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2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-05-28Merge remote-tracking branch 'origin/master' into blender2.8Ray Molenkamp
2018-05-28Windows: Add support for building with clang.Ray Molenkamp
This commit contains the minimum to make clang build/work with blender, asan and ninja build support is forthcoming Things to note: 1) Builds and runs, and is able to pass all tests (except for the freestyle_stroke_material.blend test which was broken at that time for all platforms by the looks of it) 2) It's slightly faster than msvc when using cycles. (time in seconds, on an i7-3370) victor_cpu msvc:3099.51 clang:2796.43 pavillon_barcelona_cpu msvc:1872.05 clang:1827.72 koro_cpu msvc:1097.58 clang:1006.51 fishy_cat_cpu msvc:815.37 clang:722.2 classroom_cpu msvc:1705.39 clang:1575.43 bmw27_cpu msvc:552.38 clang:561.53 barbershop_interior_cpu msvc:2134.93 clang:1922.33 3) clang on windows uses a drop in replacement for the Microsoft cl.exe (takes some of the Microsoft parameters, but not all, and takes some of the clang parameters but not all) and uses ms headers + libraries + linker, so you still need visual studio installed and will use our existing vc14 svn libs. 4) X64 only currently, X86 builds but crashes on startup. 5) Tested with llvm/clang 6.0.0 6) Requires visual studio integration, available at https://github.com/LazyDodo/llvm-vs2017-integration 7) The Microsoft compiler spawns a few copies of cl in parallel to get faster build times, clang doesn't, so the build time is 3-4x slower than with msvc. 8) No openmp support yet. Have not looked at this much, the binary distribution of clang doesn't seem to include it on windows. 9) No ASAN support yet, some of the sanitizers can be made to work, but it was decided to leave support out of this commit. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D3304
2018-05-22Merge branch 'master' into blender2.8Campbell Barton
2018-05-22Fix T55093: Bisect + fill crashCampbell Barton
2018-05-15Merge branch 'master' into blender2.8Campbell Barton
2018-05-15Fix BMesh bisect not flagging dirty indicesCampbell Barton
2018-05-11Bmesh: Clear possible geometry saved at runtime when converting bmesh to mesh.Germano
2018-05-09Expanded BMALLOC_TEMPLATE_FROM_ME to accept two meshesSybren A. Stüvel
2018-05-07Merge branch 'master' into blender2.8Sergey Sharybin
2018-05-07Fix Bevel percent mode bug 54228Howard Trickey
Previous new adjust pass commit should have excluded percent mode.
2018-05-04Merge branch 'master' into blender2.8Campbell Barton
2018-05-04Fix wireframe modifier w/ even offsetCampbell Barton
Was passing non-normalized axis to angle_on_axis.
2018-04-16Multi-Object EditingCampbell Barton
This adds initial multi-object editing support. - Selected objects are used when entering edit & pose modes. - Selection & tools work on all objects however many tools need porting See: T54641 for remaining tasks. Indentation will be done separately. See patch: D3101
2018-04-16Merge branch 'master' into blender2.8Campbell Barton
2018-04-16Cleanup: indentationCampbell Barton
2018-04-16Cleanup: indentationCampbell Barton
2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
This caused too many problems syncing object modes with multiple objects/windows/workspaces, see: D3130 for details.
2018-04-03Merge branch 'master' into blender2.8Campbell Barton
2018-04-03Cleanup: rename BMesh count_ex -> count_at_mostCampbell Barton
2018-04-01Merge branch 'master' into blender2.8Campbell Barton
- Undo that changes modes currently asserts, since undo is now screen data. Most likely we will change how object mode and workspaces work since it's not practical/maintainable at the moment. - Removed view_layer from particle settings (wasn't needed and complicated undo).
2018-03-31BLI_sort_utils: add pointer sorting callbackCampbell Barton
Also rename Pointer -> Ptr
2018-03-14Merge branch 'master' into blender2.8Bastien Montagne
2018-03-14Cleanup: rename BLI_array_count -> lenCampbell Barton
Match naming convention used everywhere else. Count should only be used when this isn't directly accessible.
