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2011-09-09svn merge -r 39975:40061 ↵Benoit Bolsee
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-07svn merge -r 37306:39975 ↵Benoit Bolsee
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-07Merging r39948 through r39988 from trunk into vgroup_modifiers.vgroup_modifiersBastien Montagne
2011-09-06Node merge: fix crash loading files with unknown nodes (e.g. cycles files).Brecht Van Lommel
2011-09-06Node merge: some forward compatibility code to avoid crash loading files withBrecht Van Lommel
node groups in older version, and to keep unconnected/default socket values.
2011-09-06Fix for node group add menu, groups from old files wouldn't show up there.Lukas Toenne
Reason was that node trees are now associated to specific node types (NODE_GROUP in particular) by the ntree->nodetype id.
2011-09-06Backward compatibility fix for SOCK_DYNAMICS flag on group sockets.Lukas Toenne
This is currently only needed for displaying the up/down buttons of group sockets. All regular group sockets should have this flag to indicate they are added by the user. More complex "group-type" trees may use non-dynamic sockets in the future for sockets that are not supposed to be manipulated.
2011-09-06fix link issues with MinGW - a substitute declaration(correctByteOrder) for ↵Antony Riakiotakis
itoln that was not present in MinGW was being used. Duplicated the declaration from <winsock2.h>(tried including but gave some errors) and added the appropriate link library, wsock32, according to MinGW documentation.
2011-09-06svn merge -r39930:39947 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-09-06Merged the particles-2010 branch with node improvements into trunk.Lukas Toenne
This branch adds mostly organizational improvements to the node system by renaming the node folders and files. A couple of internal features have been added too. Detailed information can be found on the wiki page: http://wiki.blender.org/index.php/User:Phonybone/Particles2010
2011-09-05Merging r39847 through r39930 from trunk into vgroup_modifiers.Bastien Montagne
2011-09-03minor edits to build on openbsdCampbell Barton
2011-09-01Merging r39652 through r39842 from trunk into vgroup_modifiers.Bastien Montagne
2011-08-30Fixes for snprintf usage:Brecht Van Lommel
* replace by BLI_snprintf in various places, note _snprintf on windows does not properly null terminate the string. * fix overflow in sequencer proxy code due to buffer being smaller than specified size. * fix some usage of snprintf as strcpy, this is will go wrong if the string contains % characters. * remove BLI_dynstr_printf function in gpu module, use BLI_dynstr_appendf
2011-08-30* Merge trunk up to r39790.soc-2011-pepperJoerg Mueller
* Subversion bump (also for init_userdef_do_versions). * Minor fix for compilation without ffmpeg.
2011-08-29* Reverting Titlecard commit r37537Joerg Mueller
* Reverting update recent files commit r37155 * Turning reference counts into unsigned ints * Minor things
2011-08-28== Sequencer ==Peter Schlaile
This patch adds: * support for proxy building again (missing feature from Blender 2.49) additionally to the way, Blender 2.49 worked, you can select several strips at once and make Blender build proxies in the background (using the job system) Also a new thing: movie proxies are now build into AVI files, and the proxy system is moved into ImBuf-library, so that other parts of blender can also benefit from it. * Timecode support: to fix seeking issues with files, that have a) varying frame rates b) very large GOP lengths c) are broken inbetween d) use different time code tracks the proxy builder can now also build timecode indices, which are used (optionally) for seeking. For the first time, it is possible, to do frame exact seeking on all file types. * Support for different video-streams in one video file (can be selected in sequencer, other parts of blender can also use it, but UI has to be added accordingly) * IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since older versions don't support the pkt_pts field, that is essential for building timecode indices. Windows and Mac libs are already updated, Linux-users have to build their own ffmpeg verions until distros keep up.
2011-08-27- use %u rather tham %d for unsigned ints in string formatting funcs.Campbell Barton
- replace (strlen(str) == 0) with str[0]=='\0'
2011-08-24fix [#28352] Deleting group name in particle system -> panel: Render crashes ↵Campbell Barton
Blender
2011-08-23Merging r39486 through r39651 from trunk into vgroup_modifiers.Bastien Montagne
2011-08-23Merging trunk up to r39637.Joerg Mueller
2011-08-22rename NAN_BUILDINFO --> WITH_BUILDINFOCampbell Barton
2011-08-20floats were being promoted to doubles in quite a few cases (using gcc's ↵Campbell Barton
-Wdouble-promotion), went over render module and use float constants, gives small but consistent speedup - approx 3%.
