Age | Commit message (Collapse) | Author |
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**Changes:**
- New enums correspond to 4 modes: `Stretch`, `Multiply`, `Frame Number` and `Length`.
- "`Multiply Factor`" has been removed;
- Value corresponding to "`use as speed`" enabled is now the value appended to the `Multiply` enum;
- Value corresponding to "`use as speed`" disabled is now the value appended to the `Frame Number` enum;
- Value corresponding to "`Scale to Length`" enabled is now the value appended to the `Length` enum;
- Except `Stretch` each mode has now its respective control values.
Differential Revision: https://developer.blender.org/D11856
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Move "until next subveresion bump" code into the 300.13 version block.
This should have happened in rB8d5b9478a25.
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Bump Blender's sub-version to make sure the pose_library add-on isn't
auto-enabled on every run of Blender.
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Since recently it's possible to access assets from outside the
File/Asset Browser, via the asset view template. So we are slowly
moving away from file space specific code to dedicated asset system
code. I introduced `AssetLibraryReference` as a duplicate of
`FileSelectAssetLibraryUID`, with a plan to delete the latter in a
separate cleanup commit. That's exactly what this commit is.
This will cause Asset Browsers to open with the default "Current File"
Asset Library. We could avoid that, but it's a minor issue really.
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This new variable was introduced with 7898089de3f2. We don't usually use
an `active` prefix variable. Plus, this makes the name match the one of
the Asset Browser active library variable, so we can use the
`rna_def_asset_library_reference_common()` helper for both.
This will cause Asset Views to open with the default "Current File"
Asset Library. We could avoid that, but it's a minor issue really.
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While doxygen supports both, conform to our style guide.
Note that single back-tick's are already used in a majority of comments.
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Wording on the UI, slider consistency and material mask switches layout.
Reviewed By: Sebastian Parborg (zeddb)
Differential Revision: http://developer.blender.org/D11839
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Use C comments for plain text.
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After rB3b6ee8cee708 by @HooglyBoogly vertex groups were moved
to mesh data, and versioning code was provided to upgrade old
files. However, it fails to consider the case of linked duplicates
having different name lists, and dependent on the object order
can cause some of the names to be lost. This can even be all of
them, if there is a duplicate without any names, which can be
easily created by lazy Python code.
To fix this, change the code to use the longest available name list.
Differential Revision: https://developer.blender.org/D11958
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When a vertex group is used to limit the influence of the modifier
to a subset of vertices, binding data for vertices with zero weight
is not needed. This wastes memory, disk space and CPU cycles.
If the vertex group contents is known to be final and constant,
it is reasonable to optimize by only storing data group vertices.
This has to be an option in case the group can change.
Supporting this requires adding a vertex index field and spliting
the vertex count into mesh and bind variants, but both happen to
fit in available padding. The old numverts field is renamed to the
new bound vertex count field to maintain the array length invariant.
Versioning is used to initialize the other new fields.
If a file with sparse binding is opened in an old blender version,
it is corrupted into a non-sparse bind with vertex count mismatch,
preventing the modifier from working until rebind.
Differential Revision: https://developer.blender.org/D11924
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The new Asset Browser-based pose library is partially implemented in an
add-on. This commit enables the add-on by default, as the old pose
library was built-in and thus always enabled.
The ability to disable the add-on is there mostly for cases where
people/studios want to use their own custom pose library.
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This per-workspace active asset library will be used by the asset views
later. Note that Asset Browsers have their own active asset library,
overriding the one from the workspace.
As part of this the `FileSelectAssetLibraryUID` type gets replaced by
`AssetLibraryReference` which is on the asset level now, not the
File/Asset Browser level. But some more work is needed to complete that,
which is better done in a separate commit.
This also moves the asset library from/to enum-value logic from RNA to
the editor asset level, which will later be used by the asset view.
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This shows the text as part of the assertion message.
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This commit moves the storage of `bDeformGroup` and the active index
to `Mesh`, `Lattice`, and `bGPdata` instead of `Object`. Utility
functions are added to allow easy access to the vertex groups given
an object or an ID.
