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2019-12-13Cleanup: unused function, spellingCampbell Barton
2019-12-13Cleanup: clang-formatCampbell Barton
2019-12-12Add support for tiled images and the UDIM naming schemeLukas Stockner
This patch contains the work that I did during my week at the Code Quest - adding support for tiled images to Blender. With this patch, images now contain a list of tiles. By default, this just contains one tile, but if the source type is set to Tiled, the user can add additional tiles. When acquiring an ImBuf, the tile to be loaded is specified in the ImageUser. Therefore, code that is not yet aware of tiles will just access the default tile as usual. The filenames of the additional tiles are derived from the original filename according to the UDIM naming scheme - the filename contains an index that is calculated as (1001 + 10*<y coordinate of the tile> + <x coordinate of the tile>), where the x coordinate never goes above 9. Internally, the various tiles are stored in a cache just like sequences. When acquired for the first time, the code will try to load the corresponding file from disk. Alternatively, a new operator can be used to initialize the tile similar to the New Image operator. The following features are supported so far: - Automatic detection and loading of all tiles when opening the first tile (1001) - Saving all tiles - Adding and removing tiles - Filling tiles with generated images - Drawing all tiles in the Image Editor - Viewing a tiled grid even if no image is selected - Rendering tiled images in Eevee - Rendering tiled images in Cycles (in SVM mode) - Automatically skipping loading of unused tiles in Cycles - 2D texture painting (also across tiles) - 3D texture painting (also across tiles, only limitation: individual faces can not cross tile borders) - Assigning custom labels to individual tiles (drawn in the Image Editor instead of the ID) - Different resolutions between tiles There still are some missing features that will be added later (see T72390): - Workbench engine support - Packing/Unpacking support - Baking support - Cycles OSL support - many other Blender features that rely on images Thanks to Brecht for the review and to all who tested the intermediate versions! Differential Revision: https://developer.blender.org/D3509
2019-12-11Docs: expand comments in versioning codeCampbell Barton
Help ensure we update all necessary areas when version bumping.
2019-12-11Fix T72340: Version bump for recent Userdef changesHarley Acheson
Updates blender subversion in order to properly handle recent userdef theme changes. Differential Revision: https://developer.blender.org/D6388 Reviewed by Campbell Barton
2019-12-09Add the ability to create internal springs to the cloth simSebastian Parborg
This can be used to make closed surfaces behave more like a soft body. Reviewed By: Jacques Lucke Differential Revision: http://developer.blender.org/D5788
2019-12-07Shaders: noise and wave distortion now work uniformly instead of diagonallyBartosz Moniewski
Previously Noise and Wave texture nodes would use noise functions within a [0,1] range for distortion effects. We either add or subtract noise from coordinates, never do both at same time. This led to the texture drastically shifting on the diagonal axis of a plane / cube. This behavior makes the Distortion input hard to control or animate. Capabilities of driving it with other texture are also limited, diagonal shifting is very apparent. This was fixed by offsetting the noise function to a signed range and making it zero-centered. This way noise is uniformly added and subtracted from coordinates. Texture pattern sticks to main coordinates which makes it way easier to control. This change is not strictly backwards compatible, there is versioning to ensure the scale of the distortion remains similar, but the particular pattern can be a little different. Differential Revision: https://developer.blender.org/D6177
2019-12-07UI: Custom Face Orientation ColorsHarley Acheson
Adds theme settings to allow change of front and back faces of the Face Orientation overlay Differential Revision: https://developer.blender.org/D6262 Reviewed by Jeroen Bakker
2019-12-06Draw: Removal of MultiSample BuffersJeroen Bakker
Multisample buffers were used for smooth line drawing. As we now have an algorithm that doesn't need the multisample buffers we can remove them. The user preference for viewport multi_sampling is replaced by single toggle overlay `use_overlay_smooth_wire`. By default this setting is enabled as the new drawing is really quick (<1ms) and uses zero hacks. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6367
2019-12-04GPencil: Add Opacity y Onion switch to DopesheetAntonio Vazquez
Add new icons and panels Grease Pencil Dopesheet to manage layers without having the properties panel visible. Also, the icons are in the same order in Dopesheet, Layers and Material list to keep consistency. As the number of columns for icons is limited to 3 and we also need use a factor, I have impleted the change using slider area. Also, the slider option is enabled by default for 2D Template. See T72026 for more info. Reviewed By: mendio, pepeland, billreynish Differential Revision: https://developer.blender.org/D6328
2019-11-30UI: allow to hide markers region per editorAlessio Monti di Sopra
Instead of having the option to show marker lines, make the marker region optional. - Added a Show Markers entry in the View menu of the animation editors. - If the markers region is not active then the Marker menu gets hidden. - Removed marker menu from the driver editor and don't allow to use marker operators.
