Age | Commit message (Collapse) | Author |
|
|
|
As described in T95966, the goal is to move to a "struct of arrays"
approach rather than gathering an arbitrary set of data in hard-coded
structs. This has performance benefits, but also code complexity
benefits (this patch removes plenty of code, though the boilerplate
for the new operators outweighs that here).
To mirror the internal change, the options for storing mesh bevel
weights are converted into operators that add or remove the layer,
like for some other layers.
The most complex change is to the solidify modifier, where bevel
weights had special handling. Other than that, most changes are
removing clearing of the weights, boilerplate for the add/remove
operators, and removing the manual transfer of bevel weights
in bmesh - mesh conversion.
Eventually bevel weights can become a fully generic attribute,
but for now this patch aims to avoid most functional changes.
Bevel weights are still written and read from the mesh in the old way,
so neither forward nor backward compatibility are affected. As described
in T95965, writing in the old format will be done until 4.0.
Differential Revision: https://developer.blender.org/D14077
|
|
Replace `mesh_attributes`, `mesh_attributes_for_write` and the point
cloud versions with methods on the `Mesh` and `PointCloud` types.
This makes them friendlier to use and improves readability.
Differential Revision: https://developer.blender.org/D15907
|
|
Use `verts` instead of `vertices` and `polys` instead of `polygons`
in the API added in 05952aa94d33eeb50. This aligns better with
existing naming where the shorter names are much more common.
|
|
The `mvert` pointer was passed to `bm_to_mesh_shape` and was never
reset to the beginning of the vertex array. Use spans instead to
eliminate this error completely. This also has the benefit of letting
the CustomData system handle allocation of mesh layers.
|
|
For copy-on-write, we want to share attribute arrays between meshes
where possible. Mutable pointers like `Mesh.mvert` make that difficult
by making ownership vague. They also make code more complex by adding
redundancy.
The simplest solution is just removing them and retrieving layers from
`CustomData` as needed. Similar changes have already been applied to
curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of
the pointers generally makes code more obvious and more reusable.
Mesh data is now accessed with a C++ API (`Mesh::edges()` or
`Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`).
The CoW changes this commit makes possible are described in T95845
and T95842, and started in D14139 and D14140. The change also simplifies
the ongoing mesh struct-of-array refactors from T95965.
**RNA/Python Access Performance**
Theoretically, accessing mesh elements with the RNA API may become
slower, since the layer needs to be found on every random access.
However, overhead is already high enough that this doesn't make a
noticible differenc, and performance is actually improved in some
cases. Random access can be up to 10% faster, but other situations
might be a bit slower. Generally using `foreach_get/set` are the best
way to improve performance. See the differential revision for more
discussion about Python performance.
Cycles has been updated to use raw pointers and the internal Blender
mesh types, mostly because there is no sense in having this overhead
when it's already compiled with Blender. In my tests this roughly
halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million
face grid).
Differential Revision: https://developer.blender.org/D15488
|
|
|
|
This patch moves material indices from the mesh `MPoly` struct to a
generic integer attribute. The builtin material index was already
exposed in geometry nodes, but this makes it a "proper" attribute
accessible with Python and visible in the "Attributes" panel.
The goals of the refactor are code simplification and memory and
performance improvements, mainly because the attribute doesn't have
to be stored and processed if there are no materials. However, until
4.0, material indices will still be read and written in the old
format, meaning there may be a temporary increase in memory usage.
Further notes:
* Completely removing the `MPoly.mat_nr` after 4.0 may require
changes to DNA or introducing a new `MPoly` type.
* Geometry nodes regression tests didn't look at material indices,
so the change reveals a bug in the realize instances node that I fixed.
* Access to material indices from the RNA `MeshPolygon` type is slower
with this patch. The `material_index` attribute can be used instead.
* Cycles is changed to read from the attribute instead.
* BMesh isn't changed in this patch. Theoretically it could be though,
to save 2 bytes per face when less than two materials are used.
* Eventually we could use a 16 bit integer attribute type instead.
Ref T95967
Differential Revision: https://developer.blender.org/D15675
|
|
When allocating new `CustomData` layers, often we do redundant
initialization of arrays. For example, it's common that values are
allocated, set to their default value, and then set to some other
value. This is wasteful, and it negates the benefits of optimizations
to the allocator like D15082. There are two reasons for this. The
first is array-of-structs storage that makes it annoying to initialize
values manually, and the second is confusing options in the Custom Data
API. This patch addresses the latter.
The `CustomData` "alloc type" options are rearranged. Now, besides
the options that use existing layers, there are two remaining:
* `CD_SET_DEFAULT` sets the default value.
* Usually zeroes, but for colors this is white (how it was before).
* Should be used when you add the layer but don't set all values.
* `CD_CONSTRUCT` refers to the "default construct" C++ term.
* Only necessary or defined for non-trivial types like vertex groups.
* Doesn't do anything for trivial types like `int` or `float3`.
* Should be used every other time, when all values will be set.
The attribute API's `AttributeInit` types are updated as well.
To update code, replace `CD_CALLOC` with `CD_SET_DEFAULT` and
`CD_DEFAULT` with `CD_CONSTRUCT`. This doesn't cause any functional
changes yet. Follow-up commits will change to avoid initializing
new layers where the correctness is clear.
Differential Revision: https://developer.blender.org/D15617
|
|
Helpful for D14365.
|
|
|
|
Mistake in [0] calculated the mean-face-center which wasn't used.