As explained in T88951, the list of vertex group names is currently
stored separately per object, even though vertex group data is stored
on the geometry. This tends to complicate code and cause bugs,
especially as geometry is created procedurally and tied less closely
to an object.
The "Copy Vertex Groups to Linked" operator is removed, since they
are stored on the geometry anyway.
This patch leaves the object-level python API for vertex groups in
place. Creating a geometry-level RNA API can be a separate step;
the changes in this commit are invasive enough as it is.
Note that opening a file saved in 3.0 in an earlier version means
the vertex groups will not be available.
Differential Revision: https://developer.blender.org/D11689
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Caused by fba9cd019f21, then fixed by 0e4245bc28e6, but without
subversion bump, so some files were still broken after fix.
Repeat fix again, but this time also bump subversion.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D11864
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Correctly reset `prev` and `next` pointers of action group FCurves when
separating them into distinct `ListBase`s per `bActionGroup`.
These `NULL` pointers are necessary to temporarily demarcate the start &
end of the `bActionGroup::channels` list. Having them still point to
other FCurves caused ordering issues when moving curves towards the
start/end of a group.
This commit corrects the above issue and adds versioning code to rectify
any ordering issues that may have been caused. For this purpose the
`BKE_action_groups_reconstruct()` function is rewritten to avoid relying
on the `bAction::curves` list order or `prev` link integrity.
Differential Revision: https://developer.blender.org/D11811
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Rename the mesh circle to "Mesh Circle", mesh line to "Mesh Line",
and mesh subdivide to "Mesh Subdivide". Previously they looked exactly
the same in the search menu, and the nodes themselves had the same
label. This is a "deep" rename that also renames internal defines and
function names to match the UI.
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Collection"
Note that this name is essentially never used anywhere, besides as 'information'
mostly accessible from python console. Those embedded IDs are not in Main, so they
are not accessible by name ever, and mostly unusable from animation perspective
(either drivers or fcurves).
Therefore, no breakage is expected in user scripts or addons, nor when
loading in older versions of Blender.
Reviewed By: dfelinto, brecht
Differential Revision: https://developer.blender.org/D11812
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Also use doxy style function reference `#` prefix chars when
referencing identifiers.
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If the value of a macro has changed. We need to change all references to
that macro in the versioning code.
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Caused by {rBfba9cd019f21}.
Above commit reordered toolsettings snapping flags but missed remapping
these for the UV toolsettings in versioning code.
Differential Revision: https://developer.blender.org/D11756
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Change snapping behavior to snap strip edges when they are close to snap point.
Default behavior is, that each transformed strip is snapped to any other strip.
Implement snapping controls in sequencer tool settings. These controls include:
- Snapping on/off
- Ability to snap to playhead and strip hold offset points
- Filter snap points by excluding sound or muted strips
- Control snapping distance
Snapping controls are placed in timeline header similar to 3D viewport
Reviewed By: mano-wii
Differential Revision: https://developer.blender.org/D11646
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This option allow users to see the view layer in context to the
others. It is particularly useful to see which view layers have which
collections enabled, and their render settings (holdout, ...).
This option is off by default.
Differential Revision: https://developer.blender.org/D11708
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string.c still needs cleanup, but I will leave to the original
author of the latest chagnes to do it since it needs
some tags to skip formatting.
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This patch adds a left aligned sidebar to the spreadsheet editor. This
Sidebar can be used to navigate the geometry component types and
attribute domains. It also provides a quick overview of domain sizes.
It replaces the two dropdowns in the regions header.
Next step will be to add the domain cycling shortcut
using the CTRL + mouse wheel.
Reviewer: Dalai Felinto (dfelinto), Julian Eisel (Severin),
Hans Goudey (HooglyBoogly).
Differential Revision: https://developer.blender.org/D11046
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More stupid mistake in recent enhanced reports for file load code,
rB82c17082ba0e left some read-after-free situations.
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Note that this commit uses a second LogRef (`blo.readfile.undo`) for undo
specific meassages. Allows to use `--log "*undo*"` cli option to match
all undo reporting.
