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2008-01-07Patch to change license to GPL only, from GSR.Chris Want
2008-01-07Whole lot of changes.... here a shortlist:Ton Roosendaal
- removed editors/area and put this all in screen - added first python calls (note, a new c file for scriptlinks) - added view3d editor callbacks (no drawing yet) - added files in editors/interface (Cmake and Scons has to be fixed, help welcome!) - now areas/headers are being converted on file read - note: previously saved 2.50 files will crash!!! (.B.blend) - area regions are being drawn, first handler for cursor added (on edge) - window duplicate and scale works correct for screen subdiv Todos for me: - need to fix things in syntax (function names) a bit still - more operators for screen - define how Context will work... still unresolved when it gets set - docs! Reviews of code structure is welcome! There are also more todos now for others, but it can wait a couple of days
2008-01-05* make sure blender2.5 still compiles when WITH_BF_VERSE=1Nathan Letwory
2008-01-01removed some more header files, made the game engine compile with removed ↵Campbell Barton
header files, added includes to SConstruct files.
2008-01-01removed blenderdef.h, BIF_*, BDR_* and BSE_* header files (except for ↵Campbell Barton
BIF_gl.h and BIF_glutil.h)
2008-01-01More work on restoring Blender;Ton Roosendaal
- brining back subwindow management - removing more bad level stuff
2007-12-29And now blender will link again! However, with a bad stub.cTon Roosendaal
That's going to be tackled.
2007-12-28* added SConscript for windowmanagerNathan Letwory
* tweak other SConscripts for editors/include * commented BKE_bad_level_calls.h in writeframeserver.c - please check it doesn't break make builds This compiles until final linking, which still fails.
2007-12-28(this is for blender2.5 again)Kent Mein
Modified these three to include blender/editors/include instead of blender/include maybe not needed at this stage but I'm guessing its good to do this. Kent
2007-12-24Part 4 of the event refactor branch: all changes in existing files,Ton Roosendaal
Makefiles especially, and of course the windowmanager DNA!
2007-12-20== Sculpt Mode ==Nicholas Bishop
Applying Stephan Kassemeyer's patch (#6750) to add a curve modifier for sculpting. A few changes from the patch: * The default curve is closer to the old behavior * Fixed loading files already saved in sculpt mode * Changed the interface; split the brush texture controls off into a third sculpt tab, and put the curve (and curve reset) into the Brush tab.
2007-12-20Strand Render SimplificationBrecht Van Lommel
============================ - Strand render now has options to remove child strands as the object's faces becomes smaller, in the Simplification particle panel. - "Reference Size" is the approximate size of the object on screen, after which simplification starts. - "Rate" is how fast strands are removed. - "Transition" is the percentage of strands being faded out as they are removed. - Another "Viewport" option removes strands on faces that are outside of the viewport. "Rate" again controls how fast these are removed. - Strand render in Blender Units now has an adjustable minimum width. Below this minimum width, strands start fading out instead of getting smaller.
2007-12-18ParticlesBrecht Van Lommel
========= - The render and realtime button for the particle system modifier and the enabled button for particles now work seperate again, made a bad design decision to tie them together. Now with only the render button and not realtime enabled it renders. - Fix for bug #7948: particle mode crash while constraining axis. - Fix for bug #7945: crash loading effector groups from an old file. - Fix for bug #7942: crash for reactor particles emitting from particles.
2007-12-12Increment subversion to deal with skeleton generation correctly.Martin Poirier
Bug reported by Brecht on IRC.
2007-12-11Merge from Harmonic Skeleton branchMartin Poirier
This code adds a basic and simple skeleton generator. Examples and links are in the wiki, docs will come eventually: http://wiki.blender.org/index.php/User:Theeth/skeletor In a nutshell, select a vertex at the top of the head and press "Generate Skeleton". UI Panel is in the Editing buttons in Edit Mode, tooltips and semi-useful.
2007-12-07== NLA - Scale Related Fixes ==Joshua Leung
* Old files now get initialised with the correct scale. The wrong calculation was being used * Added a new tool to Alt-S menu: "Apply Scale" This tool causes all the keyframes in the active strip to be moved to their NLA-scaled times, the scale to be set to 1.0, and the frame ranges recalculated accordingly (to remove any nasty weird errors) * Scale field now draws red when the action-range is < 1, and the tooltip in this case instructs the user how to fix this (by using "Apply Scale").
