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2016-07-14Cleanup: comment blocksCampbell Barton
2016-07-02Correction for MSVCCampbell Barton
2016-07-02Cleanup: comment blocksCampbell Barton
2016-07-01BMesh: make toolflags optionalCampbell Barton
Saves 8 bytes per vert/edge/face. Gives overall ~20-25% memory saving for dyntopo sculpting and modifiers that use BMesh.
2016-05-29added missing includeGaia Clary
2016-05-29fixed some incompatible definitions (to make this work also on linux)Gaia Clary
2016-05-29Added support for non numeric bone layer labels (could happen when importing ↵Gaia Clary
from other tools) Differential Revision: https://developer.blender.org/D2037
2016-05-28Collada: Adding support for bone roll and bone layersGaia Clary
Differential Revision: https://developer.blender.org/D2034
2016-05-26moved is_leaf_bone() to collada utils for reuse in exporter and importerGaia Clary
2016-04-29Fix broken Collada from rBrB6d0cae56e84306ed.Bastien Montagne
2015-12-27Split id->flag in two, persistent flags and runtime tags.Bastien Montagne
This is purely internal sanitizing/cleanup, no change in behavior is expected at all. This change was also needed because we were getting short on ID flags, and future enhancement of 'user_one' ID behavior requires two new ones. id->flag remains for persistent data (fakeuser only, so far!), this also allows us 100% backward & forward compatibility. New id->tag is used for most flags. Though written in .blend files, its content is cleared at read time. Note that .blend file version was bumped, so that we can clear runtimeflags from old .blends, important in case we add new persistent flags in future. Also, behavior of tags (either status ones, or whether they need to be cleared before/after use) has been added as comments to their declaration. Reviewers: sergey, campbellbarton Differential Revision: https://developer.blender.org/D1683
2015-11-05Correct error in recent commitCampbell Barton
2015-05-27fix:T44856 reverted triangluation back to bmesh ( apparently broken by ↵Gaia Clary
commit rB51f33 )
2015-05-06collada:custom normals generated by normals modifier have not been exported ↵Gaia Clary
correctly. Also triangulating during export did not work.
2015-05-04Add name argument to data creation API callsCampbell Barton
Was adding then renaming, unnecessarily.
2015-03-13Add argument to DM_to_mesh() function to take ownership over the DMSergey Sharybin
The idea is pretty simple: instead of making temporary copy of all the related custom data layers just pass the ownership from the DM to the mesh. This is really handy in cases when you've got DM which you need to convert to Mesh datablock and wouldn't need that DM after conversion anyway. Foe example, render database conversion, exporters and even Modifier Apply will benefit from this option. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D1127
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2013-12-26Code Cleanup: remove object arg to CDDM_from_mesh mesh_create_derivedCampbell Barton
2013-10-29(Due to a change in function call) Added default triangulation method for ↵Gaia Clary
Collada exporter
2013-10-29Fix collada compile, too less argumentsJens Verwiebe
2013-08-23* Compile fix for r59395, 'move bmesh tools into their own include'. Thomas Dinges
2013-07-30Collada: Import now always rotates input to match blender's Z_UP axisGaia Clary
2013-07-19code cleanup: case & brace placementCampbell Barton
2013-06-13code cleanup: also fix crash in GPU_state_print(). and confine to debug mode ↵Campbell Barton
builds.
2013-06-03fix [#35555] Collada: export destroys mesh in some casesCampbell Barton
add arguments to calculate normals when converting to bmesh: BM_mesh_bm_from_me, DM_to_bmesh This gives some speedup to undo (which didnt need to re-calculate vertex normals), and array modifier which doesnt need to calculate face normals at all
2013-05-26BLI_math rename functions:Campbell Barton
- mult_m4_m4m4 -> mul_m4_m4m4 - mult_m3_m3m4 -> mul_m3_m3m4 these temporary names were used to avoid problems when argument order was switched.
2013-05-05Fix #35209: cycles generated texture coordinates did not stick to deforming ↵Brecht Van Lommel
meshes.
2013-04-18Make freestyle use local Main for temporary objectsSergey Sharybin
This means main database is no longer pollutes with temporary scene and objects needed for freestyle render. Actually, there're few of separated temporary mains now. Ideally it's better to use single one, but it's not so much trivial to pass it to all classes. Not so big deal actually. Required some changes to blender kernel, to make it possible to add object to a given main, also to check on mesh materials for objects in given main. This is all straightforward changes. As an additional, solved issue with main database being infinitely polluted with text blocks created by create_lineset_handler function. This fixes: - #35003: Freestyle crashes if user expands objects in FRS1_Scene - #35012: ctrl+f12 rendering crashes when using Freestyle
2013-03-25code cleanup:Campbell Barton
- remove unused defines. - quiet some shadow warnings. - bevel, ifdef out some asserts that are too common. - style
2013-03-18code cleanupCampbell Barton
2013-03-05code cleanup: also change BKE_blender.h BLENDER_VERSION_CHAR to 'a' so as ↵Campbell Barton
not to confuse things.
2013-03-03enable triangulation with collada, disable BLI_STATIC_ASSERT for C++.Campbell Barton
2013-03-03partial revert of collada triangulation code due to problems on linuxGaia Clary
2013-03-02Collada: Added support for ngon export/import and added triangulate option ↵Gaia Clary
to export
2013-02-21Dependency Graph: some refactoring which should have no user visible impactBrecht Van Lommel
besides performance in some cases. * DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in most cases. This will clear the dependency graph, and only rebuild it right before it's needed again when the scene is re-evaluated. This is done because DAG_scene_sort is slow when called many times from python operators. Further the scene argument is not needed because most operations can potentially affect more than the current scene. * DAG_scene_relations_update will now rebuild the dependency graph if it's not there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare cases that need it. * Remove various places where ob->recalc was set manually. This should go through DAG_id_tag_update() in nearly all cases instead since this is now a fast operation. Also removed DAG_ids_flush_update that goes along with such manual tagging of ob->recalc.
2013-02-15Fix: Collada Import files with X_UP and Y_UP axis where imported with wrong ↵Gaia Clary
orientation
2013-02-11Collada Importer: Some code cleanup and optimization of the rescale functionGaia Clary
2013-02-11style cleanup: also some typosCampbell Barton
2013-02-11Fix #33437 Collada: Added scale matching for Scene imports.Gaia Clary
2013-02-10style cleanupCampbell Barton
2013-02-09fixed: [#34080] import of COLLADA breaks on '#' in filepathGaia Clary
2013-02-08[#33955] Collada Model Import Hangs Blender. Optimized Object import for ↵Gaia Clary
better performance. Added logging messages
2013-02-05* One more fix for Collada. Thomas Dinges
2013-02-05Attempt to fix collada compilation after recent commitSergey Sharybin
I don't have recent collada compiled here atm, so perhaps there're more issues here.
2012-12-02Silent a bunch of gcc warnings (usually dummy, but noisy!).Bastien Montagne
2012-11-01remove BLI_utildefines from BKE_DerivedMesh.h headerCampbell Barton
2012-08-12fixed: [#32240] Collada import when nodes share geometry but not materialGaia Clary
2012-06-27style cleanupCampbell Barton
2012-06-22Collada: (Export) Added export of surface textures, and control over ↵Gaia Clary
exported uv layers
2012-06-20style cleanupCampbell Barton