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2020-03-19UI: add view aligned gizmo colorCampbell Barton
Was hard coded to white making white backgrounds impractical. D7162 by @billreynish with edits.
2020-03-19VSE: Strip drawing improvementsRichard Antalik
This patch include changes: - Thicker and clearer selection indication - Slimmer handles - More transparent muted strips - Trim frame number is drawn inside the strip - Strip text is drawn in upper part of strip - Color strips now have specific color, with chosen color drawn under strip text - Transition strip will use color of input strips showing direction of transition - Selecting effect strip will highlight input strips - Selecting multicam strips will highlight target channel - Missing media state is now indicated by a red line drawn on the top part of the strip - A checkerboard pattern is now drawn on the outsides of the meta range - Hold still regions are now always drawn if existent, with a darker shade of the strip’s background color Author: Alessio Monti di Sopra <a.monti> Reviewed By: ISS Differential Revision: https://developer.blender.org/D6883
2020-03-18Cleanup: 64 bit file IO on windows.Ray Molenkamp
Unlike Linux where fseek/tell will be either 32 or 64 bit depending on the target platform, it will always be 32 bit on windows. We had some macro magic in BLI_winstuff.h that substituted them for 64 bit versions, but that is upsetting the system headers if they get included after BLI_winstuff.h which is problematic for D6811. This diff adds proper functions in blenlib and updates all calls that were using the BLI_winstuff.h header to gain 64 bit file IO. note: Anything that was using the 32 bit versions (ie not including BLI_winstuff.h) will still be using the 32 bit versions, which is perhaps a good code quality Friday project. Differential Revision: https://developer.blender.org/D7160 Reviewers: brecht dfelinto
2020-03-18Cleanup: spellingCampbell Barton
2020-03-18Objects: add Volume object type, and prototypes for Hair and PointCloudBrecht Van Lommel
Only the volume object is exposed in the user interface. It is based on OpenVDB internally. Drawing and rendering code will follow in another commit. https://wiki.blender.org/wiki/Source/Objects/Volume https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES build option. These are unfinished, and included only to make it easier to cooperate on development in the future and avoid tricky merges. https://wiki.blender.org/wiki/Source/Objects/New_Object_Types Ref T73201, T68981 Differential Revision: https://developer.blender.org/D6945
2020-03-17VR: Initial Virtual Reality support - Milestone 1, Scene InspectionJulian Eisel
NOTE: While most of the milestone 1 goals are there, a few smaller features and improvements are still to be done. Big picture of this milestone: Initial, OpenXR-based virtual reality support for users and foundation for advanced use cases. Maniphest Task: https://developer.blender.org/T71347 The tasks contains more information about this milestone. To be clear: This is not a feature rich VR implementation, it's focused on the initial scene inspection use case. We intentionally focused on that, further features like controller support are part of the next milestone. - How to use? Instructions on how to use this are here: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test These will be updated and moved to a more official place (likely the manual) soon. Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC headsets don't support the OpenXR standard yet and hence, do not work with this implementation. --------------- This is the C-side implementation of the features added for initial VR support as per milestone 1. A "VR Scene Inspection" Add-on will be committed separately, to expose the VR functionality in the UI. It also adds some further features for milestone 1, namely a landmarking system (stored view locations in the VR space) Main additions/features: * Support for rendering viewports to an HMD, with good performance. * Option to sync the VR view perspective with a fully interactive, regular 3D View (VR-Mirror). * Option to disable positional tracking. Keeps the current position (calculated based on the VR eye center pose) when enabled while a VR session is running. * Some regular viewport settings for the VR view * RNA/Python-API to query and set VR session state information. * WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data * wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU context) * DNA/RNA for management of VR session settings * `--debug-xr` and `--debug-xr-time` commandline options * Utility batch & config file for using the Oculus runtime on Windows. * Most VR data is runtime only. The exception is user settings which are saved to files (`XrSessionSettings`). * VR support can be disabled through the `WITH_XR_OPENXR` compiler flag. For architecture and code documentation, see https://wiki.blender.org/wiki/Source/Interface/XR. --------------- A few thank you's: * A huge shoutout to Ray Molenkamp for his help during the project - it would have not been that successful without him! * Sebastian Koenig and Simeon Conzendorf for testing and feedback! * The reviewers, especially Brecht Van Lommel! * Dalai Felinto for pushing and managing me to get this done ;) * The OpenXR working group for providing an open standard. I think we're the first bigger application to adopt OpenXR. Congratulations to them and ourselves :) This project started as a Google Summer of Code 2019 project - "Core Support of Virtual Reality Headsets through OpenXR" (see https://wiki.blender.org/wiki/User:Severin/GSoC-2019/). Some further information, including ideas for further improvements can be found in the final GSoC report: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report Differential Revisions: D6193, D7098 Reviewed by: Brecht Van Lommel, Jeroen Bakker
