Age | Commit message (Collapse) | Author |
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update some descriptions, others were removed and operators tagged as internal.
add a script to detect duplicate operator descriptions.
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changes to tool args would rebuild far too many files and these are mainly by modifiers outside of bmesh.
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* fill-holes operator now takes advantage of new edge-net fill, works in many more cases then it did before.
* face-create that uses edge-net now initializes the normals based on surrounding geometry, only running normal calculation if there are no connected faces for a reference.
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previous code created faces with mixed face-flipping and could get very slow,
test with ~60,000 edges here hung my system for over 2min (didnt wait for it to finish), new code executes in about 1 second.
new code doesn't attempt to flip faces correctly, its quite involved to do so, especially when the new faces are not created adjacent to eachother.
so simpler to calculate normals afterwards.
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array reallocation with alloca.
fix for error increasing the face tag count when the face might not be created.
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also simplify for loops.
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redundant NULL check in edgenet fill
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generator with a local one. It's not thread safe and will not give repeatable
results, so in most cases it should not be used.
Also fixes #34992 where the noise texture of a displacement modifier was not
properly random in opengl animation render, because the seed got reset to a
fixed value by an unrelated function while for final render it changed each
frame.
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- BMO_iter_elem_count_flag().
closely matching existing BM_iter_elem_count_flag() function but checks tool-flags instead.
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