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2015-05-30fix T44884: corrected a wrong usage of the CustomLayer API (due to a ↵Gaia Clary
misunderstanding)
2015-05-29fix T44884: Index counter for active UV Map used wrong offsetGaia Clary
2015-05-11Collada Exporter: sanitize a bit lnor export.Bastien Montagne
In case `BKE_mesh_calc_normals_split()` would fail, exporter would read uninitialized random mem... Should not happen, but better be safe than sorry.
2015-05-06collada:custom normals generated by normals modifier have not been exported ↵Gaia Clary
correctly. Also triangulating during export did not work.
2015-04-16Added Support for Custom Vertex Normals to Collada exporterGaia Clary
2014-11-17Cleanup: rename `BKE_key_convert/update` to `BKE_keyblock_convert/update`.Bastien Montagne
We are handling a keyblock here, not a whole key(set). Names are alreay a bit confusing, let's be consistent at least.
2014-05-01Cleanup: Remove unused variables.Bastien Montagne
2014-05-01fix T39967: Added support for Import/export of vertex color layersgaiaclary
2014-01-15Fix collada and freestyle module compile errors after recent commit, forgot toBrecht Van Lommel
compile with those enabled.
2013-12-10Fix T37753: encapsulated the creation of the source ID into one function to ↵gaiaclary
ensure the id is always created correctly
2013-06-03fix [#35592] Collada (DAE) exporter messes up vertex colorsCampbell Barton
2013-04-25fix:#35073 face normals calculation used wrong mloop indexGaia Clary
2013-03-18style cleanupCampbell Barton
2013-03-04Collada: Added ngon support to Vertex Color exporterGaia Clary
2013-03-04code cleanup: unused vars in collada, preprocessor formatting & warning in ↵Campbell Barton
mingw. also compiling without bullet needed a stub added.
2013-03-04Collada: Fix export of Normals where shading is set to smoothGaia Clary
2013-03-03Collada: exported normals now based on MPoly instead of MFaceGaia Clary
2013-03-02Collada: Added support for ngon export/import and added triangulate option ↵Gaia Clary
to export
2013-02-27Collada export: Add ngon support (initial)Gaia Clary
2013-02-12Fixed importing of shapekey names: name is now taken from geometry name ↵Gaia Clary
instead of deriving it from the mesh name
2013-02-10style cleanupCampbell Barton
2013-02-04style cleanup: spaces -> tabsCampbell Barton
2013-01-21Added gsoc-2012 collada improvements from bratwurst branchGaia Clary
2012-11-01remove BLI_utildefines from BKE_DerivedMesh.h headerCampbell Barton
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-04style cleanup: comment blocksCampbell Barton
2012-09-12Collada: do not call polylist export for objects with no polygons (avoid a ↵Gaia Clary
missleading warning message)
2012-08-16Collada: fixed export when 'active UV Layer only' was selectedGaia Clary
2012-08-12fixed: [#32240] Collada import when nodes share geometry but not materialGaia Clary
2012-07-22style cleanupCampbell Barton
2012-06-22Collada: (Export) Added export of surface textures, and control over ↵Gaia Clary
exported uv layers
2012-06-17Collada: (Exporter) add 'mesh type selection(view|render)' for Apply ↵Gaia Clary
modifiers option
2012-06-13style cleanupCampbell Barton
2012-06-13patch #31794 Collada: make exporter more robust, now uses ↵Gaia Clary
BKE_object_relational_superset()
2012-06-07[#31739] Collada: New Export selections 'Include Armatures'Gaia Clary
2012-05-27[#31607] Collada: (Exporter) Implementation of 'use Object Instantiation' OptionGaia Clary
2012-05-16fix [#31320] Collada now supports import/export of loose edges (edges not ↵Gaia Clary
attached to faces)
2012-05-09Apply [#31335] COLLADA: fix for odd names for materials in exported dae filesNathan Letwory
Patch by Gaia Clary This patch removes the index numbering from materials, which is not necessary.
2012-05-07Collada: patch #31331: added missing call to BKE_mesh_tessface_ensure() when ↵Gaia Clary
'apply Modifiers' was NOT selected
2012-05-07Collada: patch #31331: Implementation of 'Apply Modifiers'Gaia Clary
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2012-02-25style cleanup, use { on newline after function definition.Campbell Barton
spelling 'impliment' -> 'implement'
2012-02-25Collada export: fix no polylist after bmesh-mergeJuha Mäki-Kanto
Just needed a call to BKE_mesh_tessface_ensure when exporting geometries.
2012-02-03svn merge ^/trunk/blender -r43830:43864Campbell Barton
2012-02-02Patch #29705: Collada export didn't export mesh name.Domino Marama
Added name= parameter to geometry nodes in Collada export
2011-11-30More DM func renames, fixing some build breaks, renaming more stuff, also ↵Andrew Wiggin
seems like it might be fixing the recent CDDM_copy corruption/leak bug
2011-11-23Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,Brecht Van Lommel
by Gaia Clary. Rationale: the name was confusing and not always used consistently, and this map itself is not something that can be layered, rather the map can be used as texture coordinates in some layered setup. The original intent was to indicate this contained more than just UV's, but the game engine settings have already been moved out, and apparently users didn't really get this from the name anyway.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-09-20changes for materials to treat them as shorts not int/chars (since they are ↵Campbell Barton
stored as shorts intermally) - converting nurbs to mesh was casting the material to unsigned char. - subsurf was casting to char, then int -> short in a loop. - have material functions take & return shorts.