Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-04-01 | Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define | Campbell Barton | |
2014-03-30 | Style cleanup | Campbell Barton | |
2014-02-27 | Fix T38847: Reject reuse of child bones as root bones. That doesn't make ↵ | gaiaclary | |
sense anyways. | |||
2013-12-17 | Fix compile after last commit, casting to (bArmature *), kudos to JesterKing | Jens Verwiebe | |
2013-12-17 | 'Transform' Python Function for armature, curve and lattice. | Campbell Barton | |
patch by Paolo Acampora with some edits. | |||
2013-10-31 | code cleanup: spelling | Campbell Barton | |
2013-07-30 | apply world matrix only to armature, Bones and children get it implicit via ↵ | Gaia Clary | |
parenting | |||
2013-07-30 | Collada: unit converter was not initialized for ArmatureImporter | Gaia Clary | |
2013-07-27 | Import of single bones used infinite bone size | Gaia Clary | |
2013-07-18 | Leaf bone length calculation used wrong bone tail | Gaia Clary | |
2013-07-18 | Fix: #36184 Collada import/export... leaf bone size was not set as needed. | Gaia Clary | |
2013-07-14 | fix: #36060 Collada Import: animated armature+mesh problem | Gaia Clary | |
2013-07-14 | Removed unused paramter from ArmatureImporter:add_joint() | Gaia Clary | |
2013-05-26 | BLI_math rename functions: | Campbell Barton | |
- mult_m4_m4m4 -> mul_m4_m4m4 - mult_m3_m3m4 -> mul_m3_m3m4 these temporary names were used to avoid problems when argument order was switched. | |||
2013-03-26 | style cleanup: | Campbell Barton | |
also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function. | |||
2013-03-18 | style cleanup | Campbell Barton | |
2013-03-15 | code cleanup: rename BKE_mesh_to_curve_ex --> BKE_mesh_to_curve_nurblist, | Campbell Barton | |
also correct odd indentation. | |||
2013-02-27 | Fix various warnings with clang build, and adjust cmake clang warnings flags | Brecht Van Lommel | |
to include a few more that gcc is using too. | |||
2013-02-17 | fix #34284 Collada: update problem for vertex weights directly after import. | Gaia Clary | |
2013-02-12 | Fixed importing of shapekey names: name is now taken from geometry name ↵ | Gaia Clary | |
instead of deriving it from the mesh name | |||
2013-02-10 | style cleanup | Campbell Barton | |
2013-02-04 | style cleanup: spaces -> tabs | Campbell Barton | |
2013-02-01 | Fix some warnings in the collade code, but did not fix two because they seem | Brecht Van Lommel | |
to indicate bugs, left a comment about those. | |||
2013-01-21 | Added gsoc-2012 collada improvements from bratwurst branch | Gaia Clary | |
2012-12-11 | define the size of matrix args for both rows/cols. | Campbell Barton | |
2012-06-24 | style cleanyp | Campbell Barton | |
2012-06-14 | fix a nullpointer exception when data missing in dae file | Gaia Clary | |
2012-06-13 | style cleanup | Campbell Barton | |
2012-05-22 | style cleanup: brace placement. | Campbell Barton | |
2012-05-05 | code cleanup: naming - pose/armature/image | Campbell Barton | |
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used. | |||
2012-05-04 | Fix #31258: collada now selects newly added objects after import. | Brecht Van Lommel | |
2012-04-29 | style cleanup: whitespace / commas | Campbell Barton | |
2012-04-28 | style cleanup: changes to brace placement / newlines - for/while/if/switch | Campbell Barton | |
2012-03-28 | style cleanup | Campbell Barton | |
2012-03-24 | style cleanup: follow style guide for/with/if spacing | Campbell Barton | |
2012-03-24 | style cleanup: pep8, indentation | Campbell Barton | |
2012-03-04 | #collada skeleton import, bugfix #29621 | Arystanbek Dyussenov | |
Do not crash when joint SIDs cannot be resolved. OpenCOLLADA cannot resolve joint SIDs connected to skin if the <skeleton> tag is missing. Page 148 of COLLADA spec 1.4.1 states: "<skeleton> elements define where to start the sid lookup". So I think this is a bug in "FBX COLLADA exporter" which did not add the <skeleton> tag. The problem can be fixed by manually adding the <skeleton> tag into <instance_controller>. | |||
2011-12-16 | Math lib: matrix multiplication order fix for two functions that were | Brecht Van Lommel | |
inconsistent with similar functions & math notation: mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B) mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B) For branch maintainers, it should be relatively simple to fix things manually, it's also possible run this script after merging to do automatic replacement: http://www.pasteall.org/27459/python | |||
2011-11-11 | correct indentation and some whitespace edits (no functional changes) | Campbell Barton | |
2011-10-27 | use const for readonly strings and set some functions to static | Campbell Barton | |
2011-10-23 | remove $Id: tags after discussion on the mailign list: ↵ | Campbell Barton | |
http://markmail.org/message/fp7ozcywxum3ar7n | |||
2011-09-10 | fix for building with collada and some other warnings | Campbell Barton | |
2011-09-05 | Code cleanup: warning fixes. | Brecht Van Lommel | |
2011-09-04 | Some whitespace changes | Nathan Letwory | |
2011-08-31 | COLLADA: Take parent bone length and direction instead of using bone ↵ | Nathan Letwory | |
pointing up with length 1. Looks much nicer and less confusing on larger armatures now. | |||
2011-08-21 | Armature object animations export. | Sukhitha Prabhath Jayathilake | |
2011-08-20 | small fixes and refactoring. | Sukhitha Prabhath Jayathilake | |
2011-08-18 | Blender tip profile for bones with 2 or more children. | Sukhitha Prabhath Jayathilake | |
2011-08-18 | Animation export id bone animation + armature importer cleanup. | Sukhitha Prabhath Jayathilake | |
2011-08-16 | Finalizing. | Sukhitha Prabhath Jayathilake | |