2007-12-07== NLA - Scale Setting for Strips ==Joshua Leung
NLA-Strips now have a new setting: Scale. It determines how much the action-range is scaled for each repeat, instead of the scaling being implicitly determined based on repeats + strip-length. One of the instant benefits of this, is that when increasing the number of repeats, the strip length increases by the right amount. Thus, increasing the number of repeats retains a constant speed. Hopefully we can prevent weirdly scaled actions this way. (i.e. 0.00001 frames long action * 10000 or so) Todo: - Transform code needs to be able to set the scale setting (it doesn't yet) - Add a new option to "apply scaling", to fix up problems with old files that have really bad scaling. Situations when this is needed could get indicated in the interface too... (red background for "Scale" field?)
2007-12-04ParticlesBrecht Van Lommel
========= - Fix crash in particle transform with the particle system not editable. - Particle child distribution and caching is now multithreaded. - Child particles now have a separate Render Amount next to the existing Amount. The render amount particles are now only distributed and cached at render time, which should make editing with child particles faster. - Two new options for diffuse strand shading: - Surface Diffuse: computes the strand normal taking the normal at the surface into account. - Blending Distance: the distance in Blender units over which to blend in the normal at the surface. - Special strand rendering for more memory efficient and faster hair and grass. This is a work in progress, and has a number of known issues, don't report bugs to me for this feature yet. More info: http://www.blender.org/development/current-projects/changes-since-244/particles/
2007-12-02Another Proxy Armature bugfix:Ton Roosendaal
- Library referencing didn't add the new local Ipo for constraints - Proxy command didn't set the driver object in constraint ipo to be the new proxy object.
2007-12-02ParticlesBrecht Van Lommel
========= Bugfix for crash with disabling the particles system and saving/loading files, the way it detected if the mesh had changed could not work correct.
2007-12-01Bugfix in library linking and subversions (#2)Ton Roosendaal
Now reading files with many references to other files uses correct version patching.
2007-12-01Two fixes:Ton Roosendaal
- new option for Local Constraint Ipos did not set user counter in Ipo at file reading, causing data to get lost (not saved). - Driver feature: the channels "Loc X Y Z" now also use the result of constraints, but transformed back into local space, as if it was action X Y Z. Nice stuff for those who understand this... it means you can drive something with a bone that has constraints.
2007-11-30Fileversions now have subversions (like 2.45.10), this was not correctlyTon Roosendaal
supported with library referencing yet.
2007-11-30anim.c, buttons_object.c, readfile.c, BKE_blender.h - dupliFace scale ↵Campbell Barton
option, needed for leaves. modifier.c, BKE_modifier.h - flag for modifiers to say they use pointcache, also new func modifiers_usesPointCache renamed //pointcache to //blendcache_blendfilename so blendfiles in the same dir dont conflict, and other to show this dir isnt limited to pointcache only (nodes way want to use this) wizard_curve2tree.py - better defaults for pretty tree's
2007-11-29Render BakingBrecht Van Lommel
============= A new "Selected to Active" option in the Bake panel, to (typically) bake a high poly object onto a low poly object. Code based on patch #7339 by Frank Richter (Crystal Space developer), thanks!. Normal Mapping ============== Camera, World, Object and Tangent space is now supported for baking, and for material textures. The "NMap TS" setting is replaced with a dropdown of the four choices in the image texture buttons. http://www.blender.org/development/current-projects/changes-since-244/render-baking/
2007-11-28Tiny feature, but loadsa code, and big impact for the Blender riggers:Ton Roosendaal
-> Constraint Influence Ipo now can be local, linked to constraint itself You enable this in the IpoWindow header, with the Action icon to the left of the Ipo Type menu. The button tooltips give the clue as well. Tech note: the Ipo now can get directly linked to a constraint, and is being called during regular pose constraint solving. Actions (and drivers in actions) are being calculated *before* pose constraint solving. Result of actions then is written in bones, which then solves the entire pose. This means you can have a driver on both the constraint, as on the action channel for the constraint! Not that I'm going to debug that easily :) Additional fix: Joshua added a copy/paste IpoCurve feature, but he broke the functionality to be able to paste in an empty ipo channel. That now works again
2007-11-28Adding spatial symmetry detection limit (used to differentiate between ↵Martin Poirier
purely topological symmetries and potential spatial symmetries that should be restored by merging symmetric arcs). Also shortening the names in the UI a bit and some rewording or tool tips.
