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AgeCommit message (Collapse)Author
2022-09-09Readfile: avoid confusion when debugging a memory leakJacques Lucke
2022-09-09Cleanup: readfile: use correct typeJacques Lucke
2022-09-08Silence warnings/assert about invalid embedded IDs for older blendfiles.Bastien Montagne
there is no point in warning about files that are not supposed to be 'correct' in that regard.
2022-09-08Cleanup: prefer terms verts/polys over vertices/polygonsCampbell Barton
Follows existing naming for the most part, also use "num" as a suffix in some instances (following our naming conventions).
2022-09-07Cleanup: Tweak naming for recently added mesh accessorsHans Goudey
Use `verts` instead of `vertices` and `polys` instead of `polygons` in the API added in 05952aa94d33eeb50. This aligns better with existing naming where the shorter names are much more common.
2022-09-06Cleanup: spelling in comments, formatting, move comments into headersCampbell Barton
2022-09-05Mesh: Remove redundant custom data pointersHans Goudey
For copy-on-write, we want to share attribute arrays between meshes where possible. Mutable pointers like `Mesh.mvert` make that difficult by making ownership vague. They also make code more complex by adding redundancy. The simplest solution is just removing them and retrieving layers from `CustomData` as needed. Similar changes have already been applied to curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of the pointers generally makes code more obvious and more reusable. Mesh data is now accessed with a C++ API (`Mesh::edges()` or `Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`). The CoW changes this commit makes possible are described in T95845 and T95842, and started in D14139 and D14140. The change also simplifies the ongoing mesh struct-of-array refactors from T95965. **RNA/Python Access Performance** Theoretically, accessing mesh elements with the RNA API may become slower, since the layer needs to be found on every random access. However, overhead is already high enough that this doesn't make a noticible differenc, and performance is actually improved in some cases. Random access can be up to 10% faster, but other situations might be a bit slower. Generally using `foreach_get/set` are the best way to improve performance. See the differential revision for more discussion about Python performance. Cycles has been updated to use raw pointers and the internal Blender mesh types, mostly because there is no sense in having this overhead when it's already compiled with Blender. In my tests this roughly halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million face grid). Differential Revision: https://developer.blender.org/D15488
2022-09-05IDMAnagement: Add owner ID pointer to embedded ones.Bastien Montagne
Add a dedicated `owner_id` pointer to ID types that can be embedded (Collections and NodeTrees), and modify slightly come code to make handling those more safe and consistent. This implements first part of T69169. Reviewed By: brecht Differential Revision: https://developer.blender.org/D15838
2022-09-01Merge branch 'blender-v3.3-release'Brecht Van Lommel
2022-09-01Fix T100709: baking max ray distance wrong with older .blend filesBrecht Van Lommel
Add versioning to compensate for bugfix from T97945.
2022-08-31Node: Mix nodeCharlie Jolly
This patch is a response to T92588 and is implemented as a Function/Shader node. This node has support for Float, Vector and Color data types. For Vector it supports uniform and non-uniform mixing. For Color it now has the option to remove factor clamping. It replaces the Mix RGB for Shader and Geometry node trees. As discussed in T96219, this patch converts existing nodes in .blend files. The old node is still available in the Python API but hidden from the menus. Reviewed By: HooglyBoogly, JacquesLucke, simonthommes, brecht Maniphest Tasks: T92588 Differential Revision: https://developer.blender.org/D13749
2022-08-30Attributes: Improve custom data initialization optionsHans Goudey
When allocating new `CustomData` layers, often we do redundant initialization of arrays. For example, it's common that values are allocated, set to their default value, and then set to some other value. This is wasteful, and it negates the benefits of optimizations to the allocator like D15082. There are two reasons for this. The first is array-of-structs storage that makes it annoying to initialize values manually, and the second is confusing options in the Custom Data API. This patch addresses the latter. The `CustomData` "alloc type" options are rearranged. Now, besides the options that use existing layers, there are two remaining: * `CD_SET_DEFAULT` sets the default value. * Usually zeroes, but for colors this is white (how it was before). * Should be used when you add the layer but don't set all values. * `CD_CONSTRUCT` refers to the "default construct" C++ term. * Only necessary or defined for non-trivial types like vertex groups. * Doesn't do anything for trivial types like `int` or `float3`. * Should be used every other time, when all values will be set. The attribute API's `AttributeInit` types are updated as well. To update code, replace `CD_CALLOC` with `CD_SET_DEFAULT` and `CD_DEFAULT` with `CD_CONSTRUCT`. This doesn't cause any functional changes yet. Follow-up commits will change to avoid initializing new layers where the correctness is clear. Differential Revision: https://developer.blender.org/D15617
2022-08-28Cleanup: replace NULL with nullptr for C++ filesCampbell Barton
2022-08-19Cleanup: spelling in commentsCampbell Barton
2022-08-17Cleanup: Fix outdated comments referring to DispListHans Goudey
2022-08-17Cleanup: Remove unused Outliner search element storageJulian Eisel
This is old code to keep track of an active search element, so you could step through the search results. This isn't used anymore, and not needed since searching now filters the tree to only show matches. If we ever wanted to have support for stepping through elements again, that should be done via the active element instead.
