Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-06-22 | Collada: (Export) Added export of surface textures, and control over ↵ | Gaia Clary | |
exported uv layers | |||
2012-06-17 | Collada: (Exporter) add 'mesh type selection(view|render)' for Apply ↵ | Gaia Clary | |
modifiers option | |||
2012-06-13 | style cleanup | Campbell Barton | |
2012-06-13 | patch #31794 Collada: make exporter more robust, now uses ↵ | Gaia Clary | |
BKE_object_relational_superset() | |||
2012-06-07 | [#31739] Collada: New Export selections 'Include Armatures' | Gaia Clary | |
2012-05-27 | [#31607] Collada: (Exporter) Implementation of 'use Object Instantiation' Option | Gaia Clary | |
2012-05-16 | fix [#31320] Collada now supports import/export of loose edges (edges not ↵ | Gaia Clary | |
attached to faces) | |||
2012-05-09 | Apply [#31335] COLLADA: fix for odd names for materials in exported dae files | Nathan Letwory | |
Patch by Gaia Clary This patch removes the index numbering from materials, which is not necessary. | |||
2012-05-07 | Collada: patch #31331: added missing call to BKE_mesh_tessface_ensure() when ↵ | Gaia Clary | |
'apply Modifiers' was NOT selected | |||
2012-05-07 | Collada: patch #31331: Implementation of 'Apply Modifiers' | Gaia Clary | |
2012-04-28 | style cleanup: changes to brace placement / newlines - for/while/if/switch | Campbell Barton | |
2012-03-24 | style cleanup: follow style guide for/with/if spacing | Campbell Barton | |
2012-02-25 | style cleanup, use { on newline after function definition. | Campbell Barton | |
spelling 'impliment' -> 'implement' | |||
2012-02-25 | Collada export: fix no polylist after bmesh-merge | Juha Mäki-Kanto | |
Just needed a call to BKE_mesh_tessface_ensure when exporting geometries. | |||
2012-02-03 | svn merge ^/trunk/blender -r43830:43864 | Campbell Barton | |
2012-02-02 | Patch #29705: Collada export didn't export mesh name. | Domino Marama | |
Added name= parameter to geometry nodes in Collada export | |||
2011-11-30 | More DM func renames, fixing some build breaks, renaming more stuff, also ↵ | Andrew Wiggin | |
seems like it might be fixing the recent CDDM_copy corruption/leak bug | |||
2011-11-23 | Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface, | Brecht Van Lommel | |
by Gaia Clary. Rationale: the name was confusing and not always used consistently, and this map itself is not something that can be layered, rather the map can be used as texture coordinates in some layered setup. The original intent was to indicate this contained more than just UV's, but the game engine settings have already been moved out, and apparently users didn't really get this from the name anyway. | |||
2011-10-23 | remove $Id: tags after discussion on the mailign list: ↵ | Campbell Barton | |
http://markmail.org/message/fp7ozcywxum3ar7n | |||
2011-09-20 | changes for materials to treat them as shorts not int/chars (since they are ↵ | Campbell Barton | |
stored as shorts intermally) - converting nurbs to mesh was casting the material to unsigned char. - subsurf was casting to char, then int -> short in a loop. - have material functions take & return shorts. | |||
2011-09-07 | Introduce struct for export settings in COLLADA export code. This will make ↵ | Nathan Letwory | |
it easier to add new options without having to change function signatures all over the place. | |||
2011-07-04 | Apply patch 4636051. COLLADA: Export selection. | Nathan Letwory | |
Original patch by Jan Diederich, adapted by Pelle Johnsen. Review assistance by Daniel Tavares. This patch adds an option to export only the selection. | |||
2011-03-23 | Fix [#26474] double_sided wrong in COLLADA Export | Nathan Letwory | |
reported by Juan Linietsky The export was not really wrong, but Maya expects their profile to be present inside <geometry>. Added this for mesh with ME_TWOSIDED flag set. Ideally this will change in the future to be controllable through options to the exporter (like current Google Earth and 3DS Max extensions for <double_sided>). | |||
2011-03-23 | Fix [#26475] <instance_material> wrong in COLLADA export. | Nathan Letwory | |
reported by Juan Linietsky fix by Imran Syed (freakabcd) Use material index suffixed to material name to create symbolic name. | |||
2011-02-27 | doxygen: blender/collada tagged. | Nathan Letwory | |
2011-02-23 | doxygen: prevent GPL license block from being parsed as doxygen comment. | Nathan Letwory | |
2011-01-27 | Commit to cope with API changes in OpenCOLLADA (latest for Windows right now ↵ | Nathan Letwory | |
r827). | |||
2010-11-17 | Apply patch [#24722] COLLADA exporter: handle instancing | Nathan Letwory | |
Submitted by Wenzel Jakob Patch adds handling of linked meshes: instead of generating separate geometry objects, use instances. | |||
2010-10-07 | SVN maintenance. | Guillermo S. Romero | |
2010-10-06 | COLLADACOLLADA exporter: split geometry export into own files. | Nathan Letwory | |