Age | Commit message (Collapse) | Author |
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Allows scripters to store additional information in the marker itself instead
of using work-around approach based on marker names and such.
Differential Revision: https://developer.blender.org/D8944
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Keep braces balanced where possible, even with ifdef's as it avoids
confusions with editors calculating correct indentation level &
finding matching brackets.
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Usual issue of win32 not following POSIX standards.
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This patch tries to sanitize the types of our size parameters across our read
and write code, which is currently fairly inconsistent (using `int`, `uint`,
`size_t`...), by using `size_t` everywhere. Since in Blender file themselves
we can only store chunk of size `MAX_INT`, added some asserts to ensure that
as well.
See {T79561} for details.
Differential Revision: https://developer.blender.org/D8672
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This adds XYZ symmetry as a property of meshes and updates all modes to
use the mesh symmetry by default to have a consistent tool behavior
between all modes and when switching objects.
Reviewed By: brecht, mano-wii, campbellbarton
Maniphest Tasks: T79785
Differential Revision: https://developer.blender.org/D8587
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This implements a new overlay that blends the bakground color over the
objects that are not in the same mode as the active object, making
them fade with the background.
This is especially needed for sculpt mode as there is no other overlay
or indication in the viewport to display which object is active.
This is intended to be used with D7510 in order to have a faster
workflow when sculpting models with multiple objects.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D8679
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Structure switch statements so new missing items cause warnings.
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rBf2d26409e83b fixed a serious problem with invalid mesh after an
operation with the extrude manifold.
Since BKE_mesh_validate_arrays is a slow operation, the chosen
interval between versions is relatively small and also only the
mentioned invalid mesh problem is tested.
Differential Revision: https://developer.blender.org/D8898
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Bump Blender subversion from 4 to 5, and re-execute some versioning code.
Because of a mistake in the versioning code (corrected in rB1a4fc6dcd67b),
some of the versioning code didn't run in certain cases. This subversion
bump ensures that this code is still run.
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Prefer this over an unknown identifier as it gives a useful error.
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This adds support for the same custom bevel profile widget used in
the bevel tool and modifier to the geometry generation for curves.
This is expecially useful for text and 2D curves with extrusion, as
it works much better than a weld & bevel modifier combination.
It can also be useful for adding quick detail to pipe-like objects.
The curve holds the CurveProfile struct and a new "Bevel Mode"
property decides which type of bevel to build, round, object, or
custom profile.
Although curves can already use another curve to make the bevel
geometry, this is a quicker way, and it also defines the profile of
just one corner of the bevel, so it isn't redundant. It's also nice
to have the same custom profile functionality wherever there is bevel.
Differential Revision: https://developer.blender.org/D8402
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Fix a segfault caused by assuming all scenes have a master collection
when applying versioning to old files.
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There must not be any return directly in our versioning patches. It
would return from the entire versioning function.
Mistake in da95d1d851b4.
As a result, when opening old files with animation data, the versioning
for the new collection color tagging wouldn't run, and all collections
would get the first color assigned.
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Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D8903
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This commit makes grid theming more consistent and capable by adding
some new theme colors related to grid rendering.
- Add grid theme color for node editor. `UI_view2d_multi_grid_draw`
is called with TH_GRID instead of a shaded `TH_BACK`.
Also color-blend `TH_NODE_GROUP`.
- Make the movie clip editor's clip preview grid respect grid theme
color (`ED_region_grid_draw` uses color-blended `TH_GRID`).
- Add versioning code to allow fixing existing themes (the resulting
themes should visually look the same as before)
These changes did cause some inconsistencies in the movie clip editor,
even after adjusting the themes accordingly:
1. The alpha slider of the grid color affects the background and not
the grid lines themselves.
2. The grids used by graph and dopesheet mode could already be themed
in the past. Now that the clip preview's grid can also be themed,
two different modes share the same theme color.
Differential Revision: https://developer.blender.org/D8699
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This adds color tagging to collections. There are 8 color
options which are themable in the user preferences, with an additional
option for no color tag by default.
This adds a new filled collection icon and 8 colored variants of the
icon that can be themed in the user preferences.
In this commit the only interface to setting the color tags is through
Python, and there is nowhere in the interface where the collections are
shown colored. Setting and viewing the color tags from the outliner will
follow.
Manifest Task: https://developer.blender.org/T77777
Differential Revision: https://developer.blender.org/D8622
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This adds a search bar to the properties editor. The full search for
every tab isn't included in this patch, but the interaction with
panels, searching behavior, UI, region level, and DNA changes are
included here.