2022-08-17Cleanup: strip blank lines around comment blocksCampbell Barton
2022-08-15Cleanup: make formatBrecht Van Lommel
2022-08-12Cleanup: replace magic number with flagCampbell Barton
2022-08-05Cleanup: spelling, unused arg warningCampbell Barton
2022-08-05Cleanup: formatCampbell Barton
2022-08-04Merge branch 'blender-v3.3-release'Bastien Montagne
2022-08-04I18n: make several parts of the UI translatableDamien Picard
- batch rename - keyframe settings - tool name in Tool properties header - tool name in Tool properties Drag (fake) enum - new file templates - new preset - new text datablock - new collection datablock - new geometry nodes (modifier and node group) - new grease pencil data (layers and materials) Ref. T43295 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15533
2022-08-04Fix T97251: Store generated type information for each UDIM tileJesse Yurkovich
Various situations can lead to un-saved UDIM tiles potentially losing their contents. The most notable situation is a save and re-load of a .blend file that has "generated" UDIM tiles that haven't been written to disk yet. Normal "generated" images are reconstructed on demand in these circumstances but UDIM tiles do not retain the information required for reconstruction and empty tiles are presented to the user. This patch stores the generated type information for each tile to solve this particular issue. It also shifts the Image generation info into the 1st tile. The existing DNA fields are deprecated but RNA was modified as to not break API compat. There's two broad changes here that merit special callout: - How to distinguish between a tile that should be reconstructed vs. a tile that should remain empty because loading failed for the UDIMs - How to better handle Image Source changes The first issue is addressed as follows: - Each time a tile is filled with generated content we set a new IMA_GEN_TILE flag - Each time a tile is saved to disk we remove the IMA_GEN_TILE flag - When requesting an ibuf: If the ibuf is null, we check to see if IMA_GEN_TILE is set. If it is set, go ahead and re-create the tile. Otherwise, do nothing. The second set of changes have to do with ensuring that information is carried along as far as possible when the, sometimes destructive, act of changing an Image Source is performed. Behavior should be a bit more natural and expected now; though users will rarely, or should rarely, be modifying this property. The full table describing the behavior is in the differential. Differential Revision: https://developer.blender.org/D14885
2022-08-04Cleanup: spelling, code-blocksCampbell Barton
2022-08-04Cleanup: formatCampbell Barton
2022-08-03Merge branch 'blender-v3.3-release'Brecht Van Lommel
2022-08-03Fix T96247: Principled BSDF roughness different in startup blend and new nodeLiu Deyuan
Change startup roughness to 0.5. Differential Revision: https://developer.blender.org/D15586
2022-08-03Merge branch 'blender-v3.3-release'Aras Pranckevicius
2022-08-03Fix T100173: fix missing removal of old name in ↵Aras Pranckevicius
BLO_update_defaults_startup_blend If a screen had to be renamed, the old name was not removed from the name map. Fixes T100173.
