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2014-04-11Code cleanup: use boolCampbell Barton
2013-10-09code cleanup: redundant includes and add minor comments.Campbell Barton
2013-09-30lots of operator descriptions were incorrectly copy/pasted.Campbell Barton
update some descriptions, others were removed and operators tagged as internal. add a script to detect duplicate operator descriptions.
2013-08-23move bmesh tools into their own include,Campbell Barton
changes to tool args would rebuild far too many files and these are mainly by modifiers outside of bmesh.
2013-08-18bmesh improvements to face creation.Campbell Barton
* fill-holes operator now takes advantage of new edge-net fill, works in many more cases then it did before. * face-create that uses edge-net now initializes the normals based on surrounding geometry, only running normal calculation if there are no connected faces for a reference.
2013-08-16rewrite edgenet fill bmesh operator.Campbell Barton
previous code created faces with mixed face-flipping and could get very slow, test with ~60,000 edges here hung my system for over 2min (didnt wait for it to finish), new code executes in about 1 second. new code doesn't attempt to flip faces correctly, its quite involved to do so, especially when the new faces are not created adjacent to eachother. so simpler to calculate normals afterwards.
2013-08-14bmesh edge-net: refactor out face creation into its own function, replace ↵Campbell Barton
array reallocation with alloca. fix for error increasing the face tag count when the face might not be created.
2013-08-14bmo_edgenet_fill_exec was building a vertex array when it didnt need to. ↵Campbell Barton
also simplify for loops.
2013-08-03correct edgeloop tagging assigning an uninitialized value, also remove ↵Campbell Barton
redundant NULL check in edgenet fill
2013-08-01use bmesh for loop macros for looping over mesh verts/edges/facesCampbell Barton
2013-05-31correct cast to uintptr_t for smallhash use.Campbell Barton
2013-04-16Random number generator: replace a bunch of usage of the global random numberBrecht Van Lommel
generator with a local one. It's not thread safe and will not give repeatable results, so in most cases it should not be used. Also fixes #34992 where the noise texture of a displacement modifier was not properly random in opengl animation render, because the seed got reset to a fixed value by an unrelated function while for final render it changed each frame.
2013-03-31style cleanupCampbell Barton
2013-03-30code comments: bmesh operator doxy header descriptions.Campbell Barton
2013-03-27api cleanup: replace BMO_vert_edge_flags_count() with more reusable function ↵Campbell Barton
- BMO_iter_elem_count_flag(). closely matching existing BM_iter_elem_count_flag() function but checks tool-flags instead.
2013-03-27api cleanup: move edgenet bmesh operator into its own file.Campbell Barton