IDProp types) should now be addressed for future. Simply reset unknown IDProp types to integer one, and reset its value to zero.
2017-05-03Render API/Cycles: Identify Render Passes by their name instead of a type flagLukas Stockner
Previously, every RenderPass would have a bitfield that specified its type. That limits the number of passes to 32, which was reached a while ago. However, most of the code already supported arbitrary RenderPasses since they were also used to store Multilayer EXR images. Therefore, this commit completely removes the passflag from RenderPass and changes all code to use the unique pass name for identification. Since Blender Internal relies on hardcoded passes and to preserve compatibility, 32 pass names are reserved for the old hardcoded passes. To support these arbitrary passes, the Render Result compositor node now adds dynamic sockets. For compatibility, the old hardcoded sockets are always stored and just hidden when the corresponding pass isn't available. To use these changes, the Render Engine API now includes a function that allows render engines to add arbitrary passes to the render result. To be able to add options for these passes, addons can now add their own properties to SceneRenderLayers. To keep the compositor input node updated, render engine plugins have to implement a callback that registers all the passes that will be generated. From a user perspective, nothing should change with this commit. Differential Revision: https://developer.blender.org/D2443 Differential Revision: https://developer.blender.org/D2444
2017-04-24Cleanup: styleCampbell Barton
2017-04-13Datablock ID PropertiesAlexander Romanov
The absence of datablock properties "will certainly be resolved soon as the need for them is becoming obvious" said the [[http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67/Python_Nodes|Python Nodes release notes]]. So this patch allows Python scripts to create ID Properties which reference datablocks. This functionality is implemented for `PointerProperty` and now such properties can be created with Python. In addition to the standard update callback, `PointerProperty` can have a `poll` callback (standard RNA) which is useful for search menus. For details see the test included in this patch. Original author: @artfunkel Alexander (Blend4Web Team) Reviewers: brecht, artfunkel, mont29, campbellbarton Reviewed By: mont29, campbellbarton Subscribers: jta, sergey, campbellbarton, wisaac, poseidon4o, mont29, homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov, fjuhec, sharlybg, cardboard, duarteframos, blueprintrandom, a.romanov, BYOB, disnel, aditiapratama, bliblubli, dfelinto, lukastoenne Maniphest Tasks: T37754 Differential Revision: https://developer.blender.org/D113
2017-03-28Forgot those IDP_LibLinkProperty call on node sockets IDProps in previous ↵Bastien Montagne
commit...
2017-03-28Fix lib_link_cachefile.Bastien Montagne
That one was: * Resetting non-ID pointers (lib_link_xxx funcs should only affect ID pointers, everything else shall be done in direct_link_xxx func). * Even worse, always calling lib_link_animdata, even when LIB_TAG_NEED_LINK tag was unset...
2017-03-28Bring back `lib_link_mesh()` in 'order' with other libdata liblink functions.Bastien Montagne
We do not need any special handling anymore for usercount of images used by faces/polygons (tpage stuff), since we have the 'real_user' handling, which will gracefully cope with all possible situations. So better not keep that ugly confusing useless special case.
2017-03-28readfile.c: Cleanup lib_link code a bit.Bastien Montagne
Mainly: * Add missing `IDP_LibLinkProperty()` calls for many ID types (harmless currently, but better be consistent here!). * Bring lib_link_xxx functions more in line with each other. * Replace some long if/else by switch.
2017-03-27CMake: WITH_PYTHON_SECURITY=OFF was ignoredCampbell Barton
Allow auto-execution to be enabled, also move this to user-prefs versioning code.
2017-03-25Automatic DPI for all platforms, per monitor DPI for Windows.Wouter
For Windows 8.1 and X11 (Linux, BSD) now use the DPI specified by the operating system, which previously only worked on macOS. For Windows this is handled per monitor, for X11 this is based on Xft.dpi or xrandr --dpi. This should result in appropriate font and button sizes by default in most cases. The UI has been simplified to a single UI Scale factor relative to the automatic DPI, instead of two DPI and Virtual Pixel Size settings. There is forward and backwards compatibility for existing user preferences. Reviewed By: brecht, LazyDodo Differential Revision: https://developer.blender.org/D2539
2017-03-17Refactor writefile handling of data-blocks.Bastien Montagne
Instead of calling a function looping over whole list of a given ID type, make whole loop over Main in parent function, and call functions writing a single datablock at a time. This design is more in line with all other places in Blender where we handle whole content of Main (including readfile.c), and much more easy to extend and add e.g. some generic processing of IDs before/after writing, etc. From user point, there should be no change at all, only difference is that data-block types won't be saved in same order as before (.blend file specs enforces no order here, so this is not an issue, but it could bug some third party users using other, simplified .blend file reader maybe). Reviewers: sergey, campbellbarton Differential Revision: https://developer.blender.org/D2510
2017-03-16Add BKE_blendfile_userdef_read_from_memoryCampbell Barton
Needed to read user-preferences from in-memory startup.blend Also skip data-blocks when reading preferences.
