Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2020-08-17IO: Add test for iterating over invisible objectsSybren A. Stüvel
Add a test that checks invisible objects are iterated over by the `IO::AbstractHierarchyIterator` class, when a suitable depsgraph is given. No functional changes.
2020-08-17Cleanup: sort CMake path listsCampbell Barton
2020-08-14Merge branch 'blender-v2.90-release'Julian Eisel
2020-08-14Fix constant lighting change in VR view when rotating headJulian Eisel
We have to explicitly enable fixed world space lighting. This was in fact already done, but overridden by the code to sync the 3D View shading settings to the VR view.
2020-08-13Sequencer: Implement zoom-to-fit view modeSergey Sharybin
In this mode the preview image is always using the most of the preview area space: it is scaled to fit, preserving aspect ratio. This makes it possible to always have maximum of the preview region even after resize of other areas. This mode is enabled by default, is available in the View -> Zoom to Fit menu. It is enabled when View All (Home key) is used, and is disabled when manual navigation ([panning, zooming) is performed. There is no versioning code, which means existing files will open as-is, but new projects will have this option enabled. Ref T78987 Maniphest Tasks: T78987 Differential Revision: https://developer.blender.org/D8549
2020-08-12Sculpt: Multires Displacement Eraser BrushPablo Dobarro
This brush deletes displacement information of the Multires Modifier, resetting the mesh to the subdivision limit surface. This can be use to easily delete parts of the sculpt or to fix reprojection artifacts after applying a shrinkwrap. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8543
2020-08-11Modifier: Maintain per-modifier session UUIDSergey Sharybin
Allows to keep track of modifiers, which is required, for example, for runtime data preservation in depsgraph.
2020-08-10Tests: move remaining gtests into their own module foldersBrecht Van Lommel
And make them part of the blender_test runner. The one exception is blenlib performance tests, which we don't want to run by default. They remain in their own executable. Differential Revision: https://developer.blender.org/D8498
2020-08-10Sculpt: Boundary BrushPablo Dobarro
This brush includes a set of deformation modes designed to deform and control the shape of the mesh boundaries, which are really hard to do with regular sculpt brushes (and even in edit mode). This is useful for creating cloth assets and hard surface base meshes. The brush detects the mesh boundary closest to the active vertex and propagates the deformation using the brush falloff into the mesh. It includes bend, expand, inflate, grab and twist deform modes. The main use cases of this brush are the Bend and Expand deformation modes, which depend on a grid topology to create the best results. In order to do further adjustments and tweaks to the result of these deformation modes, the brush also includes the Inflate, Grab and Twist deformation modes, which do not depend that much on the topology. Grab and Inflate are the same operation that is implemented in the Grab and Inflate tools, they are also available in the boundary brush as producing deformations with regular brushes in these areas is very hard to control. Even if this brush can produce deformations in triangle meshes and meshes with a non-regular quad grid, the more regular and clean the topology is, the better. Most of the assets this brush is intended to deform are always created from a cylindrical or plane quad grid, so it should be fine. Also, its algorithms can be improved in future versions to handle more corner cases and topology patterns. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8356
2020-08-10Merge branch 'blender-v2.90-release' into masterBastien Montagne
2020-08-10Fix T77847: "Add plane > align" causes crash when certain rigs are in the ↵Bastien Montagne
scene (2.83, fixed in 2.90). Root of the issue was not fixed in 2.90, only hidden by the fact that we now re-read much less data during undo's that we used to, when some new datablock gets added or removed. This is not an ideal solution (as usual when dealing with data pointers shared across data-blocks), but it's decent enough. thanks a lot to @brecht for it! To be backported to 2.83 too.
2020-08-08Cleanup: use array syntax for sizeof with fixed valuesCampbell Barton
Also order sizeof(..) first to promote other values to size_t.
