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AgeCommit message (Collapse)Author
2012-08-16Collada: fixed export when 'active UV Layer only' was selectedGaia Clary
2012-08-12fixed: [#32240] Collada import when nodes share geometry but not materialGaia Clary
2012-06-22Collada: (Export) Added export of surface textures, and control over ↵Gaia Clary
exported uv layers
2012-06-13style cleanupCampbell Barton
2012-05-09Apply [#31335] COLLADA: fix for odd names for materials in exported dae filesNathan Letwory
Patch by Gaia Clary This patch removes the index numbering from materials, which is not necessary.
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2011-11-23Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,Brecht Van Lommel
by Gaia Clary. Rationale: the name was confusing and not always used consistently, and this map itself is not something that can be layered, rather the map can be used as texture coordinates in some layered setup. The original intent was to indicate this contained more than just UV's, but the game engine settings have already been moved out, and apparently users didn't really get this from the name anyway.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-03-23Fix [#26475] <instance_material> wrong in COLLADA export.Nathan Letwory
reported by Juan Linietsky fix by Imran Syed (freakabcd) Use material index suffixed to material name to create symbolic name.
2011-02-28Fix [#26213] Collada exporter id's not uniqueNathan Letwory
Reported by Kevin Yoon <material> could get same id as <node>, prevent that by suffixing -material.
2011-02-27doxygen: blender/collada tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2010-10-07SVN maintenance.Guillermo S. Romero
2010-10-06COLLADA: Split ArmatureExporter, InstanceWriter and TransformWriter into ↵Nathan Letwory
separate files.