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2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2018-06-14Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/collada/AnimationExporter.cpp source/blender/collada/AnimationExporter.h source/blender/collada/ArmatureImporter.cpp source/blender/collada/ArmatureImporter.h source/blender/collada/ControllerExporter.cpp source/blender/collada/ControllerExporter.h source/blender/collada/DocumentExporter.cpp source/blender/collada/DocumentImporter.cpp source/blender/collada/GeometryExporter.cpp source/blender/collada/GeometryExporter.h source/blender/collada/MeshImporter.cpp source/blender/collada/MeshImporter.h source/blender/collada/SkinInfo.cpp source/blender/collada/SkinInfo.h source/blender/collada/collada_utils.cpp source/blender/collada/collada_utils.h
2018-06-14Cleanup: remove last G.main's from Collada code.Bastien Montagne
2018-06-08Merge branch 'master' into blender2.8Campbell Barton
2018-06-08Cleanup: trailing spaceCampbell Barton
Remove from blender/nodes, collada, blenfont & render.
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
2018-01-26fix:T53271 now using the context scene layer as requestedGaia Clary
2017-05-24Remove TexFace, per-face imagesCampbell Barton
TexFace complicates the now more popular shading pipeline by having per-face images, see: T51382 for details. To keep the ability to select a per-material edit-image (used with UV-mapping workflow), the material now stores an image which will be set when changing images in edit-mode. This is used as a bake-target when not using Cycles too.
2016-06-03fix T48389 (wip) added warning for loops that define holes (polygons with ↵Gaia Clary
holes not supported)
2015-03-03Cleanup: remove unused collada conversionCampbell Barton
2014-05-01fix T39967: Added support for Import/export of vertex color layersgaiaclary
2013-03-15code cleanup: rename BKE_mesh_to_curve_ex --> BKE_mesh_to_curve_nurblist,Campbell Barton
also correct odd indentation.
2013-03-02Collada: Added support for ngon export/import and added triangulate option ↵Gaia Clary
to export
2013-02-13fix: remove extra qualification in headerGaia Clary
2013-02-12Fixed importing of shapekey names: name is now taken from geometry name ↵Gaia Clary
instead of deriving it from the mesh name
2013-02-10style cleanupCampbell Barton
2013-01-21Added gsoc-2012 collada improvements from bratwurst branchGaia Clary
2012-09-27incorrect spelling in commentsCampbell Barton
2012-08-12fixed: [#32240] Collada import when nodes share geometry but not materialGaia Clary
2012-05-16fix [#31320] Collada now supports import/export of loose edges (edges not ↵Gaia Clary
attached to faces)
2012-05-04Fix #31258: collada now selects newly added objects after import.Brecht Van Lommel
2012-05-03Fix #31250, #31248: wrong vertex normals after transform apply, collada import,Brecht Van Lommel
sculpt shape key switch. All cases that called this function needed parameter only_face_normals set to false, so changed it now. Also fixed wrong user count for imported mesh from collada and simplified previous fix for tesselated faces to polygons conversion.
2012-05-02Fix #31176: Collada model shows weird textures in editmodeJuha Mäki-Kanto
Issue with multimaterial meshes and mface to mpoly conversion being before assignment of materials (which is done on meshobject instancing?). Added explicit bmesh conversion to MeshImporter which is called from DocumentImporter::import.
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-09-20changes for materials to treat them as shorts not int/chars (since they are ↵Campbell Barton
stored as shorts intermally) - converting nurbs to mesh was casting the material to unsigned char. - subsurf was casting to char, then int -> short in a loop. - have material functions take & return shorts.
2011-07-07[#27854] Collada import doesn't handle UVW mappingNathan Letwory
Reported by David Roy Patch by Brecht van Lommel UV import code wasn't taking possible stride into account (always assuming stride==2), thus reading UV coords totally wrong.
2011-03-09Fix [#26037] Import Collada crashes BlenderNathan Letwory
Submitted by David Roy Multiple nodes can reference the same geometry, and specify the same materials. This lead to the import code overwriting material mappings of faces in a destructive way. Instead of just writing the material bindings always we now keep book of what geometry+material mapping we've already handled.
2011-02-21doxygen: COLLADA entryNathan Letwory
2011-01-27Commit to cope with API changes in OpenCOLLADA (latest for Windows right now ↵Nathan Letwory
r827).
2010-11-04bugfix [#24518] Blender wont compile with -Wall -Werror and COLLADA supportCampbell Barton
fix included in report from Martijn Berger (mberger) made some small changes. - use ints rather then unsigned long for printing, values are not likely to be very large. - CMake remove strict flags from collada build dir since I had warnings in the collada headers. - added xml2 to collada libraries else I couldnt get collada building.
2010-10-10COLLADANathan Letwory
Import unit_settings to scene. Note: I use here RNA to do this, and I think I might slowly work on replacing low-level DNA usage with RNA where possible.
2010-10-05SVN maintenance.Guillermo S. Romero
2010-10-05Reorganisation of COLLADA import code. Classes have been split into their ↵Nathan Letwory
own files. No functional changes. Where necessary extern "C" {} blocks have been added.