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2018-04-15Merge branch 'master' into blender2.8Campbell Barton
2018-04-15Cleanup: remove bad castsCampbell Barton
2018-04-15Cleanup: ED_armature namingCampbell Barton
- Wasn't clear which functions handle edit-bones. - Mixed both ebone and edit_bone in names. - Didn't use ED_armature_* prefix for public API. See P655 to apply to branches.
2018-03-12Merge remote-tracking branch 'origin' into blender2.8Gaia Clary
2018-03-11Cleanup Collada: Avoid unintentional reuse of previous defined variableGaia Clary
The variable child was redeclared multiple times in the same function. While this has not created any issues i still changed this to avoid confusion and keep the usage of the variables more local.
2018-01-26fix:T53271 now using the context scene layer as requestedGaia Clary
2017-04-06Depsgraph: Remove old depsgraph header from colladaSergey Sharybin
2017-03-23Collada - Import: now add bind_mat and rest_mat as custom properties (when ↵Gaia Clary
the use_bind_info option is enabled)
2017-03-23Added new option for storing bindpose matrix, see T50412Gaia Clary
2017-03-23collada: Simplify reading Node MatrixGaia Clary
2017-03-23collada: Make sure that bone use_conncet is set to false when connect type ↵Gaia Clary
is not defined in Import
2017-03-23collada: add extern 'C' for c header includesGaia Clary
2017-03-23fix: collada - Connected bones get their tails set to wrong location when ↵Gaia Clary
fix leaf nodes option is enabled
2017-03-23collada: use local variable to avoid repeated call of bone ↵Gaia Clary
chain_length_calculator
2017-03-23collada: use vector copy function instead of direct assigningGaia Clary
2017-03-14Collada simplify: avoid duplicate negation in booleanGaia Clary
2016-11-26fix T50118: Added missing assignment of Bone RollGaia Clary
2016-09-24Collada: Trying to get rid of some warning messages on linuxGaia Clary
2016-09-24Collada: Trying to get rif of some warning messages on linuxGaia Clary
2016-09-24Fix: Collada Importer did not import the Blender Profile information ↵Gaia Clary
correctly when multiple objects are bound to same armature. This caused Bone tails to be placed wrong.
2016-09-20regression fix for 1346482d23f167fa57049128384246397fda8d27: The length of ↵Gaia Clary
leaf bones should always be set to the length of the smallest bone. since the mentioned commit the importer did only recalculate the leaf bone length when the 'fix leaf bones' option was also enabled.
2016-06-03changed use_connect from bool to a 3 state value (-1,0,1)Gaia Clary
2016-05-29Added support for non numeric bone layer labels (could happen when importing ↵Gaia Clary
from other tools) Differential Revision: https://developer.blender.org/D2037
2016-05-28Collada: Adding support for bone roll and bone layersGaia Clary
Differential Revision: https://developer.blender.org/D2034
2016-05-26moved is_leaf_bone() to collada utils for reuse in exporter and importerGaia Clary
2016-05-26fix: Import of meshes with holes is now reported as WARNING (unsupported)Gaia Clary
improved: add support for bone tail export/import using Blender Collada profile Differential Revision: https://developer.blender.org/D2031
2015-10-12Fix T46444: Crash importing DAE w/ empty armatureCampbell Barton
2015-08-06Cleanup: whitespace, unused varCampbell Barton
2015-05-10fix T44648: Collada finding bone chains during import crashes when no bones ↵Gaia Clary
are there
2015-01-26Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).Bastien Montagne
Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)' and 'strcmp(foo, bar) == 0' in several places...
2015-01-11Cleanup: quite some harmless but noisy warnings from gcc...Bastien Montagne
2014-12-01Collada Importer: Separated finding bone chains and fixing leaf bone ↵Gaia Clary
orientations into 2 functions and added a separated import option
2014-12-01Improved Collada Armature ImportGaia Clary
Collada does not support Bone length. It has only Joints. This patch tries to improve the necessary "guesswork" for importing Rigs. Differential Revision: https://developer.blender.org/D920
2014-11-17Cleanup: rename `BKE_key_convert/update` to `BKE_keyblock_convert/update`.Bastien Montagne
We are handling a keyblock here, not a whole key(set). Names are alreay a bit confusing, let's be consistent at least.
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-03-30Style cleanupCampbell Barton
2014-02-27Fix T38847: Reject reuse of child bones as root bones. That doesn't make ↵gaiaclary
sense anyways.
2013-12-17Fix compile after last commit, casting to (bArmature *), kudos to JesterKingJens Verwiebe
2013-12-17'Transform' Python Function for armature, curve and lattice.Campbell Barton
patch by Paolo Acampora with some edits.
2013-10-31code cleanup: spellingCampbell Barton
2013-07-30apply world matrix only to armature, Bones and children get it implicit via ↵Gaia Clary
parenting
2013-07-30Collada: unit converter was not initialized for ArmatureImporterGaia Clary
2013-07-27Import of single bones used infinite bone sizeGaia Clary
2013-07-18Leaf bone length calculation used wrong bone tailGaia Clary
2013-07-18Fix: #36184 Collada import/export... leaf bone size was not set as needed.Gaia Clary
2013-07-14fix: #36060 Collada Import: animated armature+mesh problemGaia Clary
2013-07-14Removed unused paramter from ArmatureImporter:add_joint()Gaia Clary
2013-05-26BLI_math rename functions:Campbell Barton
- mult_m4_m4m4 -> mul_m4_m4m4 - mult_m3_m3m4 -> mul_m3_m3m4 these temporary names were used to avoid problems when argument order was switched.
2013-03-26style cleanup:Campbell Barton
also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function.
2013-03-18style cleanupCampbell Barton