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2017-04-05Depsgraph: Remove all layer bit flags related checksSergey Sharybin
These bits became obsolete with the new layer system, so we can simplify some code around them or avoid existing workarounds which were trying to keep things working for them. There are still work needed to be done for on_visible_change to avoid unnecessary updates, but that can also happen later.
2015-10-26Cleanup: warning & whitespaceCampbell Barton
2015-03-30Cleanup: use const for typeinfoCampbell Barton
2015-03-03Cleanup: collada had own defined Global (why?)Campbell Barton
Wasn't needed and made linking fail here
2015-01-26Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).Bastien Montagne
Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)' and 'strcmp(foo, bar) == 0' in several places...
2014-04-27Fix T39919: Collada export crashes blender when using a "Copy Location" ↵Bastien Montagne
constraint
2014-04-11API Cleanup: Use BKE_constraint prefix for constraint apiCampbell Barton
2014-01-31Fix for T32843gaiaclary
Exported angles for spot size animation is in radians , however Collada expects it to be in degrees. This patch is for fixing import and export, and also renaming a variable Reviewers: gaiaclary Reviewed By: gaiaclary Differential Revision: https://developer.blender.org/D273
2014-01-26Fix T38366: export collada crash - if you set a keyframeBastien Montagne
Don't assume all objects have a valid animdata...
2013-12-26Threaded object update and EvaluationContextSergey Sharybin
Summary: Made objects update happening from multiple threads. It is a task-based scheduling system which uses current dependency graph for spawning new tasks. This means threading happens on object level, but the system is flexible enough for higher granularity. Technical details: - Uses task scheduler which was recently committed to trunk (that one which Brecht ported from Cycles). - Added two utility functions to dependency graph: * DAG_threaded_update_begin, which is called to initialize threaded objects update. It will also schedule root DAG node to the queue, hence starting evaluation process. Initialization will calculate how much parents are to be evaluation before current DAG node can be scheduled. This value is used by task threads for faster detecting which nodes might be scheduled. * DAG_threaded_update_handle_node_updated which is called from task thread function when node was fully handled. This function decreases num_pending_parents of node children and schedules children with zero valency. As it might have become clear, task thread receives DAG nodes and decides which callback to call for it. Currently only BKE_object_handle_update is called for object nodes. In the future it'll call node->callback() from Ali's new DAG. - This required adding some workarounds to the render pipeline. Mainly to stop using get_object_dm() from modifiers' apply callback. Such a call was only a workaround for dependency graph glitch when rendering scene with, say, boolean modifiers before displaying this scene. Such change moves workaround from one place to another, so overall hackentropy remains the same. - Added paradigm of EvaluaitonContext. Currently it's more like just a more reliable replacement for G.is_rendering which fails in some circumstances. Future idea of this context is to also store all the local data needed for objects evaluation such as local time, Copy-on-Write data and so. There're two types of EvaluationContext: * Context used for viewport updated and owned by Main. In the future this context might be easily moved to Window or Screen to allo per-window/per-screen local time. * Context used by render engines to evaluate objects for render purposes. Render engine is an owner of this context. This context is passed to all object update routines. Reviewers: brecht, campbellbarton Reviewed By: brecht CC: lukastoenne Differential Revision: https://developer.blender.org/D94
2013-10-03Changed some labels from Second Life to OpenSimGaia Clary
2013-06-26Avoid blender crash during collada export (when armature has animation data)Gaia Clary
2013-05-26BLI_math rename functions:Campbell Barton
- mult_m4_m4m4 -> mul_m4_m4m4 - mult_m3_m3m4 -> mul_m3_m3m4 these temporary names were used to avoid problems when argument order was switched.
2013-05-06Fix #35229: collada crash exporting constraints with no target set.Brecht Van Lommel
2013-03-18style cleanupCampbell Barton
2013-03-08style cleanupCampbell Barton
2013-03-07Collada fixed Collada ID name for exported animation curvesGaia Clary
2013-03-07Collada: Added option for how rot,loc,trans data is exported (improves ↵Gaia Clary
flexibility for support of other 3D tools)
2013-02-10style cleanupCampbell Barton
2013-02-04style cleanup: spaces -> tabsCampbell Barton
2013-02-02code style checker now tests for: 'SomeText{' (no space before {).Campbell Barton
also removed duplicate break;, probably error from merge.
2013-02-01Fix some warnings in the collade code, but did not fix two because they seemBrecht Van Lommel
to indicate bugs, left a comment about those.
2013-01-21Added gsoc-2012 collada improvements from bratwurst branchGaia Clary
2012-10-21style cleanup: bge, switch statements mostly.Campbell Barton
also left bmesh decimator on in previous commit.
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-08-06COLLADA: report #32237 fixed Camera exporter and Importer to use correct ↵Gaia Clary
camera animation data
2012-06-17style cleanup:Campbell Barton
also fix for building ghost test and fix double free in one of the tests
2012-06-13Collada: fixed a few loops to only loop over the list of exported objects, ↵Gaia Clary
instead of the current scene.
2012-06-13style cleanupCampbell Barton
2012-06-13patch #31794 Collada: make exporter more robust, now uses ↵Gaia Clary
BKE_object_relational_superset()
2012-05-09style cleanup: whitespace/operatorsCampbell Barton
2012-05-05code cleanup: naming - pose/armature/image Campbell Barton
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
also stop numpy from being found in /usr/include with cmake.
2012-04-29style cleanup: whitespace / commasCampbell Barton
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-03-28style cleanupCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-02style cleanupCampbell Barton
- spelling - turns out we had tessellation spelt wrong all over. - use \directive for doxy (not @directive) - remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-02-27style cleanup (mostly whitespace)Campbell Barton
2012-02-05Patch #30050 by Juha Mäki-Kanto (kanttori)Domino Marama
Fixes for Collada exporter. Adds Second Life compatibility for armatures Adds objects parentinverse to exported transform if it's non-identity Fix mismatch between add_inv_bind_mats and add_joints_source accessor counts Fix bone exports in world space should be local space
2011-12-16Math lib: matrix multiplication order fix for two functions that wereBrecht Van Lommel
inconsistent with similar functions & math notation: mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B) mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B) For branch maintainers, it should be relatively simple to fix things manually, it's also possible run this script after merging to do automatic replacement: http://www.pasteall.org/27459/python
2011-11-06Second attempt at getting rid of bsystem_time()Joshua Leung
Hopefully this fixes Collada. Can't really compile that to check here...
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-09-17use macros RAD2DEG & DEG2RAD rather then multiplying by 180.0/M_PI or M_PI/180.0Campbell Barton
2011-09-10fix for building with collada and some other warningsCampbell Barton
2011-09-05Code cleanup: warning fixes.Brecht Van Lommel
2011-09-04Some whitespace changesNathan Letwory
2011-08-30Merging pepper to trunk at revision 39791.Joerg Mueller
Important note: I used rsync to do the local merge, as "svn merge --reintegrate ^/branches/soc-2011-pepper" doesn't work with our svn server right now!
2011-08-28armature object animation bug fix.Sukhitha Prabhath Jayathilake