2007-11-27ParticlesBrecht Van Lommel
========= - Fix for child particles disappearing with right mouse drag translation. - Added partial cache updates for selection, should make it a bit faster.
2007-11-27ParticlesBrecht Van Lommel
========= - Fix for bug in emission from vertices. - Fix for undo/redo refresh glitch.
2007-11-27ParticlesBrecht Van Lommel
========= Merge of the famous particle patch by Janne Karhu, a full rewrite of the Blender particle system. This includes: - Emitter, Hair and Reactor particle types. - Newtonian, Keyed and Boids physics. - Various particle visualisation and rendering types. - Vertex group and texture control for various properties. - Interpolated child particles from parents. - Hair editing with combing, growing, cutting, .. . - Explode modifier. - Harmonic, Magnetic fields, and multiple falloff types. .. and lots of other things, some more info is here: http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc The new particle system cannot be backwards compatible. Old particle systems are being converted to the new system, but will require tweaking to get them looking the same as before. Point Cache =========== The new system to replace manual baking, based on automatic caching on disk. This is currently used by softbodies and the particle system. See the Cache API section on: http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint Documentation ============= These new features still need good docs for the release logs, help for this is appreciated.
2007-11-21Adding subdivisions by correlation.Martin Poirier
This is much nicer than subdivision by angle but is somewhat less intuitive for users. Added Bucket arc iterator, removing a lot of weird duplicated code in skeleton generator.
2007-11-18General cleanup in sequencer:Peter Schlaile
- Seperated StripData into StripData TStripData where StripData holds only image-filenames and TStripData holds the working information needed for ImBuf caching. => Large drop in memory usage, if you used a lot of movie and meta strips. => Fixed bugs in "duplicate" on the way (imbufs where copied around without taking reference counting seriously...) => Code is much cleaner now - Added defines for TStripData->ok Finally figured out, what the magic values ment and named them properly :) - Got rid of Sequence->curelem. Reason: very bad idea(tm) for multi threading with more than one render thread. Still not there, but this was a real show stopper on the way.
2007-11-15Just a little comment commit explaining where "samples" comes from...Joshua Leung
2007-11-14Bugfix in MeshDeform file reading, should check for NULL pointer case...Ton Roosendaal
2007-11-14Fixing up angle based subdivisions.Martin Poirier
Adding symetry detection (right now, only primary symetries and only used to determine bone orientation). Fixing bugs (infinite loops) in length based subdivisions. Adding number of post processing passes parameter
2007-11-13Bugfix for endian bug in mdef file writing.Brecht Van Lommel
Also an unrelated warning fix.
2007-11-13==Mirror Modifier==Chris Want
Support for using the axes of a different object as the line of mirror symmetry for a mirror modifier. As a nice consequence, this allows "clipping" to arbitrary planes in editmode. A fun example of using a couple of mirror modifiers and an array modifier to easily make a nice flower type model is here: http://bebop.cns.ualberta.ca/~cwant/chocolateC05.blend
2007-11-12Patch #7767: Constraint Subtargets can now target anywhere on a bone, not ↵Joshua Leung
just the head or tail Patch by: Roland Hess (harkyman) For example, a constraint can be sub-targeted at the 50% (or 31.2% or 85% etc.) point of its target bone, giving you enormous rigging flexibility and removing the need for complex contraptions to do such things as: - A bone whose base slides only between to points on a rig (CopyLoc with a variable, animated subtarget point) - Bones that attach to multiple points along another bone (CopyLocs, each with a different head/tail percentage) - Bones that need to stretch to a point midway between specific spots on two other bones (old way: too crazy to mention; new way: stretch bone between points on end bones, then another stretch to the midpoint of the first stretch) It is only used for the constraint types for which it is relevant: CopyLoc, TrackTo, StretchTo and MinMax, TrackTo, and Floor. Notes: - This is accessed by the Head/Tail number-slider. - This value can be animated per constraint - The old "Copy Bone Tail" option for the CopyLoc constraint has been automatically converted to 1.0 Head/Bone values for the affected constraints - In the code, this value is in the bConstraint struct, so it is available for all constraints, even though only a few implement it.
