Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-03-16 | object converting curve/mball to a mesh would give invalid selection state ↵ | Campbell Barton | |
(edges selected but nothing else). add arg to BKE_mesh_calc_edges() so selecting newly created edges is optional. | |||
2013-03-04 | Collada: Added ngon support to Vertex Color exporter | Gaia Clary | |
2013-03-04 | code cleanup: unused vars in collada, preprocessor formatting & warning in ↵ | Campbell Barton | |
mingw. also compiling without bullet needed a stub added. | |||
2013-03-02 | Collada: Added support for ngon export/import and added triangulate option ↵ | Gaia Clary | |
to export | |||
2013-02-12 | Fixed importing of shapekey names: name is now taken from geometry name ↵ | Gaia Clary | |
instead of deriving it from the mesh name | |||
2013-02-08 | fix warning message when imported Collada nodes have < 3 edges. | Gaia Clary | |
2013-02-05 | Attempt to fix collada compilation after recent commit | Sergey Sharybin | |
I don't have recent collada compiled here atm, so perhaps there're more issues here. | |||
2013-01-21 | Added gsoc-2012 collada improvements from bratwurst branch | Gaia Clary | |
2012-12-29 | style cleanup | Campbell Barton | |
2012-12-06 | Fix #33421: collada import of a mesh with loose edges did not draw the edges ↵ | Brecht Van Lommel | |
in the viewport. | |||
2012-10-21 | style cleanup: bge, switch statements mostly. | Campbell Barton | |
also left bmesh decimator on in previous commit. | |||
2012-10-21 | style cleanup: trailing tabs & expand some non prefix tabs into spaces. | Campbell Barton | |
2012-09-27 | incorrect spelling in comments | Campbell Barton | |
2012-09-04 | code cleanup: move file string defines into BLI_path_utils.h, ↵ | Campbell Barton | |
BKE_utildefines is now unused but keep incase we want to add defines there later. | |||
2012-08-12 | fixed: [#32240] Collada import when nodes share geometry but not material | Gaia Clary | |
2012-08-12 | style cleanup | Campbell Barton | |
2012-06-27 | style cleanup | Campbell Barton | |
2012-06-13 | style cleanup | Campbell Barton | |
2012-05-16 | fix [#31320] Collada now supports import/export of loose edges (edges not ↵ | Gaia Clary | |
attached to faces) | |||
2012-05-07 | Style cleanup: displist module | Sergey Sharybin | |
2012-05-06 | code cleanup: naming - BKE_mesh_* | Campbell Barton | |
2012-05-05 | code cleanup: naming - pose/armature/image | Campbell Barton | |
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used. | |||
2012-05-05 | code cleanup: function naming, use BKE_*type* prefix. | Campbell Barton | |
2012-05-04 | Fix #31258: collada now selects newly added objects after import. | Brecht Van Lommel | |
2012-05-03 | Fix #31250, #31248: wrong vertex normals after transform apply, collada import, | Brecht Van Lommel | |
sculpt shape key switch. All cases that called this function needed parameter only_face_normals set to false, so changed it now. Also fixed wrong user count for imported mesh from collada and simplified previous fix for tesselated faces to polygons conversion. | |||
2012-05-02 | Fix #31176: Collada model shows weird textures in editmode | Juha Mäki-Kanto | |
Issue with multimaterial meshes and mface to mpoly conversion being before assignment of materials (which is done on meshobject instancing?). Added explicit bmesh conversion to MeshImporter which is called from DocumentImporter::import. | |||
2012-05-01 | bmesh py api: | Campbell Barton | |
add mtexpoly image access | |||
2012-04-28 | style cleanup: changes to brace placement / newlines - for/while/if/switch | Campbell Barton | |
2012-03-31 | move debug flag into its own global var (G.debug), split up debug options. | Campbell Barton | |
--debug --debug-ffmpeg --debug-python --debug-events --debug-wm This makes debug output easier to read - event debug prints would flood output too much before. For convenience: --debug-all turns all debug flags on (works as --debug did before). also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context. | |||