2022-07-30Sculpt: Opaque vertex type for sculptJoseph Eagar
This is a port of sculpt-dev's `SculptVertRef` refactor (note that `SculptVertRef was renamed to PBVHVertRef`) to master. `PBVHVertRef` is a structure that abstracts the concept of a vertex in the sculpt code; it's simply an `intptr_t` wrapped in a struct. For `PBVH_FACES` and `PBVH_GRIDS` this struct stores a vertex index, but for `BMesh` it stores a direct pointer to a BMVert. The intptr_t is wrapped in a struct to prevent the accidental usage of it as an index. There are many reasons to do this: * Right now `BMesh` verts are not logical sculpt verts; to use the sculpt API they must first be converted to indices. This requires a lot of indirect lookups into tables, leading to performance loss. It has also led to greater code complexity and duplication. * Having an abstract vertex type makes it feasible to have one unified temporary attribute API for all three PBVH modes, which in turn made it rather trivial to port sculpt brushes to DynTopo in sculpt-dev (e.g. the layer brush, draw sharp, the smooth brushes, the paint brushes, etc). This attribute API will be in a future patch. * We need to do this anyway for the eventual move to C++. Differential Revision: https://developer.blender.org/D14272 Reviewed By: Brecht Van Lommel Ref D14272
2022-07-29Fix (unreported) lib-linking of ID properties not taking library parameter.Bastien Montagne
While this was not a critical issue (that lib pointer is only used for some kind of sanity check that no linked data uses local ID pointers), better to keep `IDP_BlendReadLib` in sync with all other lib-linking code.
2022-07-28ID namemap: fix missing removal of old name in do_versions_rename_idAras Pranckevicius
Was causing an assert that the old name exists in the name map, but is not present in the actual database. Reported in #blender-coders
2022-07-28Cleanup/refactor: Readfile: Add dedicated function to insert ID pointers in ↵Bastien Montagne
libmap. New `oldnewmap_lib_insert` does nothing special, it just wraps around existing `oldnewmap_insert`, but it's the logical counter part of `oldnewmap_liblookup`. It also helps tremendously when debuging complex ID pointers issues in readfile.c code.
2022-07-28Fix (studio-reported) crash in some rare cases in blendfile read code.Bastien Montagne
Crash would happen when a linked ID would become missing, that was 'pre-declared' and used only once as a 'weak link' in another library stored before the one it came from. In that case, the place-holder generated in read code would be freed in `read_library_clear_weak_links`, when handling its 'owner' library, but since all previous libraries in the list had already been 'lib_linked' and their filedata (and related libmap) freed, the update of the libmaps in `read_library_clear_weak_links` would not apply to data from those previous libraries, leading to ID pointers there pointing to freed memory. This fix should also be backported to 2.93.
2022-07-27Blender 3.3: Finalizing version bump.Thomas Dinges
2022-07-27Fix wrong fileversion usage in own recent rB9ac81ed6abfb.Bastien Montagne
2022-07-27Fix corrupted blend files after issues from new name_map code.Bastien Montagne
Add a version of #BKE_main_namemap_validate that also fixes the issues, and call it in a do_version to fix recent .blend files saved after the regression introduced in rB7f8d05131a77. This is mandatory to fix some production files here at the studio, among other things.
2022-07-26default N-panel open for animation editorsNate Rupsis
The Graph, Driver, and Dopesheet's (and sub modes) properties panel (N-Panel) are now open by default. This includes the editors in the default Animation workspace. Note that, because the Timeline is implemented as a special mode of the Dopesheet, switching between Timeline and Dopesheet will *not* change the visibility of the properties panel. Maniphest Tasks: T97980 Differential Revision: https://developer.blender.org/D14910
2022-07-26Cleanup: Typo in comments: `data-lock` -> `data-block`.Bastien Montagne
2022-07-21Fix crash due to improper handling of new library runtime name_map data on ↵Bastien Montagne
read/write. Code handling read/write of libraries is still particular... but trying to call `library_runtime_reset` on a random address at readtime was an obvious mistake I should have caught during review :( Regression from rB7f8d05131a77.
