Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2013-02-15Fix: Collada Import files with X_UP and Y_UP axis where imported with wrong ↵Gaia Clary
orientation
2013-02-13Collada: Fixed import of textures with path settings relative to main import ↵Gaia Clary
file
2013-02-13fix: remove extra qualification in headerGaia Clary
2013-02-12Fixed importing of shapekey names: name is now taken from geometry name ↵Gaia Clary
instead of deriving it from the mesh name
2013-02-12[#34062] Collada: fixed redundant transform information and order of ↵Gaia Clary
creation for the loc/rot/trans
2013-02-12Fix: Collada Import of armatures only added the root boneGaia Clary
2013-02-11Collada Importer: Some code cleanup and optimization of the rescale functionGaia Clary
2013-02-11style cleanup: also some typosCampbell Barton
2013-02-11Fix #33437 Collada: Added scale matching for Scene imports.Gaia Clary
2013-02-10style cleanupCampbell Barton
2013-02-09[#33437](partial fix) Collada: importing a scene changes units. Added an ↵Gaia Clary
option to disable unit settings during import.
2013-02-09fixed: [#34080] import of COLLADA breaks on '#' in filepathGaia Clary
2013-02-08[#33955] Collada Model Import Hangs Blender. Optimized Object import for ↵Gaia Clary
better performance. Added logging messages
2013-02-08fix: #34051 Collada export crashesGaia Clary
2013-02-08fixed collada import for objects which have NO childrenGaia Clary
2013-02-08fix null pointer issue when child nodes reference to unknown/invalid meshGaia Clary
2013-02-08fix warning message when imported Collada nodes have < 3 edges.Gaia Clary
2013-02-05* One more fix for Collada. Thomas Dinges
2013-02-05Attempt to fix collada compilation after recent commitSergey Sharybin
I don't have recent collada compiled here atm, so perhaps there're more issues here.
2013-02-04style cleanup: spaces -> tabsCampbell Barton
2013-02-02code style checker now tests for: 'SomeText{' (no space before {).Campbell Barton
also removed duplicate break;, probably error from merge.
2013-02-02style cleanupCampbell Barton
2013-02-01Fix some warnings in the collade code, but did not fix two because they seemBrecht Van Lommel
to indicate bugs, left a comment about those.
2013-01-21Fix compile with collada enabledJens Verwiebe
2013-01-21Fix building for new collada...Bastien Montagne
2013-01-21Added gsoc-2012 collada improvements from bratwurst branchGaia Clary
2013-01-16style cleanupCampbell Barton
2012-12-31Alpha premul pipeline cleanupSergey Sharybin
This assumptions are now made: - Internally float buffers are always linear alpha-premul colors - Readers should worry about delivering float buffers with that assumptions. - There's an input image setting to say whether it's stored with straight/premul alpha on the disk. - Byte buffers are now assumed have straight alpha, readers should deliver straight alpha. Some implementation details: - Removed scene's color unpremultiply setting, which was very much confusing and was wrong for default settings. Now all renderers assumes to deliver premultiplied alpha. - IMB_buffer_byte_from_float will now linearize alpha when converting from buffer. - Sequencer's effects were changed to assume bytes have got straight alpha. Most of effects will work with bytes still, however for glow it was more tricky to avoid data loss, so there's a commented out glow implementation which converts byte buffer to floats first, operates on floats and returns bytes back. It's slower and not sure if it should actually be used -- who're using glow on alpha anyway? - Sequencer modifiers should also be working nice with straight bytes now. - GLSL preview will predivide float textures to make nice shading, shading with byte textures worked nice (GLSL was assuming straight alpha). - Blender Internal will set alpha=1 to the whole sky. The same happens in Cycles and there's no way to avoid this -- sky is neither straight nor premul and doesn't fit color pipeline well. - Straight alpha mode for render result was also eliminated. - Conversion to correct alpha need to be done before linearizing float buffer. - TIFF will now load and save files with proper alpha mode setting in file meta data header. - Remove Use Alpha from texture mapping and replaced with image datablock setting. Behaves much more predictable and clear from code point of view and solves possible regressions when non-premultiplied images were used as textures with ignoring alpha channel.
2012-12-29style cleanupCampbell Barton
2012-12-23Compilation fix for colladaSergey Sharybin
2012-12-17Added GPL header to sconscripts!Bastien Montagne
Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
2012-12-12revert recent code cleanup which introduced const parametersGaia Clary
2012-12-11fix for warnings/errors in recent commitsCampbell Barton
2012-12-11define the size of matrix args for both rows/cols.Campbell Barton
2012-12-06Fix #33421: collada import of a mesh with loose edges did not draw the edges ↵Brecht Van Lommel
in the viewport.
2012-12-02Silent a bunch of gcc warnings (usually dummy, but noisy!).Bastien Montagne
2012-12-02Silent some warnings (the one in bmesh_operator.c was even preventing build ↵Bastien Montagne
in -Werror mode).
2012-11-28Fix #33168: collada export added incorrect -material postfix to material names.Brecht Van Lommel
In the bug report it was also mentioned that special characters should be preserved for names, however the collada 1.4 specification does not allow this. Version 1.5 does, but we are still writing 1.4 files and files with such special characters will then fail to open in some applications.
2012-11-18style cleanup: comments & spellingCampbell Barton
2012-11-15Image thread safe improvementsSergey Sharybin
This commit makes BKE_image_acquire_ibuf referencing result, which means once some area requested for image buffer, it'll be guaranteed this buffer wouldn't be freed by image signal. To de-reference buffer BKE_image_release_ibuf should now always be used. To make referencing working correct we can not rely on result of image_get_ibuf_threadsafe called outside from thread lock. This is so because we need to guarantee getting image buffer from list of loaded buffers and it's referencing happens atomic. Without lock here it is possible that between call of image_get_ibuf_threadsafe and referencing the buffer IMA_SIGNAL_FREE would be called. Image signal handling too is blocking now to prevent such a situation. Threads are locking by spinlock, which are faster than mutexes. There were some slowdown reports in the past about render slowdown when using OSX on Xeon CPU. It shouldn't happen with spin locks, but more tests on different hardware would be really welcome. So far can not see speed regressions on own computers. This commit also removes BKE_image_get_ibuf, because it was not so intuitive when get_ibuf and acquire_ibuf should be used. Thanks to Ton and Brecht for discussion/review :)
2012-11-12code cleanup: spelling,Campbell Barton
also initialize bmesh-bevel settings struct to zero to avoid possible uninitialized memory later.
2012-11-02all remove functions now invalidate the RNA objects passed, to help script ↵Campbell Barton
authors to avoid bugs with accessing removed data.
2012-11-01remove BLI_utildefines from BKE_DerivedMesh.h headerCampbell Barton
2012-10-29style cleanupCampbell Barton
2012-10-21style cleanup: bge, switch statements mostly.Campbell Barton
also left bmesh decimator on in previous commit.
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-20style cleanupCampbell Barton
2012-10-08fix:[#32784] Crash when Exporting to Collada file (.dae) (was a ↵Gaia Clary
utf8-character conversion problem)
2012-10-04style cleanup: comment blocksCampbell Barton
2012-09-27incorrect spelling in commentsCampbell Barton