2011-08-093D Audio GSoC:Joerg Mueller
Improved waveform drawing in the sequencer. * Drawing the waveform of a sequencer strip is now independent from whether the sound is cached or not. * Improved drawing of the waveform in the sequencer (especially speed!). * Making it possible to vertically zoom more in the sequencer to better see the waveform for lipsync. * Fixed a bug which crashed blender on loading a sound file via ffmpeg.
2011-08-09Merging r38818 through r39198 from trunk into vgroup_modifiers.Bastien Montagne
2011-08-07Merging trunk up to r39145.Joerg Mueller
2011-08-073D Audio GSoC:Joerg Mueller
* Pepper depends on ffmpeg 0.7.1 or higher now, windows and mac build systems set to ffmpeg-0.8 * Fixed orientation retrieval in OpenAL device code. * Added stopAll() method to AUD_IDevice (also for Python) and call it on BGE exit * Changed BGE to use audaspace via native C++ instead over the C API. * Made AUD_SequencerFactory and AUD_SequencerEntry thread safe. * Changed sound caching into a flag which fixes problems on file loading, especially with undo. * Removed unused parameter from sound_mute_scene_sound * Fixed bug: changing FPS didn't update the sequencer sound positions. * Fixed bug: Properties of sequencer strips weren't set correctly. * Minor warning fixes.
2011-08-06KEYMAP REFACTORINGBrecht Van Lommel
Diff Keymaps User edited keymaps now no longer override the builtin keymaps entirely, but rather save only the difference and reapply those changes. This means they can stay better in sync when the builtin keymaps change. The diff/patch algorithm is not perfect, but better for the common case where only a few items are changed rather than entire keymaps The main weakness is that if a builtin keymap item changes, user modification of that item may need to be redone in some cases. Keymap Editor The most noticeable change here is that there is no longer an "Edit" button for keymaps, all are editable immediately, but a "Restore" buttons shows for keymaps and items that have been edited. Shortcuts for addons can also be edited in the keymap editor. Addons Addons now should only modify the new addon keyconfiguration, the keymap items there will be added to the builtin ones for handling events, and not get lost when starting new files. Example code of register/unregister: km = wm.keyconfigs.addon.keymaps.new("3D View", space_type="VIEW_3D") km.keymap_items.new('my.operator', 'ESC', 'PRESS') km = wm.keyconfigs.addon.keymaps["3D View"] km.keymap_items.remove(km.keymap_items["my.operator"]) Compatibility The changes made are not forward compatible, i.e. if you save user preferences with newer versions, older versions will not have key configuration changes that were made.
2011-08-05change BLO_library_append_begin to take a main argument rather then a ↵Campbell Barton
context, means the BGE doesnt need to make a new empty context just to pass as an arg. added doxygen description too. this quiets the print when the BGE does linking.
2011-08-05BGE Animations: Moving the do_versions code for the actuators back into the ↵Mitchell Stokes
"put compatibility code here until next subversion bump" block. It got sucked into the 2.58.1 block during a merge sometime.
2011-08-04Bassam Feature Request: "Auto Clamped" handles can now be set perJoshua Leung
handle/key This used to be a weird per-curve setting which would happen to get applied/work correctly if handles were set to "auto", and was a source of constant confusion for both old and new animators. The main effect of this handle-type/option was really to just ensure that auto-handles stayed horizontal, instead of tilting as the keys were moved. This commit simply changes this from a per-curve to per keyframe/handle setting.
2011-08-04remove append to cursor code, wasnt used and made some naive assumptions ↵Campbell Barton
about object locations.
2011-08-04when appending with a NULL context dont print warnigns about scene not being ↵Campbell Barton
set - was annoying for BGE LibLoad.
2011-08-02Merging trunk up to r38932.Joerg Mueller
2011-08-02BGE Animations: Fixing a crash when an fcurve actuator is found, but the ↵Mitchell Stokes
object doesn't have animation data (adt).
