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2013-12-03Cleanup: Internal degrees removal.Bastien Montagne
This patch changes most of the reamining degrees usage in internal code into radians. I let a few which I know off asside, for reasons explained below - and I'm not sure to have found out all of them. WARNING: this introduces forward incompatibility, which means files saved from this version won't open 100% correctly in previous versions (a few angle properties would use radians values as degrees...). Details: - Data: -- Lamp.spotsize: Game engine exposed this setting in degrees, to not break the API here I kept it as such (using getter/setter functions), still using radians internally. -- Mesh.smoothresh: Didn't touch to this one, as we will hopefully replace it completely by loop normals currently in dev. - Modifiers: -- EdgeSplitModifierData.split_angle, BevelModifierData.bevel_angle: Done. - Postprocessing: -- WipeVars.angle (sequencer's effect), NodeBokehImage.angle, NodeBoxMask.rotation, NodeEllipseMask.rotation: Done. - BGE: -- bConstraintActuator: Orientation type done (the minloc[0] & maxloc[0] cases). Did not touch to 'limit location' type, it can also limit rotation, but it exposes through RNA the same limit_min/limit_max, which hence can be either distance or angle values, depending on the mode. Will leave this to BGE team. -- bSoundActuator.cone_outer_angle_3d, bSoundActuator.cone_inner_angle_3d: Done (note I kept degrees in BGE itself, as it seems this is the expected value here...). -- bRadarSensor.angle: Done. Reviewers: brecht, campbellbarton, sergey, gaiaclary, dfelinto, moguri, jbakker, lukastoenne, howardt Reviewed By: brecht, campbellbarton, sergey, gaiaclary, moguri, jbakker, lukastoenne, howardt Thanks to all! Differential Revision: http://developer.blender.org/D59
2013-12-01Cleanup: remove deprecated old Lamp.shadspotsize from code.Bastien Montagne
Was not used anymore, except in Collada import/export, but without any conversion code. Suggested by Brecht in comments of D59.
2012-06-13style cleanupCampbell Barton
2012-06-13patch #31794 Collada: make exporter more robust, now uses ↵Gaia Clary
BKE_object_relational_superset()
2012-04-29style cleanup: whitespace / commasCampbell Barton
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-09-07Introduce struct for export settings in COLLADA export code. This will make ↵Nathan Letwory
it easier to add new options without having to change function signatures all over the place.
2011-08-13Light blender profile param sid addressingSukhitha Prabhath Jayathilake
2011-07-05Merging from trunk up to r38119.Joerg Mueller
2011-07-04light SpotLight blend and size parameters animation export. on going. Sukhitha Prabhath Jayathilake
2011-07-04Apply patch 4636051. COLLADA: Export selection.Nathan Letwory
Original patch by Jan Diederich, adapted by Pelle Johnsen. Review assistance by Daniel Tavares. This patch adds an option to export only the selection.
2011-07-02Light Sid addressing edited.Sukhitha Prabhath Jayathilake
2011-06-28Set Edit bone roll on Armature Import.Sukhitha Prabhath Jayathilake
+ Light->Color Sid for testing.
2011-06-20Remove redundant e usage. Energy is already multiplied into exported light. ↵Nathan Letwory
Fixes potential bug (e used uninitialised, reported by Campbell Barton on IRC).
2011-06-13Fix [#27463] COLLADA light quadratic attenuation exported wrong?Nathan Letwory
Reported by Pelle Johnsen Fix falloff import. Point light and Spot light always were set to inverse quad, instead of choosing the proper one based on imported values. The
2011-03-30COLLADA lights:Nathan Letwory
* simplify export and import, now that we have blender profiles for lights. The vanilla import is now more in line with the specs. If a blender profile is found, skip normal import, use the profile data instead. * multiply energy into color rgb export (common profile). * recalc distance taking metrics in account
2011-03-27COLLADA lamp blender profile: add the remainder of the lamp variables to export.Nathan Letwory
2011-03-27Add blender light profile.Nathan Letwory
2011-02-27doxygen: blender/collada tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2010-10-14Fix [#24201] COLLADA Exporter: Light source energy incorrectNathan Letwory
lamp->energy and lamp->distance are now taken in account by calculating the constant, linear and quadratic attenuations based on this. The import tries to do the reverse. Note: this will work only properly for lamps that have att1 and att2 set to 1.0 or 0.0, other lamptypes won't import correctly again.
2010-10-07SVN maintenance.Guillermo S. Romero
2010-10-06COLLADA exporter: split camera and light export into own files.Nathan Letwory