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2012-03-04style cleanup - comment spelling + translate some dutch.Campbell Barton
2012-03-02style cleanupCampbell Barton
- spelling - turns out we had tessellation spelt wrong all over. - use \directive for doxy (not @directive) - remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-03-01Spelling CleanupCampbell Barton
2012-03-01A number of improvements for the file output node(s).Lukas Toenne
1) Old CMP_NODE_OUTPUT_FILE and CMP_NODE_OUTPUT_MULTI_FILE have been merged, only CMP_NODE_OUTPUT_FILE remains. All functions renamed accordingly. 2) do_versions code for converting single-file output nodes into multi-file output nodes. If a Z buffer input is used, the node is made into a multilayer exr with two inputs. (see below). Also re-identifies multi-file output nodes with the CMP_NODE_OUTPUT_FILE type. 3) "Global" format is stored in node now. By default this overrides any per-socket settings. 4) Multilayer EXR output implemented. When M.EXR format is selected for node format, all socket format details are ignored. Socket names are used for layer names. 5) Input buffer types are used as-is when possible, i.e. stored as B/W, RGB or RGBA. In regular file output the format dictates the number of actual channels, so the CompBuf is typechecked to the right type first. For multilayer EXR the number of channels is more flexible, so an input buffer will store only the channels it actually uses. 6) The editor socket type is updated from linked sockets as an indicator of the actual data written to files. This may not be totally accurate for regular file output though, due to restrictions of format setting.
2012-02-29Code Cleanup: remove non existing function declarations.Campbell Barton
added some missing functions too - which are not used yep but should be there for api completeness. * CDDM_set_mloop * CDDM_set_mpoly * BLI_mempool_count
2012-02-28move bmesh wiki docs into bmesh header and update doxygen.Campbell Barton
also have doxygen ignore *.py files and fix some warnings.
2012-02-27style cleanup (mostly whitespace)Campbell Barton
2012-02-23Fix #30298: fluid simulation from older files not working when loaded into 2.62,Brecht Van Lommel
this was due to a wrong version patch which leaves simulation speed to 0.
2012-02-22Adds a new node type for saving multiple image files from a single node.Lukas Toenne
Unlike the existing file output node this node has an arbitrary number of possible input slots. It has a base path string that can be set to a general base folder. Every input socket then uses its name as an extension of the base path for file organization. This can include further subfolders on top of the base path. Example: Base path: '/home/user/myproject' Input 1: 'Compo' Input 2: 'Diffuse/' Input 3: 'details/Normals' would create output files in /home/user/myproject: Compo0001.png, Compo0002.png, ... in /home/user/myproject/Diffuse: 0001.png, 0002.png, ... (no filename base given) in /home/user/myproject/details: Normals0001.png, Normals0002.png, ... Most settings for the node can be found in the sidebar (NKEY). New input sockets can be added with the "Add Input" button. There is a list of input sockets and below that the details for each socket can be changed, including the sub-path and filename. Sockets can be removed here as well. By default each socket uses the render settings file output format, but each can use its own format if necessary. To my knowledge this is the first node making use of such dynamic sockets in trunk. So this is also a design test, other nodes might use this in the future. Adding operator buttons on top of a node is a bit unwieldy atm, because all node operators generally work on selected and/or active node(s). The operator button would therefore either have to make sure the node is activated before the operator is called (block callback maybe?) OR it has to store the node name (risky, weak reference). For now it is only used in the sidebar, where only the active node's buttons are displayed. Also adds a new struct_type value to bNodeSocket, in order to distinguish different socket types with the same data type (file inputs are SOCK_RGBA color sockets). Would be nicer to use data type only for actual data evaluation, but used in too many places, this works ok for now.
2012-02-20fix [#30266] B-Mesh: Issue with Weight PaintingCampbell Barton
thanks to Nicholas Bishop for finding the cause of the problem. don't tesselate on load, this means me->mface will be NULL by default. we may need to have this set if existing uses of this array are not resolved before release - so add a define USE_TESSFACE_DEFAULT, to change this easily. this is a rather indirect fix - need to take care here.
2012-02-18svn merge ^/trunk/blender -r44189:44204Campbell Barton
2012-02-17patch [#30227] Various MSVC (32-bit) Warning and Typo FixesCampbell Barton
made some small edits - removed changes to AVI reading since the data types are apart of the format spec. - absf -> abs for a double value in render code.
