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This patch fixes many minor spelling mistakes, all in comments or
console output. Mostly contractions like can't, won't, don't, its/it's,
etc.
Differential Revision: https://developer.blender.org/D11663
Reviewed by Harley Acheson
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This change crashes library linking operators, related tests and probably more.
This reverts commit f8d219dfd4c31a918e33cb715472d91a5cd3fd51.
Ref D11583
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Add direct user feedback (as a warning report) to user when recursive
resync of overrides was needed.
And some timing (as CLOG logs) about main readfile process steps.
This is essentially adding a new BlendFileReadReport structure that wraps
BKE_reports list, and adds some extra info (some timing, some info about
overrides and (recursive) resync, etc.).
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This patch adds support for filtering rows based on rules and values.
Filters will work for any attribute data source, they are a property
of the spreadsheet rather than of the attribute system. The properties
displayed in the row filter can depend on data type of the currently
visible column with that name. If the name is no longer visible, the
row filter filter is grayed out, but it will remember the value until
a column with its name is visible again.
Note: The comments in `screen.c` combined with tagging the sidebar
for redraw after the main region point to a lack of understanding
or technical debt, that is a point to improve in the future.
**Future Improvements**
* T89272: A search menu for visible columns when adding a new filter.
* T89273: Possibly a "Range" operation.
Differential Revision: https://developer.blender.org/D10959
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In addition to the base bone transformation itself, B-Bones have
controls that affect transformation of its segments. For rotation
the features are quite complete, allowing to both reorient the
Bezier handles via properties, and to control them using custom
handle bones. However for scaling there are two deficiencies.
First, there are only X and Y scale factors (actually X and Z),
while lengthwise all segments have the same scaling. The ease
option merely affects the shape of the curve, and does not cause
actual scaling.
Second, scaling can only be controlled via properties, thus
requiring up to 6 drivers per joint between B-Bones to transfer
scaling factors from the handle bone. This is very inefficient.
Finally, the Z channels are confusingly called Y.
This commit adds a B-Bone Y Scale channel and extra B-Bone flag
fields to DNA with appropriate versioning (including for F-Curves
and drivers) in preparation to addressing these limitations.
Functionality is not changed, so the new fields are not used
until the following commits.
Differential Revision: https://developer.blender.org/D9870
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Versioning code for converting strip offset property doesn't work, when
property was animated and disabled or when crop was used.
When offset property is animated and offset is enabled, animation is
converted to be used with new transform design. When offset is disabled,
animation is left untouched. New transform design doesn't have option
to disable offset, and therefore old unconverted animation is used
instead of converted static value.
Remove animation from propery if it was unused.
Another issue was that both X and Y offset animation was being corrected
by factor caluclated for X channel.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D11370
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Use lookup string callback function for `sequences_all` RNA property
`rna_SequenceEditor_sequences_all_lookup_string` using a GHash for faster lookups.
When names are changed or strips are added/removed the lookup is tagged invalid.
The next time the lookup is used it will rebuild it.
Reviewed By: sergey, jbakker
Differential Revision: https://developer.blender.org/D11544
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Adds `source/blender/blendloader/intern/versioning_common.cc` and
`versioning_common.h` for version independent versioning functions.
I only placed `do_versions_add_region_if_not_found()` in there for now.
`blo_do_version_old_trackto_to_constraints()` could also be added, but
that's so old, I prefer keeping that in `versioning_legacy.c`.
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These were limited to obvious cases. Some less obvious cases
were kept as refactoring might make them necessary in future.
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Note: Linking in this case as in link vs. append. Easily confused with linking
a data-block to multiple usages (e.g. single material used by multiple
objects).
Adds a drop-down to the Asset Browser header to choose between Link and Append.
This is probably gonna be a temporary place, T54642 shows where this could be
placed eventually.
Linking support is crucial for usage of the asset browser in production
environments. It just wasn't enabled yet because a) the asset project currently
focuses on single user, not production assets, and b) because there were many
unkowns still for the workflow that have big impact on production use as well.
With the recently held asset workshop I'm more confident with enabling linking,
as design ideas relevant to production use were confirmed.
Differential Revision: https://developer.blender.org/D11536
Reviewed by: Bastien Montagne
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This change was prompted by D6408 which moves thumbnail extraction into
a shared function that happens use these endian defines but only links
blenlib.
There is no need for these defines to be associated with globals
so move into their own header.
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This was decided by the geometry nodes team, because the
important part of this output is not that it's a mesh.
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So far, linked IDs were not properly sorted at all, only the ones
explicitely linked from WM code would be, but any indirectly linked
data-blocks would end up in some random order in their lists.
While not ideal, this is not a huge issue in itself, but it had bad
side-effects, e.g. causing (recursive) resync of overrides to happen in
random order, leading to mismatches between name indices of newly-generated
override IDs and the one existings e.g.