The block-level search works by iterating over the block's button
groups and checking whether they match the search. If they do, they
are tagged with a flag, and the block's panel is tagged too. For
every update (text edit), the panel's expansion is set to whether
the panel has a result or not. The search also checks for matching
strings inside enums and in panel labels.
One complication to this that isn't immediately apparent is that
closed panel's subpanels have to be searched too. This adds some
complexity to the area-level panel layout code.
Possible Future Improvements:
- Use the new fuzzy search in BLI
- Reset panels to their expansion before the search started if
the user escape out of the text box.
- Open all child panels of a panel with expansion.
Differential Revision: https://developer.blender.org/D8856
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We will use a highlight on panel headers to convey that they have
a search match, so this commit initializes the theme color for the
properties editor.
Differential Revision: https://developer.blender.org/D8854
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This reverts commit f492c8d488b7eb2166ca894e10a8128a1678a885.
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Relax limits of FCurve Bézier handles during evaluation. FCurve handles
can be scaled down to avoid the curve looping backward in time. This
scaling was done correctly but over-carefully, posing unnecessary
limitations on the possible slope of FCurves. This commit changes the
scaling approach such that the FCurve can become near-vertical.
Bump Blender's subversion from 291.0.1 to 291.0.2 to ensure that older
animation files are correctly updated.
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D8752
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A bit of versioning code was not part of the "Versioning code until next
subversion bump goes here" block, making the diff of an upcoming bump
harder to read. This commit just moves the code to the appropriate spot.
No functional changes.
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There are some areas that don't handle pure emissive colors well. For
example erasing alpha using 2d or 3d painting. Or blurring an image in
the compositor.
This patch makes the rendering of pure emissive colors optional. In the
side panel of the Image editor it can still be enabled when needed.
There currently isn't a better place to store it as it is related on how
the image (or a layer of the image) is created. A future design needs to
make sure that the full workflow is supported.
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During undo/redo read code is expected to clear the `OB_MODE_EDIT`
bitflag of `Object.mode`, for some reasons.
This was not done anymore for re-used Objects, we need to add a special
handling case for that too.
Should be backported to 2.90 and 2.83 (will probably not be straight
forward for the latter).
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Also added code so that exact solver does the whole collection at once.
This patch allows users to use a collection (as an alternative to Object)
for the boolean modifier operand, and therefore get rid of a long modifier stack.
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This project moves the current UV/Image editor drawing to the draw manager.
Why would we do this:
**Performance**:
Current implementation would draw each texel per time. Multiple texels could be
drawn per pixel what would overwrite the previous result. You can notice this
when working with large textures. Repeat image drawing made this visible by
drawing for a small period of time and stop drawing the rest. Now the rendering
is fast and all repeated images are drawn.
**Alpha drawing**:
Current implementation would draw directly in display space. Giving incorrect
results when displaying alpha transparent images.
This addresses {T52680}, {T74709}, {T79518}
The image editor now can show emission only colors. See {D8234} for
examples.
**Current Limitations**
Using images that are larger than supported by your GPU are resized (eg larger
than 16000x16000 are resized to 8k). This leaves some blurring artifacts. It is
a low priority to add support back of displaying individual pixels of huge
images. There is a design task {T80113} with more detail.
**Implementation overview**
Introduced an Image Engine in the draw module. this engine is responsible for
drawing the texture in the main area of the UV/Image editor. The overlay engine
has a edit_uv overlay which is responsible to draw the UV's, shadows and
overlays specifically for the UV Image editor. The background + checker pattern
is drawn by the overlay_background.
The patch will allow us to share overlays between the 3d viewport and UV/Image
editor more easily. In most cases we just need to switch the `pos` with the `u`
attribute in the vertex shader.
The project can be activated in the user preferences as experimental features.
In a later commit this will be reversed.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D8234
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Add a column of icons in the left gutter of the outliner for controlling
the interaction modes of objects. When an object is in a mode other than
object mode, the mode icon will draw to the left of that object. Any
other objects that are valid to be added or swapped into the mode are
drawn with a dot to the left of the object.
Clicking the dot to the left of an object will swap that object with the
current active object in the interaction mode. For edit and pose modes,
ctrl clicking the dot will add that object to the current mode.
Clicking the mode icon next to the active object removes it and all
other objects from the current mode.
The behavior is nearly identical to the previous edit/pose mode toggling
by selecting the mesh and armature datablocks, with additional support
for all interaction modes.
Currently two undo steps are pushed to prevent an assert.
Part of T77408
Manifest Task: https://developer.blender.org/T68498
Differential Revision: https://developer.blender.org/D8641
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