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2018-06-14Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/collada/AnimationExporter.cpp source/blender/collada/AnimationExporter.h source/blender/collada/ArmatureImporter.cpp source/blender/collada/ArmatureImporter.h source/blender/collada/ControllerExporter.cpp source/blender/collada/ControllerExporter.h source/blender/collada/DocumentExporter.cpp source/blender/collada/DocumentImporter.cpp source/blender/collada/GeometryExporter.cpp source/blender/collada/GeometryExporter.h source/blender/collada/MeshImporter.cpp source/blender/collada/MeshImporter.h source/blender/collada/SkinInfo.cpp source/blender/collada/SkinInfo.h source/blender/collada/collada_utils.cpp source/blender/collada/collada_utils.h
2018-06-14Cleanup: remove last G.main's from Collada code.Bastien Montagne
2018-06-08Merge branch 'master' into blender2.8Campbell Barton
2018-06-08Cleanup: trailing spaceCampbell Barton
Remove from blender/nodes, collada, blenfont & render.
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
2017-08-16Pass EvaluationContext instead of bContextCampbell Barton
2.8x branch added bContext arg in many places, pass eval-context instead since its not simple to reason about what what nested functions do when they can access and change almost anything. Also use const to prevent unexpected modifications. This fixes crash loading files with shadows, since off-screen buffers use a NULL context for rendering.
2017-07-21Fix compilation error with Collada enabledSergey Sharybin
2017-06-25Collada: Fix: Geometry exporter did not create all polylist when meshes are ↵Gaia Clary
only partially textured
2017-06-24Collada: added new functions for improved material exporter (not used yet)Gaia Clary
2015-04-16Added Support for Custom Vertex Normals to Collada exporterGaia Clary
2014-05-01fix T39967: Added support for Import/export of vertex color layersgaiaclary
2013-12-10Fix T37753: encapsulated the creation of the source ID into one function to ↵gaiaclary
ensure the id is always created correctly
2013-03-08style cleanupCampbell Barton
2013-03-03Collada: exported normals now based on MPoly instead of MFaceGaia Clary
2013-03-02Collada: Added support for ngon export/import and added triangulate option ↵Gaia Clary
to export
2013-02-27Collada export: Add ngon support (initial)Gaia Clary
2013-01-21Added gsoc-2012 collada improvements from bratwurst branchGaia Clary
2012-07-05style cleanupCampbell Barton
2012-06-13patch #31794 Collada: make exporter more robust, now uses ↵Gaia Clary
BKE_object_relational_superset()
2012-06-07[#31739] Collada: New Export selections 'Include Armatures'Gaia Clary
2012-05-16fix [#31320] Collada now supports import/export of loose edges (edges not ↵Gaia Clary
attached to faces)
2012-05-07Collada: patch #31331: Implementation of 'Apply Modifiers'Gaia Clary
2012-04-28fix for incorrect selection check in opencollada integration.Campbell Barton
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-09-20changes for materials to treat them as shorts not int/chars (since they are ↵Campbell Barton
stored as shorts intermally) - converting nurbs to mesh was casting the material to unsigned char. - subsurf was casting to char, then int -> short in a loop. - have material functions take & return shorts.
2011-09-07Introduce struct for export settings in COLLADA export code. This will make ↵Nathan Letwory
it easier to add new options without having to change function signatures all over the place.
2011-08-19Export only objects on visible layers. This ensures we can hide for instance ↵Nathan Letwory
bone shapes.
2011-07-04Apply patch 4636051. COLLADA: Export selection.Nathan Letwory
Original patch by Jan Diederich, adapted by Pelle Johnsen. Review assistance by Daniel Tavares. This patch adds an option to export only the selection.
2011-02-21doxygen: COLLADA entryNathan Letwory
2011-01-27Commit to cope with API changes in OpenCOLLADA (latest for Windows right now ↵Nathan Letwory
r827).
2010-11-17Apply patch [#24722] COLLADA exporter: handle instancingNathan Letwory
Submitted by Wenzel Jakob Patch adds handling of linked meshes: instead of generating separate geometry objects, use instances.
2010-10-07SVN maintenance.Guillermo S. Romero
2010-10-06COLLADACOLLADA exporter: split geometry export into own files.Nathan Letwory