2020-08-08Clenup: use STREQ macroCampbell Barton
2020-08-08Cleanup: remove redundant return parenthesisCampbell Barton
2020-08-07Cleanup: Rename soops to space_outlinerNathan Craddock
No functional changes. Rename soops, soutliner, and so to space_outliner.
2020-08-07Cleanup: fixed Clang-Tidy `bugprone-suspicious-string-compare` warningsSybren A. Stüvel
No functional changes.
2020-08-07Cleanup: Versioning: silence Clang-Tidy readability-function-sizeSybren A. Stüvel
This adds `NOLINT` markers to explicitly silence warnings from Clang-Tidy's `readability-function-size` rule for versioning functions. Technically these could be refactored and split up into smaller bits, but generally they are hardly ever looked at once they're a few releases old. No functional changes.
2020-08-07Cleanup: Blenloader, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/blenloader` module. No functional changes.
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-08-06Merge branch 'blender-v2.90-release'Antonio Vazquez
2020-08-06GPencil: Patch old files after the change in how the first frame is usedAntonio Vazquez
This patching duplicates the first frame of the layer if the first frame number is not equals to the scene first frame number. Related to T79567 Differential Revision: https://developer.blender.org/D8486 Some minor cleanup in the patch.
2020-08-06Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-06Fix T79575: Crash loading nested set-scenesCampbell Barton
2020-08-05Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-05Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-05Cleanup: missing 'initialize' -> 'init' from previous cleanupCampbell Barton
2020-08-05Fix T78529: Blend file corrupted during save caused by high Cubemap SizeClément Foucault
This just avoid the corruption. A better fix still need to be finished. See P1564
2020-08-05EEVEE: LightCache: Prevent crash when using a lightcache too bigClément Foucault
Some implementation have different maximum texture size. This patch avoid crash when texture allocation fails when: - trying to bake a lightcache too big for the OpenGL imeplementaion. - loading a cache from file that is too big for the OpenGL imeplementation.
2020-08-04Refactor: rename SpaceType->new to SpaceType->createJacques Lucke
The data member `new` was conflicting with the `new` keyword when `BKE_screen.h` was included in C++ files. Reviewers: sergey Differential Revision: https://developer.blender.org/D8459
2020-08-04Merge branch 'blender-v2.90-release'Sergey Sharybin
2020-08-04Pose channel: Add session UUIDSergey Sharybin
Allows to identify pose channels more reliably than by the pointer.
2020-08-03Ocean Modifier: Add viewport resolutionPhil Stopford
Following work done in 2.83, the resolution control is now a real level-of-detail parameter. It is now useful to be able to set the resolution for display independently from render. This is true for both mesh generation and mesh deformation modes. For compatibility with old scenes, resolution is retained and is the render resolution. Old modifiers loaded have the value of resolution also applied to viewport resolution. This allows newer modifiers to be used in older versions without trouble Differential Revision: https://developer.blender.org/D8336
2020-08-03Cycles: add support for rendering deformation motion blur from Alembic caches.Kévin Dietrich
This patch adds the ability to render motion blur from Alembic caches. The motion blur data is derived from a velocity attribute whose name has to be defined by the user through the MeshSequenceCache modifier, with a default value of ".velocities", which is the standard name in Alembic for the velocity property, although other software may ignore it and write velocity with their own naming convention (e.g. "v" in Houdini). Furthermore, a property was added to define how the velocity vectors are interpreted with regard to time : frame or second. "Frame" means that the velocity is already scaled by the time step and we do not need to modify it for it to look proper. "Second" means that the unit the velocity was measured in is in seconds and so has to be scaled by some time step computed here as being the time between two frames (1 / FPS, which would be typical for a simulation). This appears to be common, and is the default behavior. Another property was added to control the scale of the velocity to further modify the look of the motion blur. Reviewed By: brecht, sybren Differential Revision: https://developer.blender.org/D2388
2020-08-01Cleanup: spelling (initialized)Campbell Barton
2020-08-01Cleanup: use term init instead of initialize/initialiseCampbell Barton
The abbreviation 'init' is brief, unambiguous and already used in thousands of places, also initialize is often accidentally written with British spelling.