2020-03-17Add experimental global undo speedup.Bastien Montagne
The feature is hidden behind an experimental option, you'll have to enable it in the preferences to try it. This feature is not yet considered fully stable, crashes may happen, as well as .blend file corruptions (very unlikely, but still possible). In a nutshell, the ideas behind this code are to: * Detect unchanged IDs across an undo step. * Reuse as much as possible existing IDs memory, even when its content did change. * Re-use existing depsgraphs instead of building new ones from scratch. * Store accumulated recalc flags, to avoid needless re-compute of things that did not change, when the ID itself is detected as modified. See T60695 and D6580 for more technical details.
2020-03-17Add accumulated recalc flags to IDs.Bastien Montagne
Those accumulated flags get cleared every time an undo step is written to memfile. Preliminary work for undo-speedup. Part of T60695/D6580.
2020-03-17Cleanup: rename 'centre' to 'center' in View3DCampbell Barton
2020-03-15Cleanup: add parens for clarityCampbell Barton
2020-03-14UI: Larger Alert IconsHarley Acheson
Adding a set of larger icons for use in informational dialogs. Differential Revision: https://developer.blender.org/D6859 Reviewed by Campbell Barton
2020-03-13Fix stereoscopy drawing for camera backgroundDalai Felinto
Part of the fix was to get gputexture to use an array to accomodate each eye. This takes care of viewports showing individual Left or Right views. For the combined view the fix was in overlay_image.c:camera_background_images_stereo_setup. Note 1: Referece images are still not supporting stereo. Note 2: For painting, and getting image bindcode I'm hardcording a single-view experience. Note 3: Without D6922 stereo is too broken to even test this patch. With D6922 + this patch the fullscreen modes work (anaglyph/interlace not yet). Differential Revision: D7143
2020-03-13GPencil: Enable Lights ON to default object in 2D templateAntonio Vazquez
2020-03-13GPencil: Fix Noise modifier versioningAntonio Vazquez
The versioning was setting the factor for all modes without checking flags. Also cleanup some unused code.
2020-03-13GPencil: Join Tint and Vertex Color modifierAntonio Vazquez
Both are doing almost the same and can be merged. This reduce complexity for user and less code to maintain. Reviewed By: mendio, pepeland, fclem Differential Revision: https://developer.blender.org/D7134
2020-03-12Ocean: add new spectra modes to the ocean modifierPhil Stopford
This extends the ocean modifier to add new spectra (Pierson-Moskowitz, Jonswap, TMA). These models are very different to the Phillips spectrum. They are intended for more established, large area, oceans and/or shallow water situations.
2020-03-11EEVEE: Replace octahedron reflection probe by cubemap arrayClément Foucault
We implement cubemap array support for EEVEE's lightcache reflection probes. This removes stretched texels and bottom hemisphere seams artifacts caused by the octahedral projection previously used. This introduce versioning code for the lightcache which will discard any lightcache version that is not compatible. Differential Revision: https://developer.blender.org/D7066
2020-03-11Smoke: put density/color in separate textures, fixes for workbench shaderBrecht Van Lommel
This is more in line with standard grids and means we don't have to make many special exceptions in the upcoming change for arbitrary number of volume grids support in Eevee. The workbench shader was also changed to fix bugs where squared density was used, and the smoke color would affect the density so that black smoke would be invisible. This can change the look of smoke in workbench significantly. When using the color grid when smoke has a constant color, the color grid will no longer be premultiplied by the density. If the color is constant we want to be able not to store a grid at all. This breaks one test for Cycles and Eevee, but the setup in that test using a color without density does not make sense. It suffers from artifacts since the unpremultiplied color grid by itself will not have smooth boundaries. Differential Revision: https://developer.blender.org/D6951
2020-03-11Cleanup: rename 'private' to 'embedded' for sub-data IDs.Bastien Montagne
'Private' can be a rather confusing term, especially when considering its meaning in programming languages. So now root node trees and master collections are 'embedded' IDs instead.
