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2012-05-16fix [#31320] Collada now supports import/export of loose edges (edges not ↵Gaia Clary
attached to faces)
2012-05-04Fix #31258: collada now selects newly added objects after import.Brecht Van Lommel
2012-05-03Fix #31250, #31248: wrong vertex normals after transform apply, collada import,Brecht Van Lommel
sculpt shape key switch. All cases that called this function needed parameter only_face_normals set to false, so changed it now. Also fixed wrong user count for imported mesh from collada and simplified previous fix for tesselated faces to polygons conversion.
2012-05-02Fix #31176: Collada model shows weird textures in editmodeJuha Mäki-Kanto
Issue with multimaterial meshes and mface to mpoly conversion being before assignment of materials (which is done on meshobject instancing?). Added explicit bmesh conversion to MeshImporter which is called from DocumentImporter::import.
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-09-20changes for materials to treat them as shorts not int/chars (since they are ↵Campbell Barton
stored as shorts intermally) - converting nurbs to mesh was casting the material to unsigned char. - subsurf was casting to char, then int -> short in a loop. - have material functions take & return shorts.
2011-07-07[#27854] Collada import doesn't handle UVW mappingNathan Letwory
Reported by David Roy Patch by Brecht van Lommel UV import code wasn't taking possible stride into account (always assuming stride==2), thus reading UV coords totally wrong.
2011-03-09Fix [#26037] Import Collada crashes BlenderNathan Letwory
Submitted by David Roy Multiple nodes can reference the same geometry, and specify the same materials. This lead to the import code overwriting material mappings of faces in a destructive way. Instead of just writing the material bindings always we now keep book of what geometry+material mapping we've already handled.
2011-02-21doxygen: COLLADA entryNathan Letwory
2011-01-27Commit to cope with API changes in OpenCOLLADA (latest for Windows right now ↵Nathan Letwory
r827).
2010-11-04bugfix [#24518] Blender wont compile with -Wall -Werror and COLLADA supportCampbell Barton
fix included in report from Martijn Berger (mberger) made some small changes. - use ints rather then unsigned long for printing, values are not likely to be very large. - CMake remove strict flags from collada build dir since I had warnings in the collada headers. - added xml2 to collada libraries else I couldnt get collada building.
2010-10-10COLLADANathan Letwory
Import unit_settings to scene. Note: I use here RNA to do this, and I think I might slowly work on replacing low-level DNA usage with RNA where possible.
2010-10-05SVN maintenance.Guillermo S. Romero
2010-10-05Reorganisation of COLLADA import code. Classes have been split into their ↵Nathan Letwory
own files. No functional changes. Where necessary extern "C" {} blocks have been added.