2019-11-28EEVEE: Viewport RenderpassesJeroen Bakker
This patch will allow the user to select the EEVEE renderpass to be shown in the viewport by default the combined pass will be shown. Limitations: * Viewport rendering stores the result in a `RenderResult`. RenderResult is not aware of the type of data it holds. In many places where RenderResult is used it is assumed that it stores a combined pass and the display+view transform are applied. I will propose to fix this in a future patch. But that is still being designed and discussed. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6319
2019-11-27Sculpt/Paint: Remove Unified SIZE_PRESSURE and ALPHA_PRESSUREPablo Dobarro
The relation between the pressure/size and the pressure/alpha is a fundamental property that defines the behavior of a brush, so it does not make sense to have it unified across all brushes. This applies both for sculpting and painting. Some of the new 2.82 brushes need pressure/size or pressure/alpha to be enabled to work propely, while others don't. Users should not be switching on and off this property manually when changing brushes if they want to use unified size. This is also causing that some users are using the brushes with an incorrect configuration. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6291
2019-11-27Fix typo in versiong codePablo Dobarro
2019-11-27Curve: CurveMapping Extend OptionJeroen Bakker
Extend options are currently stored per curve. This was not clearly communicated to the user and they expected this to be a setting per CurveMapping. This change will move the option from `Curve` to `CurveMapping`. In order to support this the API had to be changed. BPY: CurveMap.evaluate is also moved to CurveMapping.evaluate what breaks Python API. Cycles has been updated but other add-ons have not. After release of 2.81 we can merge this to master and adapt the add-ons. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D6169
2019-11-27Cleanup: move space text vars into a runtime structCampbell Barton
Also use more descriptive names.
2019-11-27Fix T30941: Add cloth air pressure simulationSebastian Parborg
This adds some basic simulation of internal air pressure inside of closed cloth mesh objects. Reviewed By: Jacques Lucke Differential Revision: http://developer.blender.org/D5473
2019-11-26Fix T71860: No versioning for drivers in Mapping node.OmarSquircleArt
The new Mapping node was missing versioning code for drivers. This patch refactors existing code and add versioning for drivers. Reviewed By: Sergey Sharybin, Bastien Montagne Differential Revision: https://developer.blender.org/D6302
2019-11-25UI: Widget Text Cursor ColorPaul (Thirio)
Adds a theme setting to specify color of widget text insertion cursor (caret). Differential Revision: https://developer.blender.org/D6024 Reviewed by Campbell Barton
2019-11-24Cleanup: spelling, repeated wordsCampbell Barton
2019-11-24Cleanup: move console scrollback initialization into versioningCampbell Barton
2019-11-24Preferences: disable changing 'U' on blend file versioningCampbell Barton
Would have prevented T71612
2019-11-24Fix T71612: Viewport rotate doesn't workCampbell Barton
Error in version patching.
2019-11-24Text Editor: smooth scrollingCampbell Barton
Add smooth scrolling support for vertical scrolling. This is only active while scrolling so we don't need to support pixel-level offsets for operators, interactions.
2019-11-22LibOverride: Make diffing several times faster.Bastien Montagne
Diffing on undo steps is a critical performance point of override system, although not required for override itself, it gives user immediate feedback ove what is overridden. Profiling showed that rna path text search over overrides operations was by far the most costly thing here, so now using a runtime temp ghash mapping for this search instead. Seems to give at least 5 times speedup on big production rig.
2019-11-21Sculpt: Invert Scrape to FillPablo Dobarro
After adding normal radius, the main use of the Scrape brush is to create flat surfaces with sharp edges. In that case, it does not make sense to have our current "Peaks" version of the brush as its inverted version. The correct inverted version of Scrape for this use case is the Fill brush. This way you can use this tool to crease both concave and convex sharp edges and to fix the artifacts one version produces with its inverted version. I think we should merge these two tools into one, but for now, this solution keeps compatibility with the old behavior. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6022
2019-11-21Pose brush: Smooth Iterations Brush PropertyPablo Dobarro
The smooth iterations of the pose factor were hardcoded to 4. This works fine in most situations when you are posing a low poly mesh, which is the main use case of this tool. I added the smooth iterations as a brush property in case you need to pose a high poly mesh directly without producing artifacts. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6157
2019-11-21Sculpt: Multiplane Scrape BrushPablo Dobarro
The Multiplane Scrape brush creates sharp edges with a given fixed angle by trimming the mesh with two planes in local space at the same time. When working with stylized or hard surface models, this brush produces way better results and is more predictable than any other crease/flatten brush based on curves and alphas. It is also the first brush we have than can produce hard surface concave creases. The Multiplane Scrape Brush also has a dynamic mode where it samples the surface to fit the angle and scrape planes during a stroke. With this mode enabled you can sculpt multiple times over the same edge without creating artifacts. It can also create creases that change between concave and convex during the same stroke. The behavior of this brush will improve after merging patches like D5993 and its behavior in concave creases can still be improved, so I will keep tweaking its parameters and default values once we have all brush properties available. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6174