Also did some minor tweaks to some reports on the way.
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This reverts commit rB3a48147b8ab92, and fixes the issues with linking
etc.
Change compared to previous buggy commit (rBf8d219dfd4c31) is that
new `BlendFileReadReports` reports are now passed to the lowest level
function generating the `FileData` (`filedata_new()`), which ensures
(and asserts) that all code using it does have a valid non-NULL pointer
to a `BlendFileReadReport` data.
Sorry for the noise, it's always when you think a change is trivial and
do not test it well enough that you end up doing those kind of
mistakes...
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This patch fixes many minor spelling mistakes, all in comments or
console output. Mostly contractions like can't, won't, don't, its/it's,
etc.
Differential Revision: https://developer.blender.org/D11663
Reviewed by Harley Acheson
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This change crashes library linking operators, related tests and probably more.
This reverts commit f8d219dfd4c31a918e33cb715472d91a5cd3fd51.
Ref D11583
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Add direct user feedback (as a warning report) to user when recursive
resync of overrides was needed.
And some timing (as CLOG logs) about main readfile process steps.
This is essentially adding a new BlendFileReadReport structure that wraps
BKE_reports list, and adds some extra info (some timing, some info about
overrides and (recursive) resync, etc.).
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This patch adds support for filtering rows based on rules and values.
Filters will work for any attribute data source, they are a property
of the spreadsheet rather than of the attribute system. The properties
displayed in the row filter can depend on data type of the currently
visible column with that name. If the name is no longer visible, the
row filter filter is grayed out, but it will remember the value until
a column with its name is visible again.
Note: The comments in `screen.c` combined with tagging the sidebar
for redraw after the main region point to a lack of understanding
or technical debt, that is a point to improve in the future.
**Future Improvements**
* T89272: A search menu for visible columns when adding a new filter.
* T89273: Possibly a "Range" operation.
Differential Revision: https://developer.blender.org/D10959
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In addition to the base bone transformation itself, B-Bones have
controls that affect transformation of its segments. For rotation
the features are quite complete, allowing to both reorient the
Bezier handles via properties, and to control them using custom
handle bones. However for scaling there are two deficiencies.
First, there are only X and Y scale factors (actually X and Z),
while lengthwise all segments have the same scaling. The ease
option merely affects the shape of the curve, and does not cause
actual scaling.
Second, scaling can only be controlled via properties, thus
requiring up to 6 drivers per joint between B-Bones to transfer
scaling factors from the handle bone. This is very inefficient.
Finally, the Z channels are confusingly called Y.
This commit adds a B-Bone Y Scale channel and extra B-Bone flag
fields to DNA with appropriate versioning (including for F-Curves
and drivers) in preparation to addressing these limitations.
Functionality is not changed, so the new fields are not used
until the following commits.
Differential Revision: https://developer.blender.org/D9870
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Versioning code for converting strip offset property doesn't work, when
property was animated and disabled or when crop was used.
When offset property is animated and offset is enabled, animation is
converted to be used with new transform design. When offset is disabled,
animation is left untouched. New transform design doesn't have option
to disable offset, and therefore old unconverted animation is used
instead of converted static value.
Remove animation from propery if it was unused.
Another issue was that both X and Y offset animation was being corrected
by factor caluclated for X channel.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D11370
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Use lookup string callback function for `sequences_all` RNA property
`rna_SequenceEditor_sequences_all_lookup_string` using a GHash for faster lookups.
When names are changed or strips are added/removed the lookup is tagged invalid.
The next time the lookup is used it will rebuild it.
Reviewed By: sergey, jbakker
Differential Revision: https://developer.blender.org/D11544
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Adds `source/blender/blendloader/intern/versioning_common.cc` and
`versioning_common.h` for version independent versioning functions.
I only placed `do_versions_add_region_if_not_found()` in there for now.
`blo_do_version_old_trackto_to_constraints()` could also be added, but
that's so old, I prefer keeping that in `versioning_legacy.c`.
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