Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-06-27 | style cleanup | Campbell Barton | |
2012-06-22 | Collada: (Export) Added export of surface textures, and control over ↵ | Gaia Clary | |
exported uv layers | |||
2012-06-14 | fix for exporting armature, when it is explicitly selected | Gaia Clary | |
2012-06-13 | style cleanup | Campbell Barton | |
2012-06-13 | patch #31794 Collada: make exporter more robust, now uses ↵ | Gaia Clary | |
BKE_object_relational_superset() | |||
2012-06-07 | [#31739] Collada: New Export selections 'Include Armatures' | Gaia Clary | |
2012-05-27 | Collada exporter: Added name attribute to nodes in visual_scene elements ↵ | Gaia Clary | |
(name = id) | |||
2012-05-27 | [#31607] Collada: (Exporter) Implementation of 'use Object Instantiation' Option | Gaia Clary | |
2012-05-24 | Patch #31570: Implementation of 'Include bone children' Option | Gaia Clary | |
2012-04-28 | style cleanup: changes to brace placement / newlines - for/while/if/switch | Campbell Barton | |
2012-03-24 | style cleanup: follow style guide for/with/if spacing | Campbell Barton | |
2012-02-18 | Fix rest of #27022, collada export: add bone parenting of objects | Juha Mäki-Kanto | |
- SceneExporter collects a list of child-objects for armature-object and passes it onto ArmatureExporter - SceneExporter's writeNodes is then called from ArmatureExporter for matching child-objects for bone. - ArmatureExporter removes written child-objects from list, objects not exported as being bone parented are exported as direct children of the armature-node. - Should play nice with current Second Life-compatibility. A nicer implementation would require some design changes, will have to wait. | |||
2011-10-23 | remove $Id: tags after discussion on the mailign list: ↵ | Campbell Barton | |
http://markmail.org/message/fp7ozcywxum3ar7n | |||
2011-09-10 | fix for building with collada and some other warnings | Campbell Barton | |
2011-09-07 | Introduce struct for export settings in COLLADA export code. This will make ↵ | Nathan Letwory | |
it easier to add new options without having to change function signatures all over the place. | |||
2011-09-07 | Split off scene export code. | Nathan Letwory | |