2007-11-12Mesh Deform ModifierBrecht Van Lommel
==================== Dynamic binding support. This means that the mesh can move _within_ the cage and still deform correct. If the mesh goes out of the cage, don't expect correct result. Must be enabled with the 'Dynamic' option, because it is slower and consumes more memory. This is useful to use e.g. the cage mesh for main deformations and still have shape keys for facial deformation working.
2007-11-09Still nothing to see here <shifty eyes>Martin Poirier
This fixes up angle based subdivisions, adds embedding post processing methods (before, only average was there, added smooth and sharpen). More parameters are controllable through the UI.
2007-11-08Update from school work.Martin Poirier
2007-11-07Initial commit for Harmonic Skeleton generation.Martin Poirier
This is very much a work in progress commit to allow me to work outside of home. While it does somewhat work, I wouldn't recommend anyone to use it.
2007-11-07Filling in branch from trunkMartin Poirier
2007-11-05Mesh Deform ModifierBrecht Van Lommel
==================== The MeshDeform modifier can deform a mesh with another 'cage' mesh. It is similar to a lattice modifier, but instead of being restricted to the regular grid layout of a lattice, the cage mesh can be modeled to fit the mesh better. http://www.blender.org/development/current-projects/changes-since-244/modifiers/ Implementation Notes: - OpenNL has been refactored a bit to allow least squares matrices to be built without passing the matrix row by row, but instead with random access. MDef doesn't need this actually, but it's using this version of OpenNL so I'm just committing it now. - Mean value weights for polygons have been added to arithb.c, a type of barycentric coordinates for polygons with >= 3 vertices. This might be useful for other parts of blender too.
2007-10-29Bugfix #7629:Joshua Leung
Version patch for Constraints Refactor I was getting called for too many cases. This was noticeable in the way the StretchTo constraint got reset on loading.
2007-10-24Pole Target for IKBrecht Van Lommel
================== This adds an extra target to the IK solver constraint to define the roll of the IK chain. http://www.blender.org/development/current-projects/changes-since-244/inverse-kinematics/ Also fixes a crashes using ctrl+I to set an IK constraint on a bone due to the recent constraints refactor.
2007-10-24PyConstraints Bugfixes (again!):Joshua Leung
Files saved with PyConstraints with multiple targets crashed on load, as the targets didn't actually get saved.
2007-10-24Patch by GSR #7628, I also added alpha for text background.Campbell Barton
The list of changes (some are fixes): - Properly horizontally centered tags in all fields (bug?). - File area does not have trailing space and has leading "File " at start instead (probably a bug). - Small separation between to time related fields, space saving. - Removed colons, for consistency and space saving again. - Frame field is zero aligned for higher visual stability. - Marker name shows a rarer name, "<none>" (using <> is typical for cases in which there is nothing: <none>, <empty>, <blank>, etc). - Top area for misc info that can be really long (file, note and render date). - Bottom area for more constantly changing but short ones (marker, SMPTE, frame, camera and scene). - Only render date moves a line (when note field is not used), and frame one moves if no SMPTE (still in same line, so no big jump), for extra visual stability (marker is fixed, assuming most people would show frame and or SMPTE). - ISO 8601 date format for render date, localization independant. Comparision images: http://www.infernal-iceberg.com/blender/stamp-original.png http://www.infernal-iceberg.com/blender/stamp-cleanup.png
2007-10-23Compiler warnings silencing - mostly uninitialised varsJoshua Leung
2007-10-22== Constraints System - Recode 2 ==Joshua Leung
Once again, I've recoded the constraints system. This time, the goals were: * To make it more future-proof by 'modernising' the coding style. The long functions filled with switch statements, have given way to function-pointers with smaller functions for specific purposes. * To make it support constraints which use multiple targets more readily that it did. In the past, it was assumed that constraints could only have at most one target. As a result, a lot of code has been shuffled around, and modified. Also, the subversion number has been bumped up. Known issues: * PyConstraints, which were the main motivation for supporting multiple-targets, are currently broken. There are some bimport() error that keeps causing problems. I've also temporarily removed the doDriver support, although it may return in another form soon. * Constraints BPy-API is currently has a few features which currently don't work yet * Outliner currently only displays the names of the constraints instead of the fancy subtarget/target/constraint-name display it used to do. What gets displayed here needs further investigation, as the old way was certainly not that great (and is not compatible with the new system too)