2020-03-10Cleanup: Clarify places to look for subversion bumpDalai Felinto
2020-03-10Fix T74613: Assign the default face set color in the versioning codePablo Dobarro
A default face set color was not being set in previously saved meshes, so it will always render the default face set with a random color until the colors were recalculated. Bump subversion to 283.8 Reviewed By: dfelinto Maniphest Tasks: T74613 Differential Revision: https://developer.blender.org/D7094
2020-03-10Modifiers: Corrective Smooth modifier, new Scale parameterLucas Veber
When scaling the root bone of a rig to apply a global scale, the corrective smooth modifier results in wrong deformation due to incorrect scaling. The delta calculations are not taking into account any scale value. To fix it, a scale property is added to the modifier, allowing to set manually the scale value for the deltas by simply multiplying the vectors by this value. There is a similar implementation in Maya's Delta Mush deformer. This property can be for example driven by the scale of the root bone of the rig, to dynamically update when the animator scale this bone. Reviewed By: brecht, sybren Differential Revision: https://developer.blender.org/D6622
2020-03-09Sculpt: Edge AutomaskingPablo Dobarro
This automasking option protects the open boundary edges of the mesh from the brush deformation. This is needed to sculpt cloths and it works nicely with the cloth brush. It has a Propagation Steps property that controls the falloff of the mask from the edge. Limitations: - The automask is recalculated at the beginning of each stroke, creating a little bit of lag in high poly meshes, but it is not necessary. This can be fixed in the future by caching the edge distances, increasing a little bit the complexity of the code. - The boundary vertex detection in meshes is not ideal and it fails with triangulated geometry, but it is the same as in the smooth brush. After fixing this, we should refactor the smooth brush to use the API and let the automasking option manually control the affected vertices. - It does not work in Multires (it needs to be implemented in the API). The smooth brush in Multires is also not making boundary vertices. - The falloff has a visible line artifact on grid patterns. We can smooth the final automasking factors several iterations, but it will make the initialization much slower. This can also be added in the future if we decided to cache the distances. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6705
2020-03-09Face Sets: Use white color for a default Face Set to enable the overlayPablo Dobarro
This introduces a variable to store a face set ID which is going to be rendered white. When initializing a mesh or randomizing the colors, this variable gets updated to always render a white face set. This way the face set overlay can be enabled without adding colors to the mesh if face sets are not in use. After creating the first face set, new colors are generated randomly like usual. The face set stored as default does not have any special meaning for tools or brushes, it just affects the rendering color. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7035
2020-03-09Alembic: constraint for transform animation is using world matrix againSybren A. Stüvel
In rB7c5a44c71f13 I changed the way transform matrices are loaded from Alembic. Instead of having the Alembic importer convert matrices from local (in the Alembic file) to World (to pass to the constraint handling the animation of transforms), I set the constraint space to `CONSTRAINT_SPACE_LOCAL`. This worked thanks to rB7728bfd4c45c. However, that commit was reverted, which meant that for parentless objects `CONSTRAINT_SPACE_LOCAL` no longer means "local space". The situation is resolved by setting the constraint to world space again, and computing the world matrix in the Alembic importer.
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes. Also, a huge code cleanup has been done at all levels. Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development. Differential Revision: https://developer.blender.org/D6293
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-03-06Cleanup: move Alembic, AVI, Collada, and USD to `source/blender/io`Sybren A. Stüvel
This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common `io` directory. This also cleans up some `#include "../../{somedir}/{somefile}.h"` by adding `../../io/{somedir}` to `CMakeLists.txt` and then just using `#include "{somefile}.h"`. No functional changes.