2011-08-013D Audio GSoC:Joerg Mueller
Adds new speaker object type. Notes: * Needs some nice icons * Quickily review by Joshua Leung (5 mins) * Properties UI updated (with help of Thomans Dinges) * Speakers have their own theme color * No real audio functionality yet. * Minor bug regarding lamps/lattices fixed in interface_templates.c I personality tested: * Creation, Deletion, Duplication * Saving, Loading * Library linking (incl. make local) * Tracking * Dope Sheet, Outliner * Animation * Drawing (incl. Theme)
2011-07-31Bug fix: loading a file that had particles using a dupligroup from a ↵Janne Karhu
liblinked file without the library file being present crashed
2011-07-283D Audio GSoC:Joerg Mueller
Implemented basic audio animation. * AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation) * Animatable properties so far are: volume, pitch, panning * Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference. * Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1]. * Disabled animation of audio related ffmpeg output parameters. * Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
2011-07-26vgroup_modifiers: Addressed most ideasman’s remarks and suggestions in his ↵Bastien Montagne
last review. *Removed curve init code in readfile (no more needed since the split broke anyway compatibility with earlier WeightVGroup files…). *Updated get_ob2ob_distance() code (much simpler – I’m not a matrices’ god!). *Enhanced a few RNA names (Campbell has others in mind here, though, I think).
2011-07-263D Audio GSoC:Joerg Mueller
Main: Complete rewrite of the sequencer related audio code to support 3D Audio objects later and especially adressing the animation system problems (see mailing list if interested). Note: Animation is not working yet, so with this commit volume animation doesn't work anymore, that's the next step. Minor things: * Changed AUD_Reference behaviour a little to be more usage safe. * Fixed bug in AUD_I3DHandle: Missing virtual destructor * Fixed enmus in AUD_Space.h * Fixed a warning in rna_scene.c * Removed an unneeded call in rna_sound.c
2011-07-25Adding WeightVG modifiers code. Still some points to tweak, though.Bastien Montagne
NOTE : Haven’t yet tested build with scons, will do asap (unless someone else does :) ).
2011-07-22Merge with trunk up to r38584.Joerg Mueller
2011-07-19cleanup of scene->gamedata DNADalai Felinto
xsch and ysch were originally planed to replace the scene->r.xsch/r.ysch however in blender/3dview we still need to use the r. values. Therefore we can't really run from using those values even in bplayer. So removed the values in gamedata. The way it's now, render values (xsch and ysch) are responsible for aspect ratio and gamedata xplay and yplay are responsible for the size of the window.
2011-07-17cmake: cleanup include paths, some duplicates and going up some unneeded dirs.Campbell Barton
2011-07-15Fix for [#26712] Particle group instance 'Use Count' value gets reset on ↵Janne Karhu
file-load. * New object pointers can't be loaded properly for library linked groups, so the weight groups now store an index to the group objects at save time. This index is used at load time to set the objects without relying on the old pointers. * If the library linked group is modified the indices can be wrong, but this can't really be avoided easily as there's no way to relate objects in a linked group between loads.
2011-07-12Merging trunk up to r38329.Joerg Mueller
2011-07-08Fix #27900: file browser filter, sort, .. parameters were not saved. This isBrecht Van Lommel
useful if you have a screen setup with a file browser editor.
2011-07-05Merging from trunk up to r38119.Joerg Mueller
2011-06-27== Multires ==Nicholas Bishop
Fix for bug #27710, 'Multires lost from 2.49 file in 2.5x' Reported by Gaia Clary. Problem was that the old multires data didn't flush changes to vertices out to the Multires structure on filesave. So, recent bits of sculpting could be lost if the multires level wasn't changed before filesave. We already had code to deal with missing multires vertex data, which simply copies the Mesh vertex data into the multires vertex data if it matches the number of vertices in the highest level. Moved this code up a bit so that we always make this copy if the numbers match up. Was able to reproduce the bug fresh in 2.49b, and confirmed that the fix works. However, this does not help if changes were sculpted on a multires level other than the highest level and saved without a subsequent level change.
2011-06-24First commit to make "Style" settings saved in startup.blendTon Roosendaal
Usage currently is limited to: - Panel text, widget text and label text style: point size, shadow effects Setting individual fonts to these is not possible yet, it uses the default for it. Access goes via outliner now; check "User Preferences". UI team could add this in userpref scripts :)