2017-03-15Load user-preferences before startup fileCampbell Barton
Internal change needed for template support. Loading the user preferences first so it's possible for preferences to control startup behavior. In general it's useful to load preferences before data-files, so we know security settings for eg.
2017-03-06Surface Deform Modifier: Respect object transforms at bind timeLuca Rood
This slightly changes SDef behavior, by now respecting object transforms at bind time, thus not requiring the objects to be aligned in their respective local spaces, but instead using world space.
2017-02-27Surface Deform Modifier (SDef)Luca Rood
Implementation of the SDef modifier, which allows meshes to be bound by surface, thus allowing things such as cloth simulation proxies. User documentation: https://wiki.blender.org/index.php/User:Lucarood/SurfaceDeform Reviewers: mont29, sergey Subscribers: Severin, dfelinto, plasmasolutions, kjym3 Differential Revision: https://developer.blender.org/D2462
2017-02-23Fix T50736: Zero streaks in Glare node.Bastien Montagne
Please never, ever use same DNA var for two different things. Even worse if they do not have same type and ranges! This is only ensuring issues (as described in report, but also if animating both RNA props using same DNA var... yuck). And we were not even saving any byte in DNA, could reuse some padding there to store the two new needed vars (yes, two, since we cannot re-use existing one if we want to keep backward *and* forward compatibility).
2017-02-15Comments: notes on polyfill2d, minor correctionsCampbell Barton
2017-02-11Use dummy versionning numbers for missing libraries.Bastien Montagne
We now assert that we now file version of libraries (needed for do_version after linking step), so for missing libraries, set dummy numbers (using version of main .blend file actually).
2017-02-06Fix (unreported) Object previews being written even for skipped objects.Bastien Montagne
2017-02-06Cleanup writefile code a bit.Bastien Montagne
Modernize some of it a bit, saves quite some lines of blabla (using shile instead of for loops... tsssts...).
2017-01-31Cleanup: use 'cb_flag', not 'cd_flag' for library_query callbacks.Bastien Montagne
`cd_flag` tends to be used for CustomData flags in mesh area, while for library_query those are rather callback flags...
2017-01-31Cleanup: Rename callback flags from library_query to `IDWALK_CB_...`Bastien Montagne
Better to have clear way to tell whether flag is parameter for BKE_library_foreach_ID_link(), parameter for its callback function, or return value from this callback function.
2017-01-27Fixup for rBac58a7fa (HSV doversion)Dalai Felinto
We are not bumping file version, but we cannot have the doversion code running twice. In this particular case it was crashing files, since we were setting node->storage to NULL, and later on accessing it.
2017-01-26Compositor: Make HSV node inputs a real socketsSergey Sharybin
This is much more flexible solution which will allow doing some more procedural features. Reviewers: brecht, dfelinto, mont29 Reviewed By: mont29 Subscribers: Severin Differential Revision: https://developer.blender.org/D2403
2017-01-26Fix T50287: Blender crashes when open a blend that contains an alembicKévin Dietrich
file. Missed in rB62a2ed97b.
2017-01-20D1873: Customize style for animation motion pathsAntonio Vazquez
New options to define the style of the animation paths in order to get better visibility in complex scenes. Now is possible define the color, thickness and several options relative to the style of the lines used to draw motion path.
2017-01-18GP Interpolate Sequence: Tool settings for controlling the shape of ↵Joshua Leung
interpolation This commit introduces the ability to use the Robert Penner easing equations or a Custom Curve to control the way that the "Interpolate Sequence" operator interpolates between keyframes. Previously, it was only possible to get linear interpolation between the gp frames. Workflow: 1) Place current frame between a pair of GP keyframes 2) Open the "Interpolate" panel in the Toolshelf 3) Choose the interpolation type (under "Sequence Options") 4) Adjust settings (e.g. if you're using "Custom Curve", use the curvemap widget to define the way that the interpolation proceeds) 5) Click "Sequence" to interpolate 6) Play back/scrub the animation to see if you've got the result you want 7) If you need to make some tweaks, undo, or delete the generated keyframes, then repeat the process again from step 4 until you've got the desired result.