And in general, it is much better to be consistent here.
Note that the file sub-version is bumped for this commit, since some
sorting (the directly linked IDs which we keep a reference to) should
never need to be re-done after relevant doversion process.
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This is mandatory for liboverride resync, since this feature may imply
we have to create linked overrides in libraries, and there may be
several copies of those.
This is also a first step to a more general support of IDmanagement-editing
library data.
Note that this commit should have absolutely no effect on current code,
as the only function allowed to check unique names for linked IDs
currently is `BKE_libblock_management_main_add`, which is unused.
This commit also adds some basic testing for `BKE_id_new_name_validate`.
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Based on the task T88006, there are a few simple changes
to make to improve the switch node:
- Change the label to "False" / "True" for clarity
- Change default to geometry, as it's the basic data container in
geometry nodes.
- Change node class to `NODE_CLASS_CONVERTOR`, which was an oversight
in the original patch.
I will add the new socket types (material and texture) in a separate commit.
Thanks to @EitanSomething for the original patch.
Differential Revision: https://developer.blender.org/D11165
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Previously, the "follow path constraint" and "follow parented curve"
were clamped. This restriction was lifted in rBcf2baa585cc8
Add back an option to get the old behavior in the "Path animation" settings.
Reviewed By: Sybren
Differential Revision: http://developer.blender.org/D11263
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There is a new Texture data-block socket that we can use in Geometry
Nodes now. This commit replaces the texture property of a node and
gives it a texture input socket instead. That increases flexibility.
The texture socket still has some limitations that will be lifted in the
next couple of days (e.g. it's not supported by the switch node and
cannot be exposed the a modifier yet).
Differential Revision: https://developer.blender.org/D11222
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Add translation/rotation/scale parameters for custom bones shapes. The
new scale is a 3D vector `custom_shape_scale_xyz`, and replaces the
`custom_shape_scale` float.
Reviewed By: #animation_rigging, sybren, zeddb
Differential Revision: https://developer.blender.org/D10974
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`SEQ_recursive_apply` and `SEQ_seqbase_recursive_apply` were incorrectly
refactored into `iterator.c` file, but they aren't part and don't use
sequencer iterator.
Functions are moved to `utils.c` file.
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Internally, when using Fill brush a dilate of the filled area was done, but this was hardcoded to 1 pixel.
In some situations, this was not enough, so now the value is accesible in the UI and can be set with different values.
Also, as this value is more used than `Leak Size`, the new Dilate is on Topbar, and Leak Size has been moved to Advanced panel.
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Text data block were not considered special in the recursive purge
function. So they would get deleted if they had no actual users.
To fix this we instead make text data block use "fake user" so that
addon authors can specify script files that should be removed if nothing
is using it anymore.
Per default, new text object have "fake user" set. So functionality
wise, the user has to explicitly specify that they want the text object
to be purge-able.
Reviewed By: Bastien
Differential Revision: http://developer.blender.org/D10983
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Text data block were not considered special in the recursive purge
function. So they would get deleted if they had no actual users.
To fix this we instead make text data block use "fake user" so that
addon authors can specify script files that should be removed if nothing
is using it anymore.
Per default, new text object have "fake user" set. So functionality
wise, the user has to explicitly specify that they want the text object
to be purge-able.
Reviewed By: Bastien
Differential Revision: http://developer.blender.org/D10983
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The `bisect_distance` in the mirror modifier was hard-coded to `0.001`.
This would result in some unexpected behavior like vertices close
to the mirror plane being deleted or merged.
The fix now adds a parameter to the mirror modifier to expose the
bisect distance to the user. The default is set to the previous
hard-coded value to not "change" previous files.
Ref D10201
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Renaming presets in 01d49d1542cee0da2a7629443f9534bc5cec5a55
caused them to be treated as separate key-maps.
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Differential Revision: https://developer.blender.org/D11030
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Caused by {rB571362642201} where versioning code for new sequencer tool
settings was only done for scenes already having sequencer scene->ed.
If scene->ed was not present, sequencer tool settings were never
initalized for this scene [if the VSE was then used later], leading to
crashes in some places.
Now just use the versioning code to initalize sequencer tool settings
for all scenes not having them yet.
Maniphest Tasks: T87010
Differential Revision: https://developer.blender.org/D10996
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The intention with this API function was to temporarily load
ID's tagged LIB_TAG_TEMP_MAIN,
however the way the `real_main` was used,
these ID's were loaded into the G.main.
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This introduces a context path to the spreadsheet editor, which contains
information about what data is shown in the spreadsheet. The context
path (breadcrumbs) can reference a specific node in a node group
hierarchy. During object evaluation, the geometry nodes modifier checks
what data is currently requested by visible spreadsheets and stores
the corresponding geometry sets separately for later access.
