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2018-11-07Cleanup: remove some useless BKE_library and BKE_main includes.Bastien Montagne
2018-11-07Cleanup: Remove 'BKE_library.h' include from 'BKE_main.h'Bastien Montagne
2018-11-06Defaults: disable AV Sync by default again, it breaks physics caching.Brecht Van Lommel
2018-11-06Implement an Armature constraint that mimics the modifier.Alexander Gavrilov
2018-11-06Brush: split out vertex paint tool & blend modeCampbell Barton
2018-11-05Paint: add tool offset & mode to runtime dataCampbell Barton
2018-11-04GP: Move init code to new version sectionAntonioya
2018-11-04GP: Reorganize Canvas GridAntonioya
2018-11-04Cleanup: style, shadow warningCampbell Barton
2018-11-03GP: New main switches to hide stroke and fill materialAntonioya
2018-11-02Tool System: brushes are now categorized by toolCampbell Barton
2018-11-01Defaults: leave user prefs temp directory empty, so it gets right value per OS.Brecht Van Lommel
2018-10-31Cleanup: styleCampbell Barton
2018-10-31Eevee: Implement Overscan optionClément Foucault
2018-10-31Image Empties: More visibility settingsJacques Lucke
2018-10-31Make new library IDs named from the .blend file.Bastien Montagne
2018-10-30GP: New Fade no active layer overlay optionAntonioya
2018-10-303D View: use 1.0 opacity for wpaint shadingCampbell Barton
2018-10-29UI: Vertical Properties Editor TabsJulian Eisel
2018-10-29Dope Sheet: new option to display keyframe interpolation mode and extremes.Alexander Gavrilov
2018-10-29Edit Mode: Fix "Hidden Wire" option not workingClément Foucault
2018-10-29Merge branch 'master' into blender2.8Campbell Barton
2018-10-29Fix assert weight painting after undoCampbell Barton
2018-10-20GP: Redesign drawing cache to support particlesAntonioya
2018-10-19Dope Sheet: remove many hard-coded color and alpha constants.Alexander Gavrilov
2018-10-19Versioning: name screens by their workspacesCampbell Barton
2018-10-19Image Space: make 'UV Edit' a separate modeCampbell Barton
2018-10-09Workbench: Smoke: Add support for Color Mappping for smoke debuggingClément Foucault
2018-10-08UI: add icon color coding for different data types in the outliner.Brecht Van Lommel
2018-10-08Workbench: Smoke: Port back Flame displayClément Foucault
2018-10-05GP: Cleanup names and codeAntonioya
2018-10-05GP: Move grid parameters to GP object data levelAntonioya
2018-10-04Move B-Bone custom handle settings to Edit mode.Alexander Gavrilov
2018-10-04Fix channels region showing in timeline editors in startup templates.Brecht Van Lommel
2018-10-04Fix T57062: missing preview range drawing in graph editor.Brecht Van Lommel
2018-10-03GP: Allow canvas grid with different scales in X/YAntonioya
2018-10-03Units: Support for fixed unitsJacques Lucke
2018-10-01Templates: tweaks to startup templates, add sculpting template.Brecht Van Lommel
2018-10-01Cleanup: styleCampbell Barton
2018-09-27Tool System: set a default tool for each modeCampbell Barton
2018-09-26Wireframe/Xray: Make Xray option local to wireframe modeClément Foucault
2018-09-26Cloth: Collision improvementsLuca Rood
2018-09-26Implement additional modes for Shrinkwrap to a surface.Alexander Gavrilov
2018-09-26Subsurf: Tweak versioning codeSergey Sharybin
2018-09-25Curves: Move draw options to overlaysClément Foucault
2018-09-25Edit Mesh: Move Edit Mesh display settings to overlay'sClément Foucault
2018-09-24Modifiers: use Mesh instead of DerivedMesh for dynamic paint.Sebastian Parborg
2018-09-24Fix: insert missing break in switch statement (second try)Jacques Lucke
2018-09-24Revert "Fix: insert missing break in switch statement"Jacques Lucke
2018-09-24Fix: insert missing break in switch statementJacques Lucke