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2012-10-04style cleanup: comment blocksCampbell Barton
2012-09-27incorrect spelling in commentsCampbell Barton
2012-09-19Collada(exporter): Added error message when export file can not be created ↵Gaia Clary
for whichever reason
2012-09-15Fix for collada -- some intermediate patch remained untweaked thereSergey Sharybin
2012-09-15Color Management, Stage 2: Switch color pipeline to use OpenColorIOSergey Sharybin
Replace old color pipeline which was supporting linear/sRGB color spaces only with OpenColorIO-based pipeline. This introduces two configurable color spaces: - Input color space for images and movie clips. This space is used to convert images/movies from color space in which file is saved to Blender's linear space (for float images, byte images are not internally converted, only input space is stored for such images and used later). This setting could be found in image/clip data block settings. - Display color space which defines space in which particular display is working. This settings could be found in scene's Color Management panel. When render result is being displayed on the screen, apart from converting image to display space, some additional conversions could happen. This conversions are: - View, which defines tone curve applying before display transformation. These are different ways to view the image on the same display device. For example it could be used to emulate film view on sRGB display. - Exposure affects on image exposure before tone map is applied. - Gamma is post-display gamma correction, could be used to match particular display gamma. - RGB curves are user-defined curves which are applying before display transformation, could be used for different purposes. All this settings by default are only applying on render result and does not affect on other images. If some particular image needs to be affected by this transformation, "View as Render" setting of image data block should be set to truth. Movie clips are always affected by all display transformations. This commit also introduces configurable color space in which sequencer is working. This setting could be found in scene's Color Management panel and it should be used if such stuff as grading needs to be done in color space different from sRGB (i.e. when Film view on sRGB display is use, using VD16 space as sequencer's internal space would make grading working in space which is close to the space using for display). Some technical notes: - Image buffer's float buffer is now always in linear space, even if it was created from 16bit byte images. - Space of byte buffer is stored in image buffer's rect_colorspace property. - Profile of image buffer was removed since it's not longer meaningful. - OpenGL and GLSL is supposed to always work in sRGB space. It is possible to support other spaces, but it's quite large project which isn't so much important. - Legacy Color Management option disabled is emulated by using None display. It could have some regressions, but there's no clear way to avoid them. - If OpenColorIO is disabled on build time, it should make blender behaving in the same way as previous release with color management enabled. More details could be found at this page (more details would be added soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management -- Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO integration and to Brecht van Lommel for some further development and code/ usecase review!
2012-09-15Collada: #32549 partial fix: packed images now export correctlyGaia Clary
2012-09-12Collada: do not call polylist export for objects with no polygons (avoid a ↵Gaia Clary
missleading warning message)
2012-09-12#31682: corrected some minor typos in the commentGaia Clary
2012-09-12#31682: partial fix (the export): Avoid to copy exported image into itselfGaia Clary
2012-09-04code cleanup: move file string defines into BLI_path_utils.h, ↵Campbell Barton
BKE_utildefines is now unused but keep incase we want to add defines there later.
2012-09-03fix:32348 Collada yfov to xfov conversion fo camera settingsGaia Clary
2012-08-26style cleanup: whitespaceCampbell Barton
2012-08-16Collada: fixed export when 'active UV Layer only' was selectedGaia Clary
2012-08-12fixed: [#32240] Collada import when nodes share geometry but not materialGaia Clary
2012-08-12style cleanupCampbell Barton
2012-08-06COLLADA: report #32237 fixed Camera exporter and Importer to use correct ↵Gaia Clary
camera animation data
2012-08-05COLLADA: #29058 Fixed crash when illegal reference to non existing camera ↵Gaia Clary
object is found. And report a warning to the console)
2012-08-05COLLADA: fix for #32251. This seems to be compliant to the Collada 1.4.1 ↵Gaia Clary
specification.
2012-08-05COLLADA: added initial support for ymag and yfov in importer. fixes issue #32237Gaia Clary
2012-07-22style cleanupCampbell Barton
2012-07-10Fixed an exception during image export when a source image does not exist in ↵Gaia Clary
the file system
2012-07-10Removed unneeded variable from Image ExporterGaia Clary
2012-07-09code cleanupCampbell Barton
2012-07-05style cleanupCampbell Barton
2012-06-27style cleanupCampbell Barton
2012-06-24style cleanypCampbell Barton
2012-06-24Added option for exporting material based textures. Cleaned up header files ↵Gaia Clary
due to a bug in osx
2012-06-22Collada: (Export) Added export of surface textures, and control over ↵Gaia Clary
exported uv layers
2012-06-20style cleanupCampbell Barton
2012-06-17style cleanup: also quiet a warning.Campbell Barton
2012-06-17style cleanup:Campbell Barton
also fix for building ghost test and fix double free in one of the tests
2012-06-17Collada: (Exporter) add 'mesh type selection(view|render)' for Apply ↵Gaia Clary
modifiers option
2012-06-16code cleanup: colladaCampbell Barton
- when bubble sorting names - dont convert to str::string just to compare strings - use BLI_linklist_index() to check if an item is in the list - quiet some warnings
2012-06-16Collada: (Exporter) Add new option 'deform bones only'Gaia Clary
2012-06-15SVN maintenance.Guillermo S. Romero
2012-06-14fix for exporting armature, when it is explicitly selectedGaia Clary
2012-06-14Collada: cleanup sort function forGaia Clary
2012-06-14fix a nullpointer exception when data missing in dae fileGaia Clary
2012-06-14Collada: Added export Option 'sort by object name' to fix an issue with ↵Gaia Clary
Second Life import
2012-06-13Collada: fixed a few loops to only loop over the list of exported objects, ↵Gaia Clary
instead of the current scene.
2012-06-13style cleanupCampbell Barton
2012-06-13patch #31794 Collada: make exporter more robust, now uses ↵Gaia Clary
BKE_object_relational_superset()
2012-06-12fix: Collada build warning about inconsistent usage of Camera structure/classGaia Clary
2012-06-07[#31739] Collada: New Export selections 'Include Armatures'Gaia Clary
2012-06-05style cleanupCampbell Barton
2012-05-27Collada exporter: Added name attribute to nodes in visual_scene elements ↵Gaia Clary
(name = id)
2012-05-27[#31607] Collada: (Exporter) Implementation of 'use Object Instantiation' OptionGaia Clary
2012-05-24Patch #31570: Implementation of 'Include bone children' OptionGaia Clary
2012-05-22style cleanup: brace placement.Campbell Barton
2012-05-16fix [#31320] Collada now supports import/export of loose edges (edges not ↵Gaia Clary
attached to faces)