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17svn merge ^/trunk/blender -r44136:44189Campbell Barton
2012-02-17Missed this changes needed to fully support animation data in movie clips.Sergey Sharybin
Thanks to Joshua pointed into missed changes!
2012-02-17Camera tracking: animation datablock for MovieClipSergey Sharybin
Added AnimData block to MovieClip datablock which allows to animate different properties in clip. Currently supports animation of stabilization influence only. -- svn merge -r44129:44130 ^/branches/soc-2011-tomato
2012-02-15svn merge ^/trunk/blender -r44118:44136Campbell Barton
2012-02-15readfile update after version/subversion bumpDalai Felinto
Note, there is no need to leave doversion code outside a version/subversion nest. e.g. having if version < 262 in a 2.61 file will make the code to double-run. however this is the same case for the code nested outside the if versions ... with the advantage of making ahoys/version bumping easier. Ton himself was unaware of how we were doing this and suggested to get rid of the /* put subversion code here */ practise.
2012-02-12* remove the MFace parts of join (we only need polygon data)Campbell Barton
* other minor cleanups
2012-02-07svn merge ^/trunk/blender -r43918:43934Campbell Barton
2012-02-06Bugfix for part 1 of [#30052].Joerg Mueller
Removed the if, because it's also in the function called.
2012-02-05ensure tessface's are available while sculpting.Campbell Barton
2012-02-05svn merge ^/trunk/blender -r43864:43887Campbell Barton
2012-02-03Fix #30028: VSE Paste Strip CrashSergey Sharybin
Crash was caused by invalidation of ID pointers stored in sequencer clipboard when using undo (undo leads to changes in IDs addresses in memory). Restore pointers stored in clipboard in the same way as IDs are restoring for user interface.
2012-01-26remove cellalloc, from my tests jemalloc beats cellalloc, so we better just ↵Campbell Barton
use a better malloc replacement. See Details: http://wiki.blender.org/index.php/User:Ideasman42/BMeshBranchReview#Update_43694
2012-01-23svn merge ^/trunk/blender -r43616:43639Campbell Barton
2012-01-23Cloth: Add "velocity damping" to damping options. This will help with the ↵Daniel Genrich
"cloth wobbling" problem which accurs quite often when having animated characters with cloth.
2012-01-22svn merge ^/trunk/blender -r43564:43609Campbell Barton
2012-01-22Fluidsim - Restoring simulation speed control (ZanQdo request)Joshua Leung
This commit restores support for freezing or speeding up physics sims. Animate the "Speed" parameter under Domain->Time, which controls a multiplier factor for the rate at which the sim proceeds (i.e. the old "Fac-Tim" setting). Notes: * Subversion bumped to 4 to patch up defaults for new value so that old sim files will still run correctly * Names/descriptions could do with some tweaking * Porting this across was not that obvious since quite a bit of stuff had changed (as in, been cleaned up). However, from tests so far, it seems to work well.
2012-01-21change filepath limit from 240 to 1024Campbell Barton
2012-01-21Added DNA_DEPRECATED attribute to some old data in bNodeSocket. ↵Lukas Toenne
DNA_DEPRECATED is disabled in writefile.c now to allow forward compatibility code writing to deprecated member data.
2012-01-20misc changes from bmesh, syncing across to trunk, no functional changesCampbell Barton
2012-01-19argument to mesh_recalcTesselation to skip copying normals from polygons.Campbell Barton
2012-01-18svn merge ^/trunk/blender -r43461:43472Campbell Barton
2012-01-17Uv Tools branch GSOC 2011Antony Riakiotakis
========================= Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools Major features include: *16 bit image support in viewport *Subsurf aware unwrapping *Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching) *Seams from islands tool (marks seams and sharp, depending on settings) *Uv Sculpting(Grab/Pinch/Rotate) All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).