2020-03-06Cleanup: avoid use of BLI_cleanup_dirCampbell Barton
Some cases don't need to add the trailing slash. Use BLI_cleanup_path in this case.
2020-03-06Cleanup: spellingCampbell Barton
2020-03-06Nodes: fix writing socket default values to fileJacques Lucke
Previously, `writedata` was used to store `bNodeSocket->default_value`. There are a couple of issues with that: * Breaks if someone tries to load the file on a big endian system (afaik). * There is a `/* do not use for structs */` comment on `writedata`. * Depends on `MEM_allocN_len` which should be avoided in my opinion. * Now it is more apparent, that this should be handled by callbacks as well. The part in `readfile.c` should work just fine still. I could also do a case distinction there, but the code would be the same for every case for now. Just `sock->default_value = newdataadr(fd, sock->default_value);`. This might change, if we want to store more complex socket type specific data that does not fit into a single struct. Differential Revision: https://developer.blender.org/D7039 Reviewers: brecht
2020-03-06Cleanup: use 'BKE_' prefix for BKE_deform API callsCampbell Barton
- Use 'BKE_object_defgroup' prefix for object functions. - Rename 'defvert_verify_index' to 'defvert_ensure_index' since this adds the group if it isn't found.
2020-03-05Sculpt Face SetsPablo Dobarro
Face Sets are the new system to control the visibility state of the mesh in sculpt and paint modes. They are designed to work in modes where brushes are the primary way of interaction and they provide much more control when working with meshes with complex shapes and overlapping surfaces. This initial commit includes: - Sculpt Face Sets data structures and PBVH rendering. - Face Set overlay and opacity controls. - Sculpt Undo support. - Remesher reprojection support. The visibility state of the mesh is also preserved when remeshing. - Automasking and Mesh filter support. - Mask expand operator mode to expand Face Sets (Shift + W) and flood fill areas by connectivity (press Ctrl while expanding). - Sculpt Mode Face Sets and Visibility API. - Sculpt Face Sets creation and visibility management operators. - Operator to randomize the Face Sets colors. - Draw Face Sets brush tool to create and edit the Face Sets. Drawing on the mesh creates a new Face Set. Pressing Ctrl before drawing modifies the Face Set under the brush at the beginning of the stroke. - Updated keymap and menu to work with Face Sets from Sculpt Mode (H to toggle visibility, Alt + H to show all, Shit + H to hide). - Pie menu on the W key with Face common Sets operations. Know limitations: - Multires support. The Face Sets and Visibility API needs to be implemented for Multires. Reviewed By: jbakker, #user_interface, Severin Differential Revision: https://developer.blender.org/D6070
2020-03-05Add an session-wise uuid integer to IDs.Bastien Montagne
"session-wise" here mean while editing a same .blend file. So creating or opening a new one will reset the uuid counter. This should avoid any overflow in practice. Only IDs added to Main database get an uuid, runtime-only ones are not affected. This is intended to provide undo with a way to find IDs across several 'memory realms' (undo speedup project). No behavior change is expected from this commit itself. Part of T60695. Differential Revision: https://developer.blender.org/D7007
2020-03-05Cleanup: material API namingCampbell Barton
- Use 'BKE_object_material_*', 'BKE_id_material_*' prefix for functions that operate on Object and ID types. - Use '_len' suffix for length (matching BLI naming). - Use '_p' suffix for functions that return a pointer to values where the value would typically be returned. Functions renamed: - BKE_object_material_resize was BKE_material_resize_object - BKE_object_material_remap was BKE_material_remap_object - BKE_object_material_remap_calc was BKE_material_remap_object_calc - BKE_object_material_array_p was BKE_object_material_array - BKE_object_material_len_p was BKE_object_material_num - BKE_id_material_array_p was BKE_id_material_array - BKE_id_material_len_p was BKE_id_material_num - BKE_id_material_resize was BKE_material_resize_id - BKE_id_material_append was BKE_material_append_id - BKE_id_material_pop was BKE_material_pop_id - BKE_id_material_clear was BKE_material_clear_id
2020-03-03IDs: change FILTER_ID_* to 64 bit to make space for new ID typesBrecht Van Lommel