0: 23344bca6c5d1de330169a04ed8d21145fc60053
|
|
See https://wiki.blender.org/wiki/Style_Guide/C_Cpp#Integer_Types
|
|
|
|
Also use a bit-field for SnapObjectParams.keep_on_same_target
|
|
Be consistent with naming to avoid mixing MPoly/MFace.
|
|
This commit moves the hide status of mesh vertices, edges, and faces
from the `ME_FLAG` to optional generic boolean attributes. Storing this
data as generic attributes can significantly simplify and improve code,
as described in T95965.
The attributes are called `.hide_vert`, `.hide_edge`, and `.hide_poly`,
using the attribute name semantics discussed in T97452. The `.` prefix
means they are "UI attributes", so they still contain original data
edited by users, but they aren't meant to be accessed procedurally by
the user in arbitrary situations. They are also be hidden in the
spreadsheet and the attribute list by default,
Until 4.0, the attributes are still written to and read from the mesh
in the old way, so neither forward nor backward compatibility are
affected. This means memory requirements will be increased by one byte
per element when the hide status is used. When the flags are removed
completely, requirements will decrease when hiding is unused.
Further notes:
* Some code can be further simplified to skip some processing when the
hide attributes don't exist.
* The data is still stored in flags for `BMesh`, necessitating some
complexity in the conversion to and from `Mesh`.
* Access to the "hide" property of mesh elements in RNA is slower.
The separate boolean arrays should be used where possible.
Ref T95965
Differential Revision: https://developer.blender.org/D14685
|
|
|
|
|
|
This reverts commit 94866ef84f1907116409f8fe9c1f313405
A number of reports of bevel regressions came after the
commit to fix bevel intersection continuity.
Since the fix for some of those regressions is not obvious
we will revert the continuity improvement and do it as
part of the Bevel V2 project.
|
|
|
|
|
|
Regression from 087f27a52f78
|
|
This allows parts of the code to be threaded more easily.
|
|
Add sin_cos_from_fraction which ensures each quadrant has matching
values when their sign is flipped.
|
|
Calculating shortest path selection in UV edge mode was done using vertex
path logic. Since the UV editor now supports proper edge selection [0],
this approach can sometimes give incorrect results.
This problem is now fixed by adding separate logic to calculate the
shortest path in UV edge mode.
Resolves T99344.
[0]: ffaaa0bcbf477c30cf3665b9330bbbb767397169
Reviewed By: campbellbarton
Ref D15511.
|
|
Also remove duplicate comments in bmesh_log.h, caused by automated
comment relocation in [0].
[0]: c4e041da23b9c45273fcd4874308c536b6a315d1
|
|
This mirrors the C++ attribute API better, separates the implementation
of attributes from CustomData slightly, and makes functions simpler,
clearer, and safer.
Also fix an issue with removing an attribute caused by 97712b018df71c
meant the first attribute with the given type was removed instead of
the attribute with the given name.
|
|
|
|
|
|
- CustomDataType -> eCustomDataType
- CustomDataMask -> eCustomDataMask
- AttributeDomain -> eAttrDomain
- NamedAttributeUsage -> eNamedAttrUsage
|
|
|
|
|
|
|
|
BMLog was zeroing face sets when creating new faces,
which is not valid. They're now set to 1.
|
|
Also add missing task-ID reference & remove colon after \note as it
doesn't render properly in doxygen.
|
|
|
|
Recent cleanups 9a8669ac81b99b2 and 1c790555a02bfc3
incorrectly interpereted the bitfield width syntax as a default
value. Also resolve two other compilation warnings.
|
|
|
|
|
|
The uv fix just submitted had a bug where I forgot to wrap around
after adding 1. This apparently worked anyway in a debug build
but not in release build, hence the buildbot tests were failing.
|
|
Also remove unnecessary uses of `struct` and add const in one place.
|
|
The UV fix just committed had gotten out of sync with some changes
that had been made inside some comments (spelling and folding).
|
|
Add macros to get/set boolean attributes, to set float2/float3
attributes and to get float2/float3 attributes via pointer access.
Needed for D14365 and further generic attribute integration.
Differential Revision: https://developer.blender.org/D14708
|
|
This substantially redoes the logic by which bevel chooses, for
the middle segment when there are an odd number of segments,
which face to interpolate in, and which vertices to snap to which
edges before doing that interpolation. It changes the UV layouts
of a number of the regression tests, for the better.
An example, in the reference bug, is a cube with all seams, unwrapped
and then packed with some margin around them, now looks much
better in UV space when there are an odd number of segments.
|
|
The "PROP" in the name reflects its generic status, and removing
"LOOP" makes sense because it is no longer associated with just
mesh face corners. In general the goal is to remove extra semantic
meaning from the custom data types.
|
|
Also ensure space around text in C-comment blocks.
|
|
|
|
color attribute system.
This commit removes sculpt colors from experimental
status and unifies it with vertex colors. It
introduces the concept of "color attributes", which
are any attributes that represents colors. Color
attributes can be represented with byte or floating-point
numbers and can be stored in either vertices or
face corners.
Color attributes share a common namespace
(so you can no longer have a floating-point
sculpt color attribute and a byte vertex color
attribute with the same name).
Note: this commit does not include vertex paint mode,
which is a separate patch, see:
https://developer.blender.org/D14179
Differential Revision: https://developer.blender.org/D12587
Ref D12587
|
|
Also rename DNA struct members.
|