2012-01-17fix for error freeing wrong num of MFace customdata when writing to legacy ↵Campbell Barton
mesh format
2012-01-17svn merge ^/trunk/blender -r43420:43436Campbell Barton
2012-01-16Dynamic Paint:Miika Hamalainen
* Added per surface options "influence scale" and "radius scale" for tweaking brush settings individually for each surface. * Added option to completely disable drying. This should be nice for indefinitely spreading paint etc. * Improved paint mixing algorithm. * "Paint effects" now work in relative mesh space instead of global. This means that effect speed remains same for identical shapes regardless of their size. * Complete rewrite of "spread effect" algorithm. It now works much better in all test cases done. Old algo sometimes produced artifacts and stopped spreading too early. * Adjustments / rewrite on some parts of dripping algorithm to make it work better with transparent paint. * Added a new "color dry" setting. It can be used to define wetness level when paint colors start to shift to surface "background". Lower values can be useful to prevent spreading paint from becoming transparent as it dries, while higher (default) values give better results in general. * Fix: If multiple displace/wave surfaces were used simultaneously, displace was applied using wrong normal. Please note that due to these changes in "paint effects" system older save files may require some tweaking to match results from previous versions.
2012-01-16patch [#29859] UTF-8 support for text editor.Sv. Lockal
This also fixes cursor movement in the beginning of line and adds do_versions block for converting text files with old extended ascii encoding into UTF-8.
2012-01-16svn merge ^/trunk/blender -r43392:43420Campbell Barton
2012-01-16use FILE_MAX instead of 240 or comment where define cant be used.Campbell Barton
2012-01-15remove some unused DNA membersCampbell Barton
2012-01-13svn merge ^/trunk/blender -r43294:43338Campbell Barton
2012-01-12Move unified paint fields from ToolSettings into their own ↵Nicholas Bishop
UnifiedPaintSettings struct. File subversion is bumped to two in order to copy over the old fields. This removes two RNA properties, sculpt_paint_use_unified_size and sculpt_paint_use_unified_strength. Code review link: http://codereview.appspot.com/5529077
2012-01-12Cucumber - AA for blenderplayer and fullscreenDalai Felinto
.............................................. svn merge ^/branches/soc-2011-cucumber -r 38968,38970,38973,39045,40845 Notes: ====== * we replaced fullscreen by playerflag in DNA_scene.types.h. So no doversion here, I think this is a small reversion can't see any potential problem in forcuing users to re-check fullscreen. If the file is really old (<250) it will doversion though; * (for after commit) it would be nice to gray out the width/height when desktop=True * for a rainy day: it would be nice to have other ghost modes (e.g. screensaver) to support desktop + MSAA as well. It's not a huge deal given that I don't even know if anything else work (apart from windowed, fullscreen and embed) but it doesn't hurt to have it updated as well. * there is something strange with outliner. I think space_outliner merge-info is not in sync with the ^/ folder. It's probably a wrong merge early in cucumber. Commit Logs: =========== # 40845 by dfelinto remove desktop and fullscreen properties. They are both part of playerflag now also I removed the fullscreen from the DNA completely. I don't think we need doversion that.. #39045 by kupoman The Desktop option is now greyed out when fullscreen is not checked rather than disappearing from the UI completely. #38973 by kupoman Adding a checkbox to the UI to allow the full screen Blender Player to use the current desktop resolution instead of the resolution setting. #38970 by kupoman Multisampling now works in a fullscreen Blender Player. #38968 by moguri Committing a patch from Mitchell Stokes (Moguri) to include a setting in the UI for the Blenderplayer multisampling.
2012-01-11svn merge ^/trunk/blender -r43278:43294Campbell Barton
2012-01-11use BLI_strncpy and BLI_snprintf when the size of the string is known.Campbell Barton
fix for sequencer unique naming which was missed with string length update.
2012-01-11bge camera actuator: -X and -Y axisDalai Felinto
The camera actuator only allows to look the object from its front face. Given that Blender takes -Y as the default forward orientation, the current functionality doesn't let a camera to track an actor from behind. This patch allows for -X and -Y axis tracking. This way a camera over the shoulders of a character is possible (without resorting to rotate the mesh/armature original orientation. - patch reviewed by Campbell Barton, thanks
2012-01-08svn merge ^/trunk/blender -r43183:43220Campbell Barton
2012-01-08Improved auto-hiding of unused sockets for collapsed nodes.Lukas Toenne
Instead of generally hiding all unused sockets in collapsed mode, the sockets now have a new explicit flag SOCK_AUTO_HIDDEN, which is only toggled when the hide_toggle operator is called. This way the auto-hidden sockets stay as they are when nodes are duplicated etc. The new flag is necessary to distinguish between manually hidden sockets (via hide_sockets_toggle operator) and automatically hidden sockets and restore the node state when unhiding a node.