Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2013-03-02Collada: Added support for ngon export/import and added triangulate option ↵Gaia Clary
to export
2013-02-27Fix various warnings with clang build, and adjust cmake clang warnings flagsBrecht Van Lommel
to include a few more that gcc is using too.
2013-02-21Dependency Graph: some refactoring which should have no user visible impactBrecht Van Lommel
besides performance in some cases. * DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in most cases. This will clear the dependency graph, and only rebuild it right before it's needed again when the scene is re-evaluated. This is done because DAG_scene_sort is slow when called many times from python operators. Further the scene argument is not needed because most operations can potentially affect more than the current scene. * DAG_scene_relations_update will now rebuild the dependency graph if it's not there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare cases that need it. * Remove various places where ob->recalc was set manually. This should go through DAG_id_tag_update() in nearly all cases instead since this is now a fast operation. Also removed DAG_ids_flush_update that goes along with such manual tagging of ob->recalc.
2013-02-20fix #34049: Collada importer doesn't import armature. Added some comments to ↵Gaia Clary
the program code for better understanding.
2013-02-20fix #34049: Collada importer doesn't import armature. Added support for ↵Gaia Clary
'rootless' armature similar to Maya.
2013-02-17fix #34284 Collada: update problem for vertex weights directly after import.Gaia Clary
2013-02-13Collada: Fixed import of textures with path settings relative to main import ↵Gaia Clary
file
2013-02-12Fix: Collada Import of armatures only added the root boneGaia Clary
2013-02-11Fix #33437 Collada: Added scale matching for Scene imports.Gaia Clary
2013-02-10style cleanupCampbell Barton
2013-02-09[#33437](partial fix) Collada: importing a scene changes units. Added an ↵Gaia Clary
option to disable unit settings during import.
2013-02-09fixed: [#34080] import of COLLADA breaks on '#' in filepathGaia Clary
2013-02-08[#33955] Collada Model Import Hangs Blender. Optimized Object import for ↵Gaia Clary
better performance. Added logging messages
2013-02-08fixed collada import for objects which have NO childrenGaia Clary
2013-02-08fix null pointer issue when child nodes reference to unknown/invalid meshGaia Clary
2013-02-05Attempt to fix collada compilation after recent commitSergey Sharybin
I don't have recent collada compiled here atm, so perhaps there're more issues here.
2013-02-04style cleanup: spaces -> tabsCampbell Barton
2013-02-01Fix some warnings in the collade code, but did not fix two because they seemBrecht Van Lommel
to indicate bugs, left a comment about those.
2013-01-21Added gsoc-2012 collada improvements from bratwurst branchGaia Clary
2012-12-31Alpha premul pipeline cleanupSergey Sharybin
This assumptions are now made: - Internally float buffers are always linear alpha-premul colors - Readers should worry about delivering float buffers with that assumptions. - There's an input image setting to say whether it's stored with straight/premul alpha on the disk. - Byte buffers are now assumed have straight alpha, readers should deliver straight alpha. Some implementation details: - Removed scene's color unpremultiply setting, which was very much confusing and was wrong for default settings. Now all renderers assumes to deliver premultiplied alpha. - IMB_buffer_byte_from_float will now linearize alpha when converting from buffer. - Sequencer's effects were changed to assume bytes have got straight alpha. Most of effects will work with bytes still, however for glow it was more tricky to avoid data loss, so there's a commented out glow implementation which converts byte buffer to floats first, operates on floats and returns bytes back. It's slower and not sure if it should actually be used -- who're using glow on alpha anyway? - Sequencer modifiers should also be working nice with straight bytes now. - GLSL preview will predivide float textures to make nice shading, shading with byte textures worked nice (GLSL was assuming straight alpha). - Blender Internal will set alpha=1 to the whole sky. The same happens in Cycles and there's no way to avoid this -- sky is neither straight nor premul and doesn't fit color pipeline well. - Straight alpha mode for render result was also eliminated. - Conversion to correct alpha need to be done before linearizing float buffer. - TIFF will now load and save files with proper alpha mode setting in file meta data header. - Remove Use Alpha from texture mapping and replaced with image datablock setting. Behaves much more predictable and clear from code point of view and solves possible regressions when non-premultiplied images were used as textures with ignoring alpha channel.
2012-11-18style cleanup: comments & spellingCampbell Barton
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-04style cleanup: comment blocksCampbell Barton
2012-09-27incorrect spelling in commentsCampbell Barton
2012-09-04code cleanup: move file string defines into BLI_path_utils.h, ↵Campbell Barton
BKE_utildefines is now unused but keep incase we want to add defines there later.
2012-09-03fix:32348 Collada yfov to xfov conversion fo camera settingsGaia Clary
2012-08-12fixed: [#32240] Collada import when nodes share geometry but not materialGaia Clary
2012-08-05COLLADA: #29058 Fixed crash when illegal reference to non existing camera ↵Gaia Clary
object is found. And report a warning to the console)
2012-08-05COLLADA: fix for #32251. This seems to be compliant to the Collada 1.4.1 ↵Gaia Clary
specification.
2012-06-16code cleanup: colladaCampbell Barton
- when bubble sorting names - dont convert to str::string just to compare strings - use BLI_linklist_index() to check if an item is in the list - quiet some warnings
2012-06-13style cleanupCampbell Barton
2012-06-13patch #31794 Collada: make exporter more robust, now uses ↵Gaia Clary
BKE_object_relational_superset()
2012-05-05code cleanup: naming - pose/armature/image Campbell Barton
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05code cleanup: BKE_ naming, also make bpy.data.images.load() always load a ↵Campbell Barton
new image. (not use existing one)
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
also stop numpy from being found in /usr/include with cmake.
2012-05-05code cleanup: function naming, use BKE_*type* prefix.Campbell Barton
2012-05-05code cleanup: brush/camera namingCampbell Barton
2012-05-04Fix #31258: collada now selects newly added objects after import.Brecht Van Lommel
2012-05-03Fix #31250, #31248: wrong vertex normals after transform apply, collada import,Brecht Van Lommel
sculpt shape key switch. All cases that called this function needed parameter only_face_normals set to false, so changed it now. Also fixed wrong user count for imported mesh from collada and simplified previous fix for tesselated faces to polygons conversion.
2012-05-02Fix #31176: Collada model shows weird textures in editmodeJuha Mäki-Kanto
Issue with multimaterial meshes and mface to mpoly conversion being before assignment of materials (which is done on meshobject instancing?). Added explicit bmesh conversion to MeshImporter which is called from DocumentImporter::import.
2012-05-02style cleanup: whitespace, bracesCampbell Barton
2012-05-01Apply patch [#31179] COLLADA IMPORT instanced geometry improvementNathan Letwory
from Martijn Berger This patch improves importing instanced geometry consisting of multiple nodes.
2012-04-29style cleanup: whitespace / commasCampbell Barton
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-03-31move debug flag into its own global var (G.debug), split up debug options.Campbell Barton
--debug --debug-ffmpeg --debug-python --debug-events --debug-wm This makes debug output easier to read - event debug prints would flood output too much before. For convenience: --debug-all turns all debug flags on (works as --debug did before). also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-28style cleanupCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-22#collada skeleton animation import, fixes #29246Arystanbek Dyussenov
Apply part of the patch #30070 by Juha Mäki-Kanto, that takes into account the transform of non-joint type parent in bone animation computation. Thanks!
2012-03-17#collada instance_node import, partially fixes #27629Arystanbek Dyussenov
Patch applied in r37663 caused loss of <instance_node>s. All parts of the smaller test file attached in the report now import.