2019-11-21Sculpt/Paint: Dash Ratio and Dash SamplesPablo Dobarro
Dash Ratio and Dash Samples are brush properties to modify the strength of the brush during a stroke. This is useful to create dashed lines in texture paint or stitches in sculpt mode. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5949
2019-11-21Bevel: Custom Profile and CurveProfile WidgetHans Goudey
Custom profiles in bevel allows the profile curve to be controlled by manually placed control points. Orientation is regularized along groups of edges, and the 'pipe case' is updated. This commit includes many updates to comments and changed variable names as well. A 'cutoff' vertex mesh method is added to bevel in addition to the existing grid fill option for replacing vertices. The UI of the bevel modifier and tool are updated and unified. Also, a 'CurveProfile' widget is added to BKE for defining the profile in the interface, which may be useful in other situations. Many thanks to Howard, my mentor for this GSoC project. Reviewers: howardt, campbellbarton Differential Revision: https://developer.blender.org/D5516
2019-11-20UI: Text Editor Visual ChangesHarley Acheson
Various small changes to Text Editor, mostly to do with scaling, alignment, and theme support. Differential Revision: https://developer.blender.org/D6268 Reviewed by Campbell Barton
2019-11-18Merge branch 'blender-v2.81-release'Campbell Barton
2019-11-18Fix building on NetBSDCampbell Barton
2019-11-13Merge branch 'blender-v2.81-release'Pablo Dobarro
2019-11-13Sculpt: Sculpt template defaultsPablo Dobarro
This commit includes all changes listed in T71366 except for the 2 column toolbar layout. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6225
2019-11-08Merge branch 'blender-v2.81-release'Bastien Montagne
2019-11-08Fix T70778: Library Override dissabled after re-instancing same collection ↵Bastien Montagne
in different scene. Very stupid mistake in own new generic ID lib_link function, that would try to link ID pointers for all data-blocks, not only those actually needing it.
2019-11-07Merge branch 'blender-v2.81-release'Campbell Barton
2019-11-07Fix T69822: Switching sculpt objects breaks undoCampbell Barton
This introduces object mode tagging for data which hasn't yet been written back to the ID data. Now when selecting other sculpt objects, the original objects data is flushed back to the ID before writing a memfile undo step.
2019-11-06Merge remote-tracking branch 'origin/blender-v2.81-release'Dalai Felinto
2019-11-06Fix T70279: crash loading certain old, possibly corrupt files with nodesBrecht Van Lommel
This test should not be needed and the cause is unclear, but better to avoid the crash. Possibly caused by files saved with development versions that had different node type IDs.
2019-11-04UI: Rewrite stacked full-screen logic, fixing issuesJulian Eisel
To recreate the main issue: * Set render and file browser to show in full-screen in the preferences * Default scene, press F12 in 3D View * Press Alt+S to save the image * Escape the file browser * Escape the image editor The former 3D View would now show the image editor. This is a common use-case that should work. Full-screen code is a hassle to get to work as expected. There are reports from 2.5, I did lots of work years ago to get these kind of use-cases to work fine. But apparently I broke this one with a fix for another common use-case in March (0a28bb14222c). This now stores hints in the space, rather than the area, which should make things much more controlable and hopefully help us fix issues like this. Here are a few references describing further common issues (all should work fine now): 0a28bb14222c, e61588c5a544, T19296 Checked over this with Bastien, we agreed that at some point we should do a big rewrite of all of this, for now this is acceptable.
2019-11-03UI: Fix preview frame range drawing in sequencer and driver editorsAlessio Monti di Sopra
Draw preview range overlay in the video sequencer in the same way as in the other animation editors Add color control in the theme. Prevent overlay to be drawn in the driver editor. Reviewed By: ISS Differential Revision: https://developer.blender.org/D6074
2019-10-31Merge branch 'blender-v2.81-release'Pablo Dobarro
2019-10-31Paint: Option to disable antialiasingPablo Dobarro
You may want to disable antialiasing if you are working with pixel art or low resolution textures. It is enabled by default. Reviewed By: jbakker, campbellbarton Differential Revision: https://developer.blender.org/D6044
2019-10-25Merge branch 'blender-v2.81-release'Campbell Barton
2019-10-25Preferences: remove keymap items created with invalid data pathCampbell Barton
Before T65397 was fixed, invalid "(null)" data paths were being created. Remove these keymap items from preferences.
2019-10-18Merge branch 'blender-v2.81-release'Campbell Barton
2019-10-18Cleanup: remove unused viewport fx_settingsCampbell Barton
2019-10-16UI: Remember ID-Filter in-between File Browser callsJulian Eisel
This adds the ID-Filters visible on append/link to the settings the file browser remembers, potentially storing them in the Preferences. Artists in the studio here requested this. They typically have to set up the same or similar settings every time, so this saves them from that.