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2019-01-18Add miter pattern options.Howard Trickey
Will document the new options in release notes, then in manual. Still a bit of work to do on the bulging shape that appears on cube corners if using arc inner miters, but will do that later. Also need to do something smarter in clamp overlap.
2019-01-07Better bevel normal hardening when some faces were smooth.Howard Trickey
Harden normals causes normal splitting, which will not give the appearance expected due to autosmooth unless some edges are sharpened, so this change fixes that. Also bevel tool will turn on autosmooth if not already on if hardening normals.
2019-01-03Fix T58113 Multiple problems with bevel harden normals.Howard Trickey
Move the bevel hardening code all into bmesh_bevel.c. Based on user feedback, rewrote the bevel hardening algorithm to be more what users want. Based on user feedback, changed the UI, removing some not-useful options. Now hardening normals while beveling is enabled by a simple checkbox. Now setting face strength gives options for which faces get their face strength set.
2018-08-10Cleanup: styleCampbell Barton
2018-07-02Refactored bevel normal editing functionality.Rohan Rathi
2018-06-11Added ability to harden normals.Rohan Rathi
Uses 2 different params: mode and strength. There are still some hiccups with how 2.8 interacts with normals. Will resolve as support gets better
2018-06-04Added UI support for seams and sharp edges and cleanupRohan Rathi
2015-07-05Add 'loop slide' option to bevel. See T45260Howard Trickey
Current behavior of bevel is to 'loop slide' along unbeveled edges when possible, but this produces uneven bevel widths sometimes, so this option lets user choose between having the loop slide effect or having more even bevel widths. Trying it out with default being 'no loop slide', so different from current behavior. May reverse this choice later, depending on user reactions.
2015-04-25Cleanup: use 8 space indent for multi-line argsCampbell Barton
2014-07-17Fix T34664: bevel face material can be set in tool and modifier.Howard Trickey
Now the bevel tool, modifier, and internal operator have a material slot # parameter that the user can set. If left at default of -1, behavior is as current -- bevel face material is taken from the closest original face (this may be ambiguous). If material slot is >= 0, it gives the material slot index number for the material to use.
2014-01-08Add profile control parameter to Bevel.Howard Trickey
Parameter controls concavity / convexity. <.25 means: concave inward .25 means: straight slanted >.25 means: concave outward .5 means: circular (the default) 1 means: straight along original sides For now, there is a hard lower limit of .15 because more work is needed to get decent results in the range below that. The profile is actually a superellipse, and the parameter is 1/4 of the exponent in the implicit equation for a superellipse, except at the extreme values of 0 and 1.
2013-11-10Added options for how bevel amount is measured.Howard Trickey
Now there is an 'Offset Type' dropdown on tool shelf with types: Offset - current method, offset of new edge from old along sliding face Width - width of new bevel face (if segments=1) Depth - amount a chamfering plane moves down from original edge Percent - percent of way sliding edges move along their adjacent edges The different options mainly are useful when beveling more than one edge at once. Leaving as a TODO to put these in the modifier, as doing that has more permanent effects so want to let users shake out problems with this first.
2013-03-13Fix bevel modifier bug #34611, limit bevel amount needed.Howard Trickey
This is a quick fix that perhaps overestimates the point of first geometry collision, but at least for now it should allow models that used the old modifier and a too-big bevel amount to not look awful. The correct solution to this problem is much more involved and I'll get to it later.
2013-02-21Enable new bevel tool code in bevel modifier.Howard Trickey
Now modifier takes a segments parameter. Bevel edge weights will multiply the overall amount. For vertex-only, you can give a vertex group name, and the weights in that will multiply the overall amount.
2012-12-28Add 'vertex_only' option to bevel tool.Howard Trickey
Right now, changing segments to > 1 doesn't do anything, but intend to work on making that cause rounded corners.
2012-11-18finish moving bevel code out of the operator dir (it works again)Campbell Barton