And change file browser to boolean from bitflag enum, which is only 32 bit. Differential Revision: https://developer.blender.org/D7004
2020-03-03Cleanup: formatting, spellingCampbell Barton
2020-03-01Fix T74307: Add missing brushes to versioning_defaultsPablo Dobarro
At least a brush under each tool needs to exist by default in the blend file to reset its properties. If it does not exist, the user needs to reset it manually. Reviewed By: brecht Maniphest Tasks: T74307 Differential Revision: https://developer.blender.org/D6972
2020-02-28UI: add theme option for grid levels to display in node editor backgroundPawel Franitza
Differential Revision: https://developer.blender.org/D6916
2020-02-25UI: Add theme option for time markers lineMichael Soluyanov
This patch adds the ability to set colors and alpha of dashed line of Time Markers. That way themes can avoid contrast issues and communicate selection better. See screenshots in D6877. Bumps subversion. Reviewed By: William Reynish, Julian Eisel Differential Revision: https://developer.blender.org/D6877
2020-02-25GPU: Add Image property to allow high bitdepth support on a per image basisClément Foucault
This adds the `Half Float Precision` option in the image property panel. This option is only available on float textures and is enabled by default. Adding a flag inside the imbuf (IB_halffloat) on load is done for EXR and PSD formats that can store half floating point (16bits/channels). The option is then not displayed in this case and forced. Related task T73086 Reviewed By: brecht Differential Revision: https://developer.blender.org/D6891
2020-02-25EEVEE: Lookdev: Add support for partially blurred backgroundClément Foucault
This is using the GGX probe as background. This has the drawback of having the resolution choosed in the indirect lighting setting. The blurring is not really high-quality. The pros is that it has a simple implementation and is fast to evaluate. This patch also fades the background alpha to make overlay engine draw the default background color in the correct color space. Removing one colorspace hack. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6895
2020-02-25Cleanup: move deprecated enum into versioning codeCampbell Barton
2020-02-20Fix some issues with versionning of older files.Bastien Montagne
Consequences of own refactor of usercount handling in readfile.c (rB367ecff15d74). Not super happy to have to call that function twice, but that should be OK (not a real overhead here anyway).
2020-02-20Cleanup: unused structsCampbell Barton
2020-02-20Cleanup: unused enumsCampbell Barton
2020-02-19Fix T54270: Reset last_hit and last_location when reading the filePablo Dobarro
It does not make sense to read those values when loading a file and they can crash the cursor if they contain invalid coordinates. Reviewed By: brecht Maniphest Tasks: T54270 Differential Revision: https://developer.blender.org/D6754
2020-02-19readfile: Move ID refcounting to libquery.Bastien Montagne
Having that extra ID users handling at readfile level, besides generic one ensured by libquery, has been something bothering me for a long time (had to fix my share of bugs due to mismatches between those two areas). Further more, work on undo speedup will require even more complex ID refcount management if we want to keep it in readfile.c area. So idea is instead to generalize what we did for linked data already when undoing: recompute properly usercount numbers after liblink step, for all IDs. Note that extra time required here is neglectable in a whole .blend file reading (few extra milliseconds when loading a full production scene e.g.). Notes: * Some deprecated data (IPOs) are not refcounted at all anymore, this should not be an issue in pratice since the are supposed to get deleted after doversion anyway. * Refcounting happens after `do_versions_after_linking`, i.e those functions won't get valid ID usercounts currently. Again, this is not a problem in current code, if needed we could recompute refcount before, and then ensure `do_versions_after_linoiing()` actually handles properly usercount, which it does not currently. Differential Revision: https://developer.blender.org/D6881
2020-02-18Fix crash loading .blend file saved with Blender 2.25Brecht Van Lommel
pathJumper.blend from 2.25 release demo files in demos225.zip
2020-02-18Fix T62612: Saving with "Remap Relative" makes ALL paths relativeCampbell Barton