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2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2018-11-28fix:T58093 Collada Exporter does not create bind_vertex_input and texcoord ↵Gaia Clary
attribute The Collada exporter used MTFACE layers (deprecated) instead of CD_MLOOPUV layers. In 2.8 the exporter could no longer find the UVMaps reliably.
2018-06-08Merge branch 'master' into blender2.8Campbell Barton
2018-04-16Merge branch 'master' into blender2.8Campbell Barton
2018-04-16Cleanup: indentationCampbell Barton
2017-06-25Collada: Exporter now only exports either 'Materials' or 'UV Textures as ↵Gaia Clary
Materials'. This makes the user interface more streight
2017-06-24collada: export UV Textures as materials. Note: the reimport of the exported ↵Gaia Clary
collada files will have materials assigned instead of UV Face Textures! This is expected behavior
2017-06-24collada: change image export: export either UV Textures or Materials. ThisGaia Clary
avoids wrong texture data when multiple objects are exported. Note: This commit might possiblyt not work fully. The full feature is added with the next commit)
2012-08-16Collada: fixed export when 'active UV Layer only' was selectedGaia Clary
2012-08-12fixed: [#32240] Collada import when nodes share geometry but not materialGaia Clary
2012-06-22Collada: (Export) Added export of surface textures, and control over ↵Gaia Clary
exported uv layers
2012-06-13style cleanupCampbell Barton
2012-05-09Apply [#31335] COLLADA: fix for odd names for materials in exported dae filesNathan Letwory
Patch by Gaia Clary This patch removes the index numbering from materials, which is not necessary.
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2011-11-23Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,Brecht Van Lommel
by Gaia Clary. Rationale: the name was confusing and not always used consistently, and this map itself is not something that can be layered, rather the map can be used as texture coordinates in some layered setup. The original intent was to indicate this contained more than just UV's, but the game engine settings have already been moved out, and apparently users didn't really get this from the name anyway.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-03-23Fix [#26475] <instance_material> wrong in COLLADA export.Nathan Letwory
reported by Juan Linietsky fix by Imran Syed (freakabcd) Use material index suffixed to material name to create symbolic name.
2011-02-28Fix [#26213] Collada exporter id's not uniqueNathan Letwory
Reported by Kevin Yoon <material> could get same id as <node>, prevent that by suffixing -material.
2011-02-27doxygen: blender/collada tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2010-10-07SVN maintenance.Guillermo S. Romero
2010-10-06COLLADA: Split ArmatureExporter, InstanceWriter and TransformWriter into ↵Nathan Letwory
separate files.