Age | Commit message (Collapse) | Author |
|
|
|
|
|
- snap axis-aligned verts to the center.
- expose the threshold for detecting if a vertex is on the axis.
|
|
calls: bisect, duplicate, scale, flip, weld.
resolves report [#36475] Symmetrise does not keep uv/weight
also fixes issues with faces that cross the axis more then once.
|
|
vertex and edge),
also replace BM_face_create_quad_tri_v with BM_face_create_verts
|
|
side in some cases it gets a bit confusing.
also correct edge-rotate where bool->flag conversion worked by accident.
|
|
|
|
|
|
|
|
|
|
|
|
warnings under some configurations.
|
|
|
|
Thanks for Sergey for finding the bug & patching, This fix works a bit differently.
Theres no need to allocate the customdata in the first place - since its written into. So add a flag for vert/edge/face/loop creation functions so they can skip customdata creation.
|
|
Fixes bug [#33269] Symmetrize doesnt honor shadesmooth
projects.blender.org/tracker/index.php?func=detail&aid=33269&group_id=9&atid=498
|
|
use_singleedge -> use_single_edge)
also remove duplicate docs for operator arg formatting.
|
|
access to these as input arguments and return values.
all output values currently have ".out" suffix, this may go in the future, but for now it makes it clear in C code what are inputs and outputs.
|
|
get return values.
|
|
BM_edge_is_manifold/BM_edge_is_wire/BM_edge_is_boundary
|
|
|
|
* The symmetrize operation makes the input mesh elements symmetrical,
but unlike mirroring it only copies in one direction. The edges and
faces that cross the plane of symmetry are split as needed to
enforce symmetry.
* The symmetrize operator can be controlled with the "direction"
property, which combines the choices of symmetry plane and
positive-negative/negative-positive. The enum for this is
BMO_SymmDirection.
* Added menu items in the top-level Mesh menu and the WKEY specials
menu.
* Documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/Symmetrize
* Reviewed by Brecht:
https://codereview.appspot.com/6618059
|