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2019-09-07Cleanup: use post increment/decrementCampbell Barton
When the result isn't used, prefer post increment/decrement (already used nearly everywhere in Blender).
2019-07-31Spelling fixes in comments and descriptions, patch by luzpazBrecht Van Lommel
Differential Revision: https://developer.blender.org/D3744
2019-07-16fix T66899: Collada: Shininess/Reflectivity not handled correctGaia Clary
Fixed: The Collada Exporter only supports export of Lambert Shaders. But Shininess is not supported with Lambert Shaders. The exporter must not add Shininess to the Shader data! Fixed: The Collada Importer adds an illegal value of -1 for reflectivity when this parameters is not defined in the imported collada data. Now reflectivity is only set when the import data contains a valid value. Discarded: The Collada Importer handles shininess in a dubious way. I have discarded import for now. This needs to be reworked carefully in 2.81. Differential Revision: https://developer.blender.org/D5262
2019-06-05update Collada Importer: reworked export and import of MaterialsGaia Clary
- added import of transparency and emission into principled BSDF Shader - added support for importing all default collada material parameters * diffuse * emission * index_of_refraction * shininess (mapped to BSDF Roughness) * reflectivity (mapped to BSDF Metallic) * transparency + transparent mapped to BSDF Alpha) * ambient (creates unconnected texture node) * specular (creates unconnected texture node) * reflective(creates unconnected texture node) - added support for exporting collada material parameters: * diffuse * emission * index_of_refraction * shininess (mapped to BSDF Roughness) * reflectivity (mapped to BSDF Metallic) * transparency + transparent mapped to BSDF Alpha) - prepared support for exporting the following parameters but currently commented out: * ambient (creates unconnected texture node) * specular (creates unconnected texture node) * reflective(creates unconnected texture node) Problem: For now we only allow export of principled BSDF based materials. I am not sure from where to get ambient, specular and reflective as those values are not included in the principled BSDF Shader (wip).
2019-05-31Cleanup: style, use braces in source/Campbell Barton
Automated using clang-tidy.
2019-05-23Collada exporter updateGaia Clary
Added new feature: Collada: global axis rotation upon export (UI) The new feature allows to specify the target rest coordinate system upon export. This allows for example to export a character that is in Blender orientation (Y forward) to match the Secondlife orientation where (-X forward) - Refactor:Added new utility methods to collada_utils Made BCMatrix class more powerfull moved Blender related structures into new BlenderContext class added class wrapper to encapsulate ExportSettings structure Added blender context getters to ExportSettings added access methods to BlenderContext into ExportSettings class Moved class BCMatrix into BlenderContext moved utility functions from collada_util into BlenderContext replace own function for parenting by a call to ED_object_parent_set() - Cleanup: removed obsolete parameters from methods renamed parameters for better understanding cleanup whitespace and indentation removed obsolete comments
2019-05-18Fix use of deprecated DoF distance propertyBrecht Van Lommel
2019-04-30Cleanup: comments (long lines) in colladaCampbell Barton
2019-04-18Cleanup: comment blocksCampbell Barton
2019-04-17ClangFormat: format '#if 0' code in source/Campbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-15Cleanup: indentation, wrappingCampbell Barton
Mostly functions wrapping args, not confirming to our style guide.
