Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-21 | Cleanup: remove DM from 'join as shape' operator. | Bastien Montagne | |
Also deduplicated the 'mesh as shapekey' code, we had kind of two funcs doing the same thing here... | |||
2018-06-14 | Merge branch 'master' into blender2.8 | Bastien Montagne | |
Conflicts: source/blender/collada/AnimationExporter.cpp source/blender/collada/AnimationExporter.h source/blender/collada/ArmatureImporter.cpp source/blender/collada/ArmatureImporter.h source/blender/collada/ControllerExporter.cpp source/blender/collada/ControllerExporter.h source/blender/collada/DocumentExporter.cpp source/blender/collada/DocumentImporter.cpp source/blender/collada/GeometryExporter.cpp source/blender/collada/GeometryExporter.h source/blender/collada/MeshImporter.cpp source/blender/collada/MeshImporter.h source/blender/collada/SkinInfo.cpp source/blender/collada/SkinInfo.h source/blender/collada/collada_utils.cpp source/blender/collada/collada_utils.h | |||
2018-06-14 | Cleanup: remove last G.main's from Collada code. | Bastien Montagne | |
2018-06-12 | Merge branch 'master' into blender2.8 | Bastien Montagne | |
Conflicts: source/blender/collada/DocumentImporter.cpp source/blender/editors/include/ED_object.h source/blender/editors/object/object_modifier.c | |||
2018-06-12 | Cleanup: remove moar G.main from BKE area. | Bastien Montagne | |
2018-06-08 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-06-08 | Cleanup: trailing space | Campbell Barton | |
Remove from blender/nodes, collada, blenfont & render. | |||
2018-06-07 | Cleanup: Nuke moar G.main usages... | Bastien Montagne | |
2018-06-06 | Merge branch 'master' into blender2.8 | Bastien Montagne | |
Conflicts: source/blender/collada/ArmatureExporter.cpp source/blender/collada/ArmatureExporter.h source/blender/collada/DocumentExporter.cpp source/blender/collada/DocumentExporter.h source/blender/collada/SceneExporter.cpp source/blender/collada/SceneExporter.h source/blender/collada/collada.cpp source/blender/collada/collada.h source/blender/editors/armature/armature_edit.c source/blender/editors/armature/editarmature_retarget.c source/blender/editors/armature/pose_transform.c source/blender/editors/include/ED_armature.h source/blender/editors/include/ED_object.h source/blender/editors/include/ED_screen.h source/blender/editors/io/io_collada.c source/blender/editors/object/object_transform.c source/blender/editors/screen/screen_edit.c source/blender/editors/screen/screen_ops.c source/blender/windowmanager/intern/wm.c source/blender/windowmanager/intern/wm_files.c source/blender/windowmanager/intern/wm_window.c source/blenderplayer/bad_level_call_stubs/stubs.c | |||
2018-06-06 | Cleanup: Nuke moar G.main usages... | Bastien Montagne | |
2018-04-15 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-04-15 | Cleanup: remove bad casts | Campbell Barton | |
2018-04-15 | Cleanup: ED_armature naming | Campbell Barton | |
- Wasn't clear which functions handle edit-bones. - Mixed both ebone and edit_bone in names. - Didn't use ED_armature_* prefix for public API. See P655 to apply to branches. | |||
2018-03-12 | Merge remote-tracking branch 'origin' into blender2.8 | Gaia Clary | |
2018-03-11 | Cleanup Collada: Avoid unintentional reuse of previous defined variable | Gaia Clary | |
The variable child was redeclared multiple times in the same function. While this has not created any issues i still changed this to avoid confusion and keep the usage of the variables more local. | |||
2018-01-26 | fix:T53271 now using the context scene layer as requested | Gaia Clary | |
2017-04-06 | Depsgraph: Remove old depsgraph header from collada | Sergey Sharybin | |
2017-03-23 | Collada - Import: now add bind_mat and rest_mat as custom properties (when ↵ | Gaia Clary | |
the use_bind_info option is enabled) | |||
2017-03-23 | Added new option for storing bindpose matrix, see T50412 | Gaia Clary | |
2017-03-23 | collada: Simplify reading Node Matrix | Gaia Clary | |