2022-07-20IDManagement: Speedup ID unique name assignment by tracking used ↵Aras Pranckevicius
names/basenames/suffixes An implementation of T73412, roughly as outlined there: Track the names that are in use, as well as base names (before numeric suffix) plus a bit map for each base name, indicating which numeric suffixes are already used. This is done per-Main/Library, per-object-type. Timings (Windows, VS2022 Release build, AMD Ryzen 5950X): - Scene with 10k cubes, Shift+D to duplicate them all: 8.7s -> 1.9s. Name map memory usage for resulting 20k objects: 4.3MB. - Importing a 2.5GB .obj file of exported Blender 3.0 splash scene (24k objects), using the new C++ importer: 34.2s-> 22.0s. Name map memory usage for resulting scene: 8.6MB. - Importing Disney Moana USD scene (almost half a million objects): 56min -> 10min. Name map usage: ~100MB. Blender crashes later on when trying to render it, in the same place in both cases, but that's for another day. Reviewed By: Bastien Montagne Differential Revision: https://developer.blender.org/D14162
2022-07-11Cleanup: spelling in commentsCampbell Barton
2022-07-08Draw: Curve outline drawing in object mode.Jeroen Bakker
This patch adds (selected/active) outline around a curve object in object mode. {F13270680} In the past the draw bounds option was enabled for any curve objects. With this patch it isn't needed and will be disabled. In the future the curve outline could also be enabled to improve GPU selection. Reviewed By: dfelinto, HooglyBoogly, fclem Maniphest Tasks: T95933 Differential Revision: https://developer.blender.org/D15308
2022-07-08Cleanup: Move mesh legacy conversion to a separate fileHans Goudey
It's helpful to make the separation of legacy data formats explicit, because it declutters actively changed code and makes it clear which areas do not follow Blender's current design. In this case I separated the `MFace`/"tessface" conversion code into a separate blenkernel .cc file and header. This also makes refactoring to remove these functions simpler because they're easier to find. In the future, conversions to the `MLoopUV` type and `MVert` can be implemented here for the same reasons (see T95965). Differential Revision: https://developer.blender.org/D15396
2022-07-07Workspaces: Option to pin scene to a workspaceJulian Eisel
Adds a "Pin Scene" option to the workspace. When activated, the workspace will remember the scene that was last activated in it, so that when switching back to this workspace, the same scene will be reactivated. This is important for a VSE workflow, so that users can switch between different workspaces displaying a scene and thus a timeline for a specific task. The option can be found in the Properties, Workspace tab. D11890 additionally adds an icon for this to the scene switcher in the topbar. The workspace data contains a pointer to the scene which is a UI to scene data relation. When appending a workspace, the pointer is cleared. Differential Revision: https://developer.blender.org/D9140 Reviewed by: Brecht Van Lommel, Bastien Montagne (no final accept, but was fine with the general design earlier)
2022-07-01Fix sequencer transform test failing.Richard Antalik
Issue was caused by using function `SEQ_render_give_stripelem` to obtain first `StripElem`, but this function now takes retiming into account. Since first element was meant to be obtained, point to it directly by using `seq->strip->stripdata`.
2022-06-30Fix pointer to pointer passed where single pointer is expected (VSE versioning)Julian Eisel
2022-06-30Fix incorrect strip position if pitch was animatedRichard Antalik
Commit 302b04a5a3fc introduced new retiming system, that unified sound pitch animation with strip speed control. Because sound playback is handled in different way, this did not work as expected and old files were broken. In addition animation was not copied to new property. Revert length position and offset handling for sound strips so their position does not change and remap fcurves to new `speed_factor` property.
2022-06-30Curves: New tools for curves sculpt mode.Jacques Lucke
This commit contains various new features for curves sculpt mode that have been developed in parallel. * Selection: * Operator to select points/curves randomly. * Operator to select endpoints of curves. * Operator to grow/shrink an existing selection. * New Brushes: * Pinch: Moves points towards the brush center. * Smooth: Makes individual curves straight without changing the root or tip position. * Puff: Makes curves stand up, aligning them with the surface normal. * Density: Add or remove curves to achieve a certain density defined by a minimum distance value. * Slide: Move root points on the surface. Differential Revision: https://developer.blender.org/D15134