2019-02-27Cleanup: file rename lamp -> lightCampbell Barton
2019-02-27Cleanup: rename lamp -> lightCampbell Barton
2019-02-27DNA: rename Lamp -> LightCampbell Barton
- BKE_lamp -> BKE_light - Main.lamp -> light
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-16DNA: rename near/far -> clip_start/clip_endCampbell Barton
Rename for Camera, View3D (also CameraParams & Render not DNA)
2019-02-16DNA: rename camera YF_dofdist -> dof_distanceCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-03Cleanup: trailing commasCampbell Barton
Needed for clan-format not to wrap onto one line.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-15Cleanup: rename BKE_libblock_free_us to BKE_id_free_us.Bastien Montagne
2018-12-07Depsgraph: Remove duplicated sets of recalc/update flagsSergey Sharybin
There were at least three copies of those: - OB_RECALC* family of flags, which are rudiment of an old dependency graph system. - PSYS_RECALC* which were used by old dependency graph system as a separate set since the graph itself did not handle particle systems. - DEG_TAG_* which was used to tag IDs. Now there is a single set, which defines what can be tagged and queried for an update. It also has some aggregate flags to make queries simpler. Lets once and for all solve the madness of those flags, stick to a single set, which will not overlap with anything or require any extra conversion. Technically, shouldn't be measurable user difference, but some of the agregate flags for few dependency graph components did change. Fixes T58632: Particle don't update rotation settings
2018-12-06Merge remote-tracking branch 'origin/master' into blender2.8Gaia Clary
2018-12-06Fix (devtalk 4053): Collada build with older cmake versions brokenGaia Clary
2018-12-04Merge remote-tracking branch 'origin/master' into blender2.8Gaia Clary
2018-12-04fix T58568: used wrong case in variable nameGaia Clary
2018-12-04Merge branch 'master' into blender2.8Gaia Clary
2018-12-04fix T58568 build errors when using collada 1.6.68 or newerGaia Clary
2018-11-23fix: collada: must use case sensitive filename in includeGaia Clary
2018-11-23Partial rewrite of the Collada Module for Blender 2.8Gaia Clary
Most important changes are in the Animation exporter and Animation Importer. There is still some cleaning up to be done. But the Exporter/Importer basically work within Blender 2.8 Some details: User Interface: The interface has been reorganized to look more like the FBX interface. New options in user interface: * keep_keyframes: When sampling the distance between 2 keyframes is defined by the sampling rate. Furthermore the keyframes defined in the FCurves are not exported. However when this option is enabled then also the defined keyframes will be added to the exported fcurves * keep_smooth_curves: When sampling we do not use FCurves. So we also have no Curve handles for smooth exporting. However when this option is enabled, Blender does its best to recreate the handles for export. This is a very experimental feature and it is know to break when: - the exported animated objects have parent inverse matrices different from the unit matrix - The exported objects have negative scaling There may be many other situations when this feature breaks. This needs to be further tested. It may be removed later or replaced by something less wonky. BlenderContext: is a new class that contains the bridge to Blender. It contains pointers to the current export/import context plus derived values of Depsgraph, Scene, Main Reporting: I reorganized the output on the Blender Console to become more informative and more readable Preservation of Item names: name attributes are now encoded with XML entities. This makes sure that i can export/import names exactly defined in the tool. This affects material names, bone names and object names. Hierarchy export: * Object and Bone Hierarchies are now exported correctly by taking the Blender parent/child hierarchy into account * Export also not selected intermediate objects Problem: When we export an Object Hierarchy, then we must export all elements of the hierarchy to maintain the transforms. This is especially important when exporting animated objects, because the animation curves are exported as relative curves based on the parent-child hierarchy. If an intermediate animated object is missing then the exported animation breaks. Solution: If the "Selected" Optioon is enabled, then take care to also export all objects which are not selected and hidden, but which are parents of selected objects. Node Based Material Importer (wip): Added basic support for Materials with diffuse color and diffuse textures. More properties (opacity, emission) need changes in the used shader. Note: Materials are all constructed by using the principled BSDF shader. Animation Exporter: * Massive optimization of the Animation Bake tool (Animation Sampler). Instead of sampling each fcurve separately, i now sample all exported fcurves simultaneously. So i avoid many (many!) scene updates during animation export. * Add support for Continuous Acceleration (Fcurve handles) This allows us to create smoother FCurves during importing Collada Animation curves. Possibly