Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-28 | move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading) | Campbell Barton | |
remove MEM_sys_types.h which was a duplicate. | |||
2013-05-28 | code cleanup: lots of calls to BKE_mesh_calc_normals_mapping were not using ↵ | Campbell Barton | |
the mapping functionality. replace ED_mesh_calc_normals with BKE_mesh_calc_normals(). | |||
2013-05-28 | Added missing recalculate of normals after mesh import | Gaia Clary | |
2013-05-26 | BLI_math rename functions: | Campbell Barton | |
- mult_m4_m4m4 -> mul_m4_m4m4 - mult_m3_m3m4 -> mul_m3_m3m4 these temporary names were used to avoid problems when argument order was switched. | |||
2013-05-08 | Fix #35255: build for older OpenCollada versions failed, but don't see a good | Brecht Van Lommel | |
reason to not keep it working. | |||
2013-05-06 | Fix #35229: collada crash exporting constraints with no target set. | Brecht Van Lommel | |
2013-05-05 | Fix #35209: cycles generated texture coordinates did not stick to deforming ↵ | Brecht Van Lommel | |
meshes. | |||
2013-04-29 | Fix collada module build for visual studio 2012. | Brecht Van Lommel | |
Patch #35153 by Jurgen Herrmann. | |||
2013-04-25 | fix:#35073 face normals calculation used wrong mloop index | Gaia Clary | |
2013-04-22 | Fix part of #34746: crash importing certain collada files with armatures. It ↵ | Brecht Van Lommel | |
still imports the armature wrong though. | |||
2013-04-19 | Fix #35014: collada import crash with UV coordinates. | Brecht Van Lommel | |
2013-04-18 | Make freestyle use local Main for temporary objects | Sergey Sharybin | |
This means main database is no longer pollutes with temporary scene and objects needed for freestyle render. Actually, there're few of separated temporary mains now. Ideally it's better to use single one, but it's not so much trivial to pass it to all classes. Not so big deal actually. Required some changes to blender kernel, to make it possible to add object to a given main, also to check on mesh materials for objects in given main. This is all straightforward changes. As an additional, solved issue with main database being infinitely polluted with text blocks created by create_lineset_handler function. This fixes: - #35003: Freestyle crashes if user expands objects in FRS1_Scene - #35012: ctrl+f12 rendering crashes when using Freestyle | |||
2013-03-29 | misc minor edits. | Campbell Barton | |
- pass string size to BLI_timestr() to avoid possible buffer overrun. - quiet warning for mingw. - include guards for windows utf conversion funcs. - fix for mistage in edge-angle-selection check. - some style cleanup. | |||
2013-03-28 | scon update for new collada libraries | Gaia Clary | |
2013-03-28 | Updated Blender Collada module to newest opencollada API | Gaia Clary | |
2013-03-26 | style cleanup: | Campbell Barton | |
also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function. | |||
2013-03-25 | More new data names translation (most cases should be covered now). | Bastien Montagne | |
Also done a few cleanup here and there... | |||
2013-03-25 | code cleanup: | Campbell Barton | |
- remove unused defines. - quiet some shadow warnings. - bevel, ifdef out some asserts that are too common. - style | |||
2013-03-24 | fix for struct definition building with msvc2008 and some style cleanup. | Campbell Barton | |
2013-03-18 | code cleanup | Campbell Barton | |
2013-03-18 | style cleanup | Campbell Barton | |
2013-03-17 | code cleanup: name mesh functions more consistently, also use bools for mesh ↵ | Campbell Barton | |
args. | |||
2013-03-16 | object converting curve/mball to a mesh would give invalid selection state ↵ | Campbell Barton | |
(edges selected but nothing else). add arg to BKE_mesh_calc_edges() so selecting newly created edges is optional. | |||
2013-03-15 | code cleanup: rename BKE_mesh_to_curve_ex --> BKE_mesh_to_curve_nurblist, | Campbell Barton | |
