Age | Commit message (Collapse) | Author | |
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2019-02-01 | Cleanup: remove redundant, invalid info from headers | Campbell Barton | |
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits. | |||
2018-11-28 | fix:T58093 Collada Exporter does not create bind_vertex_input and texcoord ↵ | Gaia Clary | |
attribute The Collada exporter used MTFACE layers (deprecated) instead of CD_MLOOPUV layers. In 2.8 the exporter could no longer find the UVMaps reliably. | |||
2018-06-08 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-04-16 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-04-16 | Cleanup: indentation | Campbell Barton | |
2017-06-25 | Collada: Exporter now only exports either 'Materials' or 'UV Textures as ↵ | Gaia Clary | |
Materials'. This makes the user interface more streight | |||
2017-06-24 | collada: export UV Textures as materials. Note: the reimport of the exported ↵ | Gaia Clary | |
collada files will have materials assigned instead of UV Face Textures! This is expected behavior | |||
2017-06-24 | collada: change image export: export either UV Textures or Materials. This | Gaia Clary | |
avoids wrong texture data when multiple objects are exported. Note: This commit might possiblyt not work fully. The full feature is added with the next commit) | |||
2012-08-16 | Collada: fixed export when 'active UV Layer only' was selected | Gaia Clary | |
2012-08-12 | fixed: [#32240] Collada import when nodes share geometry but not material | Gaia Clary | |
2012-06-22 | Collada: (Export) Added export of surface textures, and control over ↵ | Gaia Clary | |
exported uv layers | |||
2012-06-13 | style cleanup | Campbell Barton | |
2012-05-09 | Apply [#31335] COLLADA: fix for odd names for materials in exported dae files | Nathan Letwory | |
Patch by Gaia Clary This patch removes the index numbering from materials, which is not necessary. | |||
2012-03-24 | style cleanup: follow style guide for/with/if spacing | Campbell Barton | |
2011-11-23 | Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface, | Brecht Van Lommel | |
by Gaia Clary. Rationale: the name was confusing and not always used consistently, and this map itself is not something that can be layered, rather the map can be used as texture coordinates in some layered setup. The original intent was to indicate this contained more than just UV's, but the game engine settings have already been moved out, and apparently users didn't really get this from the name anyway. | |||
2011-10-23 | remove $Id: tags after discussion on the mailign list: ↵ | Campbell Barton | |
http://markmail.org/message/fp7ozcywxum3ar7n | |||
2011-03-23 | Fix [#26475] <instance_material> wrong in COLLADA export. | Nathan Letwory | |
reported by Juan Linietsky fix by Imran Syed (freakabcd) Use material index suffixed to material name to create symbolic name. | |||
2011-02-28 | Fix [#26213] Collada exporter id's not unique | Nathan Letwory | |
Reported by Kevin Yoon <material> could get same id as <node>, prevent that by suffixing -material. | |||
2011-02-27 | doxygen: blender/collada tagged. | Nathan Letwory | |
2011-02-23 | doxygen: prevent GPL license block from being parsed as doxygen comment. | Nathan Letwory | |
2010-10-07 | SVN maintenance. | Guillermo S. Romero | |
2010-10-06 | COLLADA: Split ArmatureExporter, InstanceWriter and TransformWriter into ↵ | Nathan Letwory | |
separate files. |