this should become an option ionstead of a fixed import feature. * Add support for sampling curves (to bake animations) * The animation sampler now can be used for any animation curve. Before the sampler only looked at curves which are supported by Standard Collada 1.4. However the Collada exporter currently ignores all animation curves which are not covered by the 1.4.1 Collada Standards. There is still some room for improvements here (work in progres) Known issues: * Some exports do currently not work reliably, among those are the camera animations, material animations and light animations those animations will be added back next (work in progres) * Exporting animation curves with keyframes (and tangents) sometimes results in odd curves (when parent inverse matrix is involved) This needs to be checked in more depth (probably it can not be solved). * Export of "all animations in scene" is disabled because the Collada Importer can not handle this reliably at the moment (work in progres). * Support for Animation Clip export Added one extra level to the exported animations such that now all scene animations are enclosed: <Animation name="id_name(ob)_Action"> <Animation>...</Animation> ... </Animation> Animation Importer: * Import of animations for objects with multiple materials When importing multiple materials for one object, the imported material animation curves have all been assigned to the first material in the object. Error handling (wip): The Importer was a bit confused as it sometimes ignored fatal parsing errors and continued to import. I did my best to unconfuse it, but i believe that this needs to be tested more. Refactoring: update : move generation of effect id names into own function update : adjust importer/exporter for no longer supported HEMI lights cleanup: Removed no lopnger existing attribute from the exporter presets cleanup: Removed not needed Context attribute from DocumentExporter fix : Avoid duplicate deletion of temporary items cleanup: fixed indentation and white space issues update : Make BCAnimation class more self contained cleanup: Renamed classes, updated comments for better reading cleanup: Moved static class functions to collada_utils cleanup: Moved typedefs to more intuitive locations cleanup: indentation and class method declarations cleanup: Removed no longer needed methods update : Moved Classes into separate files cleanup: Added comments cleanup: take care of name conventions ... : many more small changes, not helpful to list them all
2018-11-14Lamps: Remove HEMI light typeClément Foucault
This type is not supported by either Eevee or Cycles. If other types of lamps are needed by external engines, we should support adding custom types.
2018-11-07Cleanup: remove some useless BKE_library and BKE_main includes.Bastien Montagne
Makes it simpler to make some changes... Also fix order of some includes (use alphabetical please).
2018-09-02Cleanup: comment blocksCampbell Barton
2018-09-02Cleanup: comment blocksCampbell Barton
2018-07-06UI/Python: rename Lamps to Lights, to follow more standard terminology.Brecht Van Lommel
Internally it's still mostly named lamps, though some modules like Cycles were already calling them lights.
2018-06-20Depsgraph: add some missing depsgraph tags when relations change.Brecht Van Lommel
2018-06-14Cleanup: some remaining G.main's in COllada in 2.8...Bastien Montagne
2018-06-14Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/collada/AnimationExporter.cpp source/blender/collada/AnimationExporter.h source/blender/collada/ArmatureImporter.cpp source/blender/collada/ArmatureImporter.h source/blender/collada/ControllerExporter.cpp source/blender/collada/ControllerExporter.h source/blender/collada/DocumentExporter.cpp source/blender/collada/DocumentImporter.cpp source/blender/collada/GeometryExporter.cpp source/blender/collada/GeometryExporter.h source/blender/collada/MeshImporter.cpp source/blender/collada/MeshImporter.h source/blender/collada/SkinInfo.cpp source/blender/collada/SkinInfo.h source/blender/collada/collada_utils.cpp source/blender/collada/collada_utils.h
2018-06-14Cleanup: remove last G.main's from Collada code.Bastien Montagne
2018-06-12Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/collada/DocumentImporter.cpp source/blender/editors/include/ED_object.h source/blender/editors/object/object_modifier.c
2018-06-12Cleanup: remove moar G.main from BKE area.Bastien Montagne
2018-06-11Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/BKE_mesh.h source/blender/blenkernel/intern/mesh_convert.c source/blender/editors/interface/interface_eyedropper_color.c source/blender/editors/object/object_add.c source/blender/editors/space_image/image_ops.c source/blender/makesrna/intern/rna_image.c source/blender/windowmanager/intern/wm_draw.c
2018-06-11Cleanup: remove moar ugly G.main usages...Bastien Montagne
BKE_image was an ugly nest, could fix all but the ones from compositor, so moved ugly G.main there, at least we know where the Evil is that way ;)
2018-06-08Merge branch 'master' into blender2.8Campbell Barton
2018-06-08Cleanup: trailing spaceCampbell Barton
Remove from blender/nodes, collada, blenfont & render.