The context path can be updated by the user explicitely, by clicking
on the new icon in the header of nodes. Under some circumstances,
the context path is updated automatically based on Blender's context.
This patch also consolidates the "Node" and "Final" object evaluation
mode to just "Evaluated". Based on the current context path, either
the final geometry set of an object will be displayed, or the data at
a specific node.
The new preview icon in geometry nodes now behaves more like
a toggle. It can be clicked again to clear the context path in an
open spreadsheet editor.
Previously, only an object could be pinned in the spreadsheet editor.
Now it is possible to pin the entire context path. That allows two
different spreadsheets to display geometry data from two different
nodes.
The breadcrumbs in the spreadsheet header can be collapsed by
clicking on the arrow icons. It's not ideal but works well for now.
This might be changed again, if we get a data set region on the left.
Differential Revision: https://developer.blender.org/D10931
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This removes a lot of unnecessary code that is generated by
the compiler automatically.
In very few cases, a defaulted destructor in a .cc file is
still necessary, because of forward declarations in the header.
I removed some defaulted virtual destructors, because they are not
necessary, when the parent class has a virtual destructor already.
Defaulted constructors are only necessary when there is another
constructor, but the class should still be default constructible.
Differential Revision: https://developer.blender.org/D10911
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This code is incompatible with .blend files from subversion 16 and 17.
The ideal would be to create a new subversion when landed rBf674976edd88.
But for now, due to the delay, moving the code to the previous subversion
can solve it.
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Since you can already specify a separate size for X and Y with the
grid node, it makes sense to be able to specify the size separately
for each axis also.
This also avoids some awkward math with a Transform node afterwards
when you want a specific size for each direction.
Versioning (except for animation and drivers) is handled in this commit.
Differential Revision: https://developer.blender.org/D10834
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This fixes T86440
As the CU_2D flag is set for nurbs, a Curve can have 2D nurbs mixed with 3D.
But the UI does not allow this mixing. It updates all nurbs to 2D or 3D when set.
So remove this specific flag for nurbs.
This may break old files, since 2D curves with mixed 3D are now set as 3D.
Differential Revision: https://developer.blender.org/D10738
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Previously, `node_name` was rarely actually a name of a node. It is set
correctly as node name in `ED_node_tree_push`. However, later on it
was overwritten by the name of an id data block in `node_draw_space`.
Now, the node_name stays the name of the "parent" node. Whereas
display_name is the name that will be displayed in the breadcrumbs.
With this change, the `node_name` can be used to reconstruct the
actual path from the root node tree to the currently visible tree.
Differential Revision: https://developer.blender.org/D10874
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This simulates the effect of a honeycomb or grid placed in front of a softbox.
In practice, it works by attenuating rays coming off-angle as a function of the
provided spread angle parameter.
Setting the parameter to 180 degrees poses no restrictions to the rays, making
the light behave the same way as before this patch.
The total light power is normalized based on the spread angle, so that the
light strength remains the same.
Differential Revision: https://developer.blender.org/D10594
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Due to T64791 we must still use the old Lamp name rather than Light, work
around that for now.
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For other "Attribute Name" fields we usually give a more specific name
that relates to what the attribute is actually used for, like "Mask" in
the point separate node. This is a similar situation, and would also
be consistent with the naming planned in D10506.
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Use LISTBASE_FOREACH instead.
SEQ_CURRENT_BEGIN did null checks, so now these must be explicit.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D10823
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Display the bone axes at the head (root) of the bone by default, instead
of the tail (tip), and add a slider so that it's possible to adjust this
position.
Versioning code is in place to ensure existing files behave the same
(axes shown at tail), whereas new Armatures will be using the new
default (axes shown at head).
Reviewed By: #animation_rigging, #user_interface, Severin, Sybren
Differential Revision: https://developer.blender.org/D7685
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Although "Grid" may not be techincally correct since a grid could be 3D,
it was decided to rename the "Plane" primtive to "Grid". The primitive
node allows subdivisions, so the name is more consistent with the
operator in the 3D view.
Ref T86819
This commit includes a file subversion bump for the versioning.
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CacheFile writing code would not write generic ID data (call for it has
been missing since the initial commit, rB61050f75b13e).
While potentially affecting other areas (mostly CustomProperties/IDProperties),
this was a critical failure for liboverrides. Also added some workaround
code to allow opening broken files (though the override of the CacheFile
data-block will be lost).
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The attribute domain of old nodes should be set to `ATTR_DOMAIN_AUTO`.
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This adds 2 new sliders for light objects that modulates the diffuse
light and the volume light intensities.
This also changes the way volume light is computed using point lamp
representation. We use "Point Light Attenuation Without Singularity"
from Cem Yuksel instead of the usual inverse square law.
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