2017-03-23 | collada: Make sure that bone use_conncet is set to false when connect type ↵ | Gaia Clary | |
is not defined in Import | |||
2017-03-23 | collada: add extern 'C' for c header includes | Gaia Clary | |
2017-03-23 | fix: collada - Connected bones get their tails set to wrong location when ↵ | Gaia Clary | |
fix leaf nodes option is enabled | |||
2017-03-23 | collada: use local variable to avoid repeated call of bone ↵ | Gaia Clary | |
chain_length_calculator | |||
2017-03-23 | collada: use vector copy function instead of direct assigning | Gaia Clary | |
2017-03-14 | Collada simplify: avoid duplicate negation in boolean | Gaia Clary | |
2016-11-26 | fix T50118: Added missing assignment of Bone Roll | Gaia Clary | |
2016-09-24 | Collada: Trying to get rid of some warning messages on linux | Gaia Clary | |
2016-09-24 | Collada: Trying to get rif of some warning messages on linux | Gaia Clary | |
2016-09-24 | Fix: Collada Importer did not import the Blender Profile information ↵ | Gaia Clary | |
correctly when multiple objects are bound to same armature. This caused Bone tails to be placed wrong. | |||
2016-09-20 | regression fix for 1346482d23f167fa57049128384246397fda8d27: The length of ↵ | Gaia Clary | |
leaf bones should always be set to the length of the smallest bone. since the mentioned commit the importer did only recalculate the leaf bone length when the 'fix leaf bones' option was also enabled. | |||
2016-06-03 | changed use_connect from bool to a 3 state value (-1,0,1) | Gaia Clary | |
2016-05-29 | Added support for non numeric bone layer labels (could happen when importing ↵ | Gaia Clary | |
from other tools) Differential Revision: https://developer.blender.org/D2037 | |||
2016-05-28 | Collada: Adding support for bone roll and bone layers | Gaia Clary | |
Differential Revision: https://developer.blender.org/D2034 | |||
2016-05-26 | moved is_leaf_bone() to collada utils for reuse in exporter and importer | Gaia Clary | |
2016-05-26 | fix: Import of meshes with holes is now reported as WARNING (unsupported) | Gaia Clary | |
improved: add support for bone tail export/import using Blender Collada profile Differential Revision: https://developer.blender.org/D2031 | |||
2015-10-12 | Fix T46444: Crash importing DAE w/ empty armature | Campbell Barton | |
2015-08-06 | Cleanup: whitespace, unused var | Campbell Barton | |
2015-05-10 | fix T44648: Collada finding bone chains during import crashes when no bones ↵ | Gaia Clary | |
are there | |||
2015-01-26 | Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage). | Bastien Montagne | |
Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)' and 'strcmp(foo, bar) == 0' in several places... | |||
2015-01-11 | Cleanup: quite some harmless but noisy warnings from gcc... | Bastien Montagne | |
2014-12-01 | Collada Importer: Separated finding bone chains and fixing leaf bone ↵ | Gaia Clary | |
orientations into 2 functions and added a separated import option | |||
2014-12-01 | Improved Collada Armature Import | Gaia Clary | |
Collada does not support Bone length. It has only Joints. This patch tries to improve the necessary "guesswork" for importing Rigs. Differential Revision: https://developer.blender.org/D920 | |||
2014-11-17 | Cleanup: rename `BKE_key_convert/update` to `BKE_keyblock_convert/update`. | Bastien Montagne | |
We are handling a keyblock here, not a whole key(set). Names are alreay a bit confusing, let's be consistent at least. | |||
2014-04-01 | Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define | Campbell Barton | |
2014-03-30 | Style cleanup | Campbell Barton | |
2014-02-27 | Fix T38847: Reject reuse of child bones as root bones. That doesn't make ↵ | gaiaclary | |
sense anyways. | |||
2013-12-17 | Fix compile after last commit, casting to (bArmature *), kudos to JesterKing | Jens Verwiebe | |
2013-12-17 | 'Transform' Python Function for armature, curve and lattice. | Campbell Barton | |
patch by Paolo Acampora with some edits. | |||
2013-10-31 | code cleanup: spelling | Campbell Barton | |