2018-06-07Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/editors/animation/anim_deps.c source/blender/editors/animation/keyframing.c source/blender/editors/animation/keyingsets.c source/blender/editors/armature/pose_edit.c source/blender/editors/armature/pose_transform.c source/blender/editors/gpencil/gpencil_convert.c source/blender/editors/include/ED_anim_api.h source/blender/editors/include/ED_keyframing.h source/blender/editors/interface/interface_anim.c source/blender/editors/space_action/action_edit.c source/blender/editors/space_graph/graph_edit.c source/blender/editors/space_outliner/outliner_draw.c source/blender/editors/transform/transform_conversions.c source/blender/makesrna/intern/rna_armature.c source/blender/makesrna/intern/rna_pose.c source/blender/python/intern/bpy_rna_anim.c source/blenderplayer/bad_level_call_stubs/stubs.c source/gameengine/Converter/KX_BlenderSceneConverter.cpp
2018-06-07Cleanup: remove moar G.main usages.Bastien Montagne
Notes: * Really need to address RNA setters case, end up adding way too much G.main here these days... :/ * Added Main pointer into bAnimContext, helps a lot in anim code ;)
2018-06-01Workbench: Material specific settings for the specularJeroen Bakker
- Uses the roughness setting of the basic eevee material - renamed gloss_mir to roughness - set default of roughness to 0.25 - renamed ray_mirror to metallic - cleaned up material rna (BI mirror struct) - use BLINN phong model - normalize incoming/outgoing specular light - when using camera oriented studiolight, the SolidLight will be used for specular highlights - EXPERIMENT: when in world oriented studiolight only the shadow direction will be used. - change the settings of the internal light to make scenes more readable
2018-05-18Collections and groups unificationBrecht Van Lommel
OVERVIEW * In 2.7 terminology, all layers and groups are now collection datablocks. * These collections are nestable, linkable, instanceable, overrideable, .. which opens up new ways to set up scenes and link + override data. * Viewport/render visibility and selectability are now a part of the collection and shared across all view layers and linkable. * View layers define which subset of the scene collection hierarchy is excluded for each. For many workflows one view layer can be used, these are more of an advanced feature now. OUTLINER * The outliner now has a "View Layer" display mode instead of "Collections", which can display the collections and/or objects in the view layer. * In this display mode, collections can be excluded with the right click menu. These will then be greyed out and their objects will be excluded. * To view collections not linked to any scene, the "Blender File" display mode can be used, with the new filtering option to just see Colleciton datablocks. * The outliner right click menus for collections and objects were reorganized. * Drag and drop still needs to be improved. Like before, dragging the icon or text gives different results, we'll unify this later. LINKING AND OVERRIDES * Collections can now be linked into the scene without creating an instance, with the link/append operator or from the collections view in the outliner. * Collections can get static overrides with the right click menu in the outliner, but this is rather unreliable and not clearly communicated at the moment. * We still need to improve the make override operator to turn collection instances into collections with overrides directly in the scene. PERFORMANCE * We tried to make performance not worse than before and improve it in some cases. The main thing that's still a bit slower is multiple scenes, we have to change the layer syncing to only updated affected scenes. * Collections keep a list of their parent collections for faster incremental updates in syncing and caching. * View layer bases are now in a object -> base hash to avoid quadratic time lookups internally and in API functions like visible_get(). VERSIONING * Compatibility with 2.7 files should be improved due to the new visibility controls. Of course users may not want to set up their scenes differently now to avoid having separate layers and groups. * Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero files. There's a few things which are know to be not quite compatible, like nested layer collections inside groups. * The versioning code for 2.8 files is quite complicated, and isolated behind #ifdef so it can be removed at the end of the release cycle. KNOWN ISSUES * The G-key group operators in the 3D viewport were left mostly as is, they need to be modified still to fit better. * Same for the groups panel in the object properties. This needs to be updated still, or perhaps replaced by something better. * Collections must all have a unique name. Less restrictive namespacing is to be done later, we'll have to see how important this is as all objects within the collections must also have a unique name anyway. * Full scene copy and delete scene are exactly doing the right thing yet. Differential Revision: https://developer.blender.org/D3383 https://code.blender.org/2018/05/collections-and-groups/