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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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- Class constructors without body (only attribute initialisations)
can safely be kept in the class header files
- Constructor variables should be initialized in the order of their
definition in the header files
This change is also aimed to remove a couple of
build warnings from the linux builds.
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Most important changes are in the Animation exporter and Animation Importer.
There is still some cleaning up to be done. But the Exporter/Importer basically
work within Blender 2.8
Some details:
User Interface:
The interface has been reorganized to look more like the FBX interface.
New options in user interface:
* keep_keyframes:
When sampling the distance between 2 keyframes is defined by
the sampling rate. Furthermore the keyframes defined in the
FCurves are not exported. However when this option is enabled
then also the defined keyframes will be added to the exported fcurves
* keep_smooth_curves:
When sampling we do not use FCurves. So we also have no Curve handles
for smooth exporting. However when this option is enabled, Blender
does its best to recreate the handles for export. This is a very
experimental feature and it is know to break when:
- the exported animated objects have parent inverse matrices
different from the unit matrix
- The exported objects have negative scaling
There may be many other situations when this feature breaks.
This needs to be further tested. It may be removed later or replaced
by something less wonky.
BlenderContext:
is a new class that contains the bridge to Blender. It contains
pointers to the current export/import context plus derived values
of Depsgraph, Scene, Main
Reporting:
I reorganized the output on the Blender Console to become more
informative and more readable
Preservation of Item names:
name attributes are now encoded with XML entities. This makes
sure that i can export/import names exactly defined in the tool.
This affects material names, bone names and object names.
Hierarchy export:
* Object and Bone Hierarchies are now exported correctly
by taking the Blender parent/child hierarchy into account
* Export also not selected intermediate objects
Problem:
When we export an Object Hierarchy, then we must export
all elements of the hierarchy to maintain the transforms. This
is especially important when exporting animated objects, because the
animation curves are exported as relative curves based on the
parent-child hierarchy. If an intermediate animated object is missing
then the exported animation breaks.
Solution:
If the "Selected" Optioon is enabled, then take care
to also export all objects which are not selected and hidden,
but which are parents of selected objects.
Node Based Material Importer (wip):
Added basic support for Materials with diffuse color and
diffuse textures. More properties (opacity, emission) need
changes in the used shader.
Note: Materials are all constructed by using the principled BSDF shader.
Animation Exporter:
* Massive optimization of the Animation Bake tool (Animation Sampler).
Instead of sampling each fcurve separately, i now sample all
exported fcurves simultaneously. So i avoid many (many!)
scene updates during animation export.
* Add support for Continuous Acceleration (Fcurve handles)
This allows us to create smoother FCurves during importing Collada
Animation curves. Possibly this should become an option ionstead of
a fixed import feature.
* Add support for sampling curves (to bake animations)
* The animation sampler now can be used for any animation curve.
Before the sampler only looked at curves which are supported by
Standard Collada 1.4. However the Collada exporter currently
ignores all animation curves which are not covered by the 1.4.1
Collada Standards. There is still some room for improvements
here (work in progres)
Known issues:
* Some exports do currently not work reliably, among those
are the camera animations, material animations and light animations
those animations will be added back next (work in progres)
* Exporting animation curves with keyframes (and tangents)
sometimes results in odd curves (when parent inverse matrix is involved)
This needs to be checked in more depth (probably it can not be solved).
* Export of "all animations in scene" is disabled because the
Collada Importer can not handle this reliably at the
moment (work in progres).
* Support for Animation Clip export
Added one extra level to the exported animations
such that now all scene animations are enclosed:
<Animation name="id_name(ob)_Action">
<Animation>...</Animation>
...
</Animation>
Animation Importer:
* Import of animations for objects with multiple materials
When importing multiple materials for one object,
the imported material animation curves have all been
assigned to the first material in the object.
Error handling (wip):
The Importer was a bit confused as it sometimes ignored fatal
parsing errors and continued to import. I did my best to
unconfuse it, but i believe that this needs to be tested more.
