Age | Commit message (Collapse) | Author |
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rename change/is_change/is_changed/modified -> changed
also use bools over int/short/char and once accidental float.
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With some geometries, we can have a valid first path, without being able to find a valid second one, added needed check.
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- use 4 weights for vertex customdata blending (was previously only using 2)
- option for simple blending, which blends locations using weights too and doesn't attempt to maintain the shape,
useful for flat surfaces or times when keeping the shape gives odd results.
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etc interpolated from the boundary.
also support cases where only some of the boundary edges have faces to interpolate from.
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vertex and edge),
also replace BM_face_create_quad_tri_v with BM_face_create_verts
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side in some cases it gets a bit confusing.
also correct edge-rotate where bool->flag conversion worked by accident.
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weights.
however this exposed some other odd behavior.
removing a vertex group would add one if not found but only for meshes, not lattices.
now just skip removal if not found.
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