2012-03-28 | style cleanup | Campbell Barton | |
2012-03-27 | bmesh todo, unlikly but possible - entering editmode with faces and no polys. | Campbell Barton | |
rather then printing a warning and failing - convert them to polys. | |||
2012-03-24 | style cleanup: follow style guide for/with/if spacing | Campbell Barton | |
2012-03-24 | style cleanup: follow style guide for formatting of if/for/while loops, and ↵ | Campbell Barton | |
else if's | |||
2012-03-06 | fix #30440, Collada import: no faces/uv after bmesh merge | Juha Mäki-Kanto | |
Seems too simple, just missing call to convert_mfaces_to_mpolys. | |||
2012-02-19 | misc changes from trunk (avoid confusion since these were not intentional ↵bmesh | Campbell Barton | |
differences) | |||
2012-02-19 | Fix #30230, Crash after importing collada file | Juha Mäki-Kanto | |
On collada import a -1 layer_index from CustomData_get_layer_index (CD_MTFACE) was used. This then managed to overwrite last mface's data with uv-set's name so at least it gave a clue where to look for :] | |||
2012-01-06 | rename normal calc functions. | Campbell Barton | |
comparing bmesh to trunk, mesh_calc_normals() in bmesh is a much more comprehensive function, calculating mpoly,mface normals, where trunk only calculated vertex normals. renamed: * mesh_calc_normals() --> mesh_calc_normals_mapping_ex * mesh_calc_tessface_normals --> mesh_calc_normals_tessface() - only calculates normals from tessface * added mesh_calc_normals() - only calculates normals from poltys this way we can have mesh_calc_normals() remain fast for parts of the code which only need vertex normals to be updated. only refactor, no func changes- didnt replace mesh_calc_normals_mapping_ex() with mesh_calc_normals() anywhere yet. | |||
2011-12-30 | svn merge ^/trunk/blender -r42973:42991 | Campbell Barton | |
2011-12-30 | style edits for function declarations | Campbell Barton | |
2011-11-24 | svn merge ^/trunk/blender -r42095:42116 | Campbell Barton | |
2011-11-23 | Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface, | Brecht Van Lommel | |
by Gaia Clary. Rationale: the name was confusing and not always used consistently, and this map itself is not something that can be layered, rather the map can be used as texture coordinates in some layered setup. The original intent was to indicate this contained more than just UV's, but the game engine settings have already been moved out, and apparently users didn't really get this from the name anyway. | |||
2011-10-28 | fix for compiling collada by nico_ga | Campbell Barton | |
2011-10-23 | remove $Id: tags after discussion on the mailign list: ↵ | Campbell Barton | |
http://markmail.org/message/fp7ozcywxum3ar7n | |||
2011-09-25 | whitespace cleanup | Campbell Barton | |
2011-09-20 | changes for materials to treat them as shorts not int/chars (since they are ↵ | Campbell Barton | |
stored as shorts intermally) - converting nurbs to mesh was casting the material to unsigned char. - subsurf was casting to char, then int -> short in a loop. - have material functions take & return shorts. | |||
2011-09-05 | Left debug print accidently enabled. | Nathan Letwory | |
2011-09-04 | [#27884] Collada import: materials mismatch when 2 instance_geometry ↵ | Nathan Letwory | |
reference the same material Reported by David Roy Multi-materials used on different meshes would get ignored (resulting in white faces in textured view). | |||
2011-09-04 | Fix [#28322] COLLADA imports messed up UVs | Nathan Letwory | |
Reported by Chad Gleason Imported index order could put mface->v4==0. We already know amount of verts, so use that instead. | |||
2011-09-04 | Some whitespace changes | Nathan Letwory | |
2011-07-07 | [#27854] Collada import doesn't handle UVW mapping | Nathan Letwory | |
Reported by David Roy Patch by Brecht van Lommel UV import code wasn't taking possible stride into account (always assuming stride==2), thus reading UV coords totally wrong. |