2018-03-13Merge branch 'master' into blender2.8Campbell Barton
2018-03-13Cleanup: doxygen commentsCampbell Barton
2018-03-02Merge branch 'master' into blender2.8Campbell Barton
2018-03-01Refactor: Merge non-functional-change part of 'edit normals' 2017 GSoC.Bastien Montagne
This merges changes in internals, runtime-only of existing custom normals code, which make sense as of themselves, and will make diff of soc branch easier/lighter to review. In the details, it mostly changes two things: * Now, smooth fans (aka MLoopNorSpaceArray) can store either loop indices, or pointers to BMLoop themselves. This makes sense since in BMesh, it's relatively easy to get index from a BMElement, but nearly impracticable to go the other way around. * First change enforces another, now we cannot rely anymore on `loops` being NULL in MLoopNorSpace to detect single-loop fans, so we instead store that info in a new flag. Again, these are expected to be totally non-functional changes.
2018-02-22Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/bmesh/intern/bmesh_mesh.c
2018-02-22Fix (unreported) meshes changing shading when creating empty clnors data.Bastien Montagne
When you were using autosmooth to generate some custom normals, and created empty custom loop normal data, you would go back to an 'all smooth' shading, cancelling some sharp edges generated by the mesh's smooth threshold. Now we will first tag such edges as sharp, such that shading remains the same. This is not crucial in current master, but it is for clnors editing gsoc branch!
2018-02-22Cleanup: clnor code: more 'do not use same varname for two different things'.Bastien Montagne
2018-02-19Merge branch 'master' into blender2.8Campbell Barton
2018-02-19Cleanup: remove BMeshToMeshParams.calc_tessfaceCampbell Barton
This wasn't used, tessface is being phased out. Caller can run explicitly if needed.
2018-02-19Fix T54098: Crash existing /w dyntopo sculptCampbell Barton
Optionally don't remap indices for objects. Checking all objects parent's would reference a freed pointer while freeing all objects. In the case of dynamic topology there is no use in keeping track of hook/vertex-parent indices. Also disable this when creating meshes for undo storage since adding an undo step shouldn't be modifying other objects.
2018-02-18Merge branch 'master' into blender2.8Campbell Barton
2018-02-18Cleanup: add 2d suffix to BLI filesCampbell Barton
Some of these API's can have 3D versions, explicitly name them 2D.
2018-02-15Merge branch 'master' into blender2.8Sergey Sharybin
2018-02-15Cleanup: use '_len' instead of '_size' w/ BLI APICampbell Barton
- When returning the number of items in a collection use BLI_*_len() - Keep _size() for size in bytes. - Keep _count() for data structures that don't store length (hint this isn't a simple getter). See P611 to apply instead of manually resolving conflicts.
2018-02-15Merge branch 'master' into blender2.8Campbell Barton
2018-02-15Fix T54072: Crash splitting edgesCampbell Barton
2018-02-08Merge branch 'master' into blender2.8Tamito Kajiyama
Conflicts: intern/cycles/blender/addon/ui.py
2018-02-08Disable fast adjust code. Add other end spec matching.Howard Trickey
This fixes a few caess where new width adjustment code was less than ideal.
2018-02-08Merge branch 'master' into blender2.8Campbell Barton
2018-02-08Mesh: concave quad supportCampbell Barton
Previously quads always split along first-third vertices. This is still the default, to avoid flickering with animated deformation however concave quads that would create two opposing triangles now use second-fourth split. Reported as T53999 although this issue has been known limitation for a long time.
2018-02-08Object Mode: move to workspace structCampbell Barton
- Read-only access can often use EvaluationContext.object_mode - Write access to go to WorkSpace.object_mode. - Some TODO's remain (marked as "TODO/OBMODE") - Add-ons will need updating (context.active_object.mode -> context.workspace.object_mode) - There will be small/medium issues that still need resolving this does work on a basic level though. See D3037
2018-02-06Merge branch 'master' into blender2.8Campbell Barton
2018-02-05Fix bevel profile=1 problems, see T39132, T38458, T40278, T51010,Howard Trickey
T53783. Before, profile=1 ("square outside") only worked well in a few cases (some "pipes", cube corners). This makes it work well pretty much everywhere.
2018-02-01Merge branch 'master' into blender2.8Campbell Barton
2018-02-01Cleanup: rename BLI_*_empty() -> clear()Campbell Barton
Consistent with other BLI API's