2020-07-31Merge branch 'blender-v2.90-release'Sergey Sharybin
2020-07-31Sequencer: Add session UUID management to SequenceSergey Sharybin
This is the first step for having sequences covered with session UUID with the goal to remove code which uses original sequence pointer to match sequences. Currently this UUID is maintained on file load, allocation and leaf duplication function.There are more cases to cover and ensure UUID is re-generated or re-used when needed. It will be done as follow-up development.
2020-07-28Cleanup: incorrect spelling of 'manhattan'Campbell Barton
2020-07-25Simulation: cleanup dna dataJacques Lucke
2020-07-23Cleanup: rename Curve.len_wchar to len_char32Campbell Barton
The name was misleading as the length is for char32_t, not wchar_t.
2020-07-22Particles: give emitter its own stateJacques Lucke
High quality emitters need to maintain state themselves. For example, this it needs to remember when it spawned the last particle. This is especially important when the birth rate is changing over time. Otherwise, there will be very visible artifacts. It is quite likely that other components of the simulation need their own state as well. Therefore, I refactored the `SimulationState` type a bit, to make it more extensible. Instead of using hardcoded type numbers, a string is used to identify the state type. Also, instead of having switch statements in many places, there is a new `SimulationStateType` that encapsulates information about how a specific state is created/freed/copied/... I removed the integration with the point cache for now, because it was not used anyway in it's current state.
2020-07-21Bevel: Refactor "Vertex Only" to an enumHans Goudey
This matches the change that was done to the bevel modifier so that the interface for the modifier, the active tool, and the operator are consistent. This commit extends the refactor to the bmesh implementation too, so that the parameters in the implementation don't stray too far from what is exposed. Tests are adjusted and still pass.
2020-07-21Particles: initial object socket and emitter node supportJacques Lucke
Object sockets work now, but only the new Object Transforms and the Particle Mesh Emitter node use it. The emitter does not actually use the mesh surface yet. Instead, new particles are just emitted around the origin of the object. Internally, handles to object data blocks are passed around in the network, instead of raw object pointers. Using handles has a couple of benefits: * The caller of the function has control over which handles can be resolved and therefore limit access to specific data. The set of data blocks that is accessed by a node tree should be known statically. This is necessary for a proper integration with the dependency graph. * When the pointer to an object changes (e.g. after restarting Blender), all handles are still valid. * When an object is deleted, the handle is invalidated without causing crashes. * The handle is just an integer that can be stored per particle and can be cached easily. The mapping between handles and their corresponding data blocks is stored in the Simulation data block.
2020-07-21Cleanup: CodeQuality: Replace OB_DRAWXRAY by OB_DRAW_IN_FRONTClément Foucault
This is to match the option name and to avoid confusion with workbench xray mode.
2020-07-21Cleanup: improve comment for disabled readfile allocation namingCampbell Barton
Also allocate the required amount instead of a fixed size.
2020-07-20Fix T78960: 2.83.2 not opening a 2.82a project correctly.Bastien Montagne
That project cannot be opened correctly ayway, it has recursive collections intanciating themselves... But at least now we have a check at startup to detect and 'fix' those nasty cycles in collections.
2020-07-19Cleanup: spellingCampbell Barton
2020-07-18Correct Blender version after last commitHans Goudey
c08d84748804 incremented the patch version instead of the file subversion for versioning code when adding new options. This commit resets the patch version and instead bumps the file subversion.
2020-07-18UI: Status Bar Statistics and Other OptionsHarley Acheson
Status Bar can show scene statistics, memory usage, version, etc set by context menu. Part two of T75672. Differential Revision: https://developer.blender.org/D7557 Reviewed by Julian Eisel