Age | Commit message (Collapse) | Author |
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spelling 'impliment' -> 'implement'
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Just needed a call to BKE_mesh_tessface_ensure when exporting geometries.
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Added name= parameter to geometry nodes in Collada export
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seems like it might be fixing the recent CDDM_copy corruption/leak bug
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by Gaia Clary.
Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.
The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
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http://markmail.org/message/fp7ozcywxum3ar7n
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stored as shorts intermally)
- converting nurbs to mesh was casting the material to unsigned char.
- subsurf was casting to char, then int -> short in a loop.
- have material functions take & return shorts.
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it easier to
add new options without having to change function signatures all over the place.
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Original patch by Jan Diederich, adapted by Pelle Johnsen. Review assistance by Daniel Tavares.
This patch adds an option to export only the selection.
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reported by Juan Linietsky
The export was not really wrong, but Maya expects their profile to be present inside <geometry>. Added this for mesh with ME_TWOSIDED flag set.
Ideally this will change in the future to be controllable through options to the exporter (like current Google Earth and 3DS Max extensions for <double_sided>).
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reported by Juan Linietsky
fix by Imran Syed (freakabcd)
Use material index suffixed to material name to create symbolic name.
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r827).
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Submitted by Wenzel Jakob
Patch adds handling of linked meshes: instead of generating separate geometry objects, use instances.
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