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2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-01-07Cleanup: remove redundant const qualifiers for POD typesCampbell Barton
MSVC used to warn about const mismatch for arguments passed by value. Remove these as newer versions of MSVC no longer show this warning.
2021-12-03Cleanup: move public doc-strings into headers for 'bmesh'Campbell Barton
Some minor improvements to doc-strings too. Ref T92709
2021-04-02Cleanup: Remove unecessary C API for direct mesh booleanHans Goudey
The main goal here is to remove the need for a C API to the code in `mesh_boolean_convert.cc`. This is achieved by moving `MOD_boolean.c` to C++ and making the necessary changes for it to compile. On top of that there are some other slight simplifications possible to the direct mesh boolean code: it doesn't need to copy the material remaps, and the modifier code can use some other C++ types directly.
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2018-06-15Fix T55490, intersect two triangles fails.Howard Trickey
Need to use the 'use_partial_connect' option in island connect, so changed signatures of various functions to pass that into and then down from BM_mesh_intersect (making true for intersect, false for boolean). Then fix bm_face_split_edgenet_partial_connect to work when input edges are not necessarily wire, but at least not in the face they are being connected in. That caused generalization of core BM_vert_separate_hflag_wire (which is only used in this one place in all Blender).
2017-03-05Fix T50855: Intersect (knife) w/o separate doesn't selectCampbell Barton
2015-12-11BMesh: Boolean as an edit-mode toolCampbell Barton
Works much the same as intersect operator, expose as a new operator since for users its quite different. Access from face menu. Internally, this adds boolean args to BM_mesh_intersect function.
2015-12-11BMesh: hole support for intersect toolCampbell Barton
Support cutting many outlines into a single face (creating edges between isolated regions).
2014-08-18BMesh: intersect toolCampbell Barton
Modeling tool to cut intersections into geometry (like boolean, without calculating inside/outside). Faces are split along intersections, leaving new edges selected. Access from Face menu.