Refactoring:
update : move generation of effect id names into own function
update : adjust importer/exporter for no longer supported HEMI lights
cleanup: Removed no lopnger existing attribute from the exporter presets
cleanup: Removed not needed Context attribute from DocumentExporter
fix : Avoid duplicate deletion of temporary items
cleanup: fixed indentation and white space issues
update : Make BCAnimation class more self contained
cleanup: Renamed classes, updated comments for better reading
cleanup: Moved static class functions to collada_utils
cleanup: Moved typedefs to more intuitive locations
cleanup: indentation and class method declarations
cleanup: Removed no longer needed methods
update : Moved Classes into separate files
cleanup: Added comments
cleanup: take care of name conventions
... : many more small changes, not helpful to list them all
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Also, now use out-of-main temp copy of mesh for export, and fixed a
potential memleak (return without freeing temp copy of mesh, tsst).
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Conflicts:
source/blender/collada/AnimationExporter.cpp
source/blender/collada/AnimationExporter.h
source/blender/collada/ArmatureImporter.cpp
source/blender/collada/ArmatureImporter.h
source/blender/collada/ControllerExporter.cpp
source/blender/collada/ControllerExporter.h
source/blender/collada/DocumentExporter.cpp
source/blender/collada/DocumentImporter.cpp
source/blender/collada/GeometryExporter.cpp
source/blender/collada/GeometryExporter.h
source/blender/collada/MeshImporter.cpp
source/blender/collada/MeshImporter.h
source/blender/collada/SkinInfo.cpp
source/blender/collada/SkinInfo.h
source/blender/collada/collada_utils.cpp
source/blender/collada/collada_utils.h
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Remove from blender/nodes, collada, blenfont & render.
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The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.
This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.
Differential Revision: https://developer.blender.org/D3152
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AnimationExporter and DocumentExporter on creation. Also skipped the const qualifier for now because BKE_scene_graph_update_for_newframe() needs it to be not const
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The exporter does export matrix data (4*4 Transformation matrix) only for Skeletal animation. For object animation only exporting to trans/rot/loc is implemented.
This task implements Matrix export also for simple Object animation.
Differential Revision: https://developer.blender.org/D3082
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This started with a fix for an animated Object Hierarchy. Then i decided to cleanup and optimize a bit. But at the end this has become a more or less full rewrite of the Animation Exporter. All of this happened in a separate local branch and i have retained all my local commits to better see what i have done.
Brief description:
* I fixed a few issues with exporting keyframed animations of object hierarchies where the objects have parent inverse matrices which differ from the Identity matrix.
* I added the option to export sampled animations with a user defined sampling rate (new user interface option)
* I briefly tested Object Animations and Rig Animations.
What is still needed:
* Cleanup the code
* Optimize the user interface
* Do the Documentation
Reviewers: mont29
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D3070
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2.8x branch added bContext arg in many places,
pass eval-context instead since its not simple to reason about what
what nested functions do when they can access and change almost anything.
Also use const to prevent unexpected modifications.
This fixes crash loading files with shadows,
since off-screen buffers use a NULL context for rendering.
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Wasn't needed and made linking fail here
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Exported angles for spot size animation is in radians , however Collada expects it to be in degrees.
This patch is for fixing import and export, and also renaming a variable
Reviewers: gaiaclary
Reviewed By: gaiaclary
Differential Revision: https://developer.blender.org/D273
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- Use commit number since last annotated tag as a
revision number replacement. It'll eb followed
by 'M' symbol if there're local modification in
the source tree.
- Commit short SHA1 is included. Helps getting
information about commit used to build blender
with much faster.
- If build is not done from master branch, this also
will be noticed in the splash screen.
This commit also replaces revision stored in the
files with git-specific fields (change and hash).
This is kind of breaks compatibility, meaning
files which were saved before this change wouldn't
display any information about which revision they
were saved with. When we'll finally switch to git,
we'll see proper hash and change number since
previous release in the files, for until then
svn version will be used as a change number and
hash will be empty.
Not a huge deal, since this field was only used
by developers to help torubleshooting things and
isn't needed for blender itself.
Some additional tweaks are probably needed :)
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also correct odd indentation.
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flexibility for support of other 3D tools)
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camera animation data
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Fixes for Collada exporter.
Adds Second Life compatibility for armatures
Adds objects parentinverse to exported transform if it's non-identity
Fix mismatch between add_inv_bind_mats and add_joints_source accessor counts
Fix bone exports in world space should be local space
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Hopefully this fixes Collada. Can't really compile that to check
here...
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http://markmail.org/message/fp7ozcywxum3ar7n
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Important note: I used rsync to do the local merge, as "svn merge --reintegrate ^/branches/soc-2011-pepper" doesn't work with our svn server right now!
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