Age | Commit message (Collapse) | Author |
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- Replace 'unsigned' used on it's own with 'uint'.
- Replace 'unsigned const char' with 'const uchar'.
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Prepare for enabling ReflowComments.
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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While \file doesn't need an argument, it can't have another doxy
command after it.
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Helps separate variable names from descriptive text.
Was already used in some parts of the code,
double space and dashes were used elsewhere.
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no functional changes.
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Saves 8 bytes per vert/edge/face.
Gives overall ~20-25% memory saving for dyntopo sculpting
and modifiers that use BMesh.
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These warnings are false-positives
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We had too many warnings lately... was awaiting that someone would kill them - didn't happen -> goes to my commit ratio! :P
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also add transform_point_by_seg_v3
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rename change/is_change/is_changed/modified -> changed
also use bools over int/short/char and once accidental float.
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With some geometries, we can have a valid first path, without being able to find a valid second one, added needed check.
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- use 4 weights for vertex customdata blending (was previously only using 2)
- option for simple blending, which blends locations using weights too and doesn't attempt to maintain the shape,
useful for flat surfaces or times when keeping the shape gives odd results.
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etc interpolated from the boundary.
also support cases where only some of the boundary edges have faces to interpolate from.
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vertex and edge),
also replace BM_face_create_quad_tri_v with BM_face_create_verts
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side in some cases it gets a bit confusing.
also correct edge-rotate where bool->flag conversion worked by accident.
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weights.
however this exposed some other odd behavior.
removing a vertex group would add one if not found but only for meshes, not lattices.
now just skip removal if not found.
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