also correct odd indentation. | |||
2013-03-14 | use BLI_strncpy_rlen() rather then BLI_snprintf() when no formatting is needed. | Campbell Barton | |
also replace sprintf with strcpy when no formatting is done. | |||
2013-03-08 | style cleanup | Campbell Barton | |
2013-03-07 | Collada fixed Collada ID name for exported animation curves | Gaia Clary | |
2013-03-07 | Collada: Added option for how rot,loc,trans data is exported (improves ↵ | Gaia Clary | |
flexibility for support of other 3D tools) | |||
2013-03-05 | code cleanup: also change BKE_blender.h BLENDER_VERSION_CHAR to 'a' so as ↵ | Campbell Barton | |
not to confuse things. | |||
2013-03-05 | patch [#34103] fileops_1.patch | Campbell Barton | |
from Lawrence D'Oliveiro (ldo) Add comments and use of bool type in fileops.c | |||
2013-03-04 | Collada: Added ngon support to Vertex Color exporter | Gaia Clary | |
2013-03-04 | code cleanup: unused vars in collada, preprocessor formatting & warning in ↵ | Campbell Barton | |
mingw. also compiling without bullet needed a stub added. | |||
2013-03-04 | Collada: Fix: do not export controllers when shape_key exporting is disabled | Gaia Clary | |
2013-03-04 | Collada: Fix export of Normals where shading is set to smooth | Gaia Clary | |
2013-03-03 | Collada: exported normals now based on MPoly instead of MFace | Gaia Clary | |
2013-03-03 | enable triangulation with collada, disable BLI_STATIC_ASSERT for C++. | Campbell Barton | |
2013-03-03 | partial revert of collada triangulation code due to problems on linux | Gaia Clary | |
2013-03-03 | Fix Collada build error in scons | Gaia Clary | |
2013-03-02 | Collada: Added support for ngon export/import and added triangulate option ↵ | Gaia Clary | |
to export | |||
2013-02-27 | Collada export: Add ngon support (initial) | Gaia Clary | |
2013-02-27 | Fix various warnings with clang build, and adjust cmake clang warnings flags | Brecht Van Lommel | |
to include a few more that gcc is using too. | |||
2013-02-25 | fix: #34427: Collada export crash with armature | Gaia Clary | |
2013-02-21 | Dependency Graph: some refactoring which should have no user visible impact | Brecht Van Lommel | |
besides performance in some cases. * DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in most cases. This will clear the dependency graph, and only rebuild it right before it's needed again when the scene is re-evaluated. This is done because DAG_scene_sort is slow when called many times from python operators. Further the scene argument is not needed because most operations can potentially affect more than the current scene. * DAG_scene_relations_update will now rebuild the dependency graph if it's not there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare cases that need it. * Remove various places where ob->recalc was set manually. This should go through DAG_id_tag_update() in nearly all cases instead since this is now a fast operation. Also removed DAG_ids_flush_update that goes along with such manual tagging of ob->recalc. | |||
2013-02-20 | fix #34049: Collada importer doesn't import armature. Added some comments to ↵ | Gaia Clary | |
the program code for better understanding. | |||
2013-02-20 | fix #34049: Collada importer doesn't import armature. Added support for ↵ | Gaia Clary | |
'rootless' armature similar to Maya. | |||
2013-02-17 | fix #34284 Collada: update problem for vertex weights directly after import. | Gaia Clary | |
2013-02-15 | Fix: Collada Import files with X_UP and Y_UP axis where imported with wrong ↵ | Gaia Clary | |
orientation | |||
2013-02-13 | Collada: Fixed import of textures with path settings relative to main import ↵ | Gaia Clary | |
file | |||
2013-02-13 | fix: remove extra qualification in header | Gaia Clary | |
2013-02-12 | Fixed importing of shapekey names: name is now taken from geometry name ↵ | Gaia Clary | |
instead of deriving it from the mesh name |