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2013-09-05code cleanup:Campbell Barton
- add missing headers from cmake (own omission) - quiet rna_test.c unused define warnings. - minor style edits - spelling corrections and ignore all uppercase words with spell checking script.
2013-09-05Apply patch [#36601].Nathan Letwory
Submitted by Saurabh Wankhade (sauraedron). This patch adds camera shift and dof export and import in a Blender profile.
2013-08-24Fix 36505: Collada exporter crashes Blender when exporting to locked fileGaia Clary
2013-08-23* Compile fix for r59395, 'move bmesh tools into their own include'. Thomas Dinges
2013-08-02fix(Collada): wrong usage of the set attribute with multiple UV setsGaia Clary
2013-07-30fix: [#36148] Collada instance nodes are not scaled properly during importGaia Clary
2013-07-30apply world matrix only to armature, Bones and children get it implicit via ↵Gaia Clary
parenting
2013-07-30Collada: renamed size_mat to scale_mat for clarity. removed obsolete ↵Gaia Clary
variable definition
2013-07-30Collada: unit converter was not initialized for ArmatureImporterGaia Clary
2013-07-30Collada: Optimize Scale to scene. Only need to scale the root objects of a ↵Gaia Clary
hierarchy
2013-07-30Collada: Import now always rotates input to match blender's Z_UP axisGaia Clary
2013-07-30Added Scene scale calculator to UnitConverter for future usage (wip)Gaia Clary
2013-07-29Added/changed comment for clarificationGaia Clary
2013-07-27Import of single bones used infinite bone sizeGaia Clary
2013-07-19code cleanup: case & brace placementCampbell Barton
2013-07-18Avoid creating Morph Controllers when shape key export is disabledGaia Clary
2013-07-18Leaf bone length calculation used wrong bone tailGaia Clary
2013-07-18Fix: #36184 Collada import/export... leaf bone size was not set as needed.Gaia Clary
2013-07-15fix: #36122 Collada import - Keyframes offset after recording and playingGaia Clary
2013-07-15Collada miport: Report 'unknown animation class' only when relevantGaia Clary
2013-07-14fix: #36060 Collada Import: animated armature+mesh problemGaia Clary
2013-07-14Removed unused paramter from ArmatureImporter:add_joint()Gaia Clary
2013-07-14minor: commented fallthroughGaia Clary
2013-07-14fix: #34823 Collada: nodes exporting world matricesGaia Clary
2013-06-26Avoid blender crash during collada export (when armature has animation data)Gaia Clary
2013-06-24Added missing include to collada sourcesGaia Clary
2013-06-13code cleanup: also fix crash in GPU_state_print(). and confine to debug mode ↵Campbell Barton
builds.
2013-06-03fix [#35592] Collada (DAE) exporter messes up vertex colorsCampbell Barton
2013-06-03fix [#35555] Collada: export destroys mesh in some casesCampbell Barton
add arguments to calculate normals when converting to bmesh: BM_mesh_bm_from_me, DM_to_bmesh This gives some speedup to undo (which didnt need to re-calculate vertex normals), and array modifier which doesnt need to calculate face normals at all
2013-05-28move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)Campbell Barton
remove MEM_sys_types.h which was a duplicate.
2013-05-28code cleanup: lots of calls to BKE_mesh_calc_normals_mapping were not using ↵Campbell Barton
the mapping functionality. replace ED_mesh_calc_normals with BKE_mesh_calc_normals().
2013-05-28Added missing recalculate of normals after mesh importGaia Clary
2013-05-26BLI_math rename functions:Campbell Barton
- mult_m4_m4m4 -> mul_m4_m4m4 - mult_m3_m3m4 -> mul_m3_m3m4 these temporary names were used to avoid problems when argument order was switched.
2013-05-08Fix #35255: build for older OpenCollada versions failed, but don't see a goodBrecht Van Lommel
reason to not keep it working.
2013-05-06Fix #35229: collada crash exporting constraints with no target set.Brecht Van Lommel
2013-05-05Fix #35209: cycles generated texture coordinates did not stick to deforming ↵Brecht Van Lommel
meshes.
2013-04-29Fix collada module build for visual studio 2012.Brecht Van Lommel
Patch #35153 by Jurgen Herrmann.
2013-04-25fix:#35073 face normals calculation used wrong mloop indexGaia Clary
2013-04-22Fix part of #34746: crash importing certain collada files with armatures. It ↵Brecht Van Lommel
still imports the armature wrong though.
2013-04-19Fix #35014: collada import crash with UV coordinates.Brecht Van Lommel
2013-04-18Make freestyle use local Main for temporary objectsSergey Sharybin
This means main database is no longer pollutes with temporary scene and objects needed for freestyle render. Actually, there're few of separated temporary mains now. Ideally it's better to use single one, but it's not so much trivial to pass it to all classes. Not so big deal actually. Required some changes to blender kernel, to make it possible to add object to a given main, also to check on mesh materials for objects in given main. This is all straightforward changes. As an additional, solved issue with main database being infinitely polluted with text blocks created by create_lineset_handler function. This fixes: - #35003: Freestyle crashes if user expands objects in FRS1_Scene - #35012: ctrl+f12 rendering crashes when using Freestyle
2013-03-29misc minor edits.Campbell Barton
- pass string size to BLI_timestr() to avoid possible buffer overrun. - quiet warning for mingw. - include guards for windows utf conversion funcs. - fix for mistage in edge-angle-selection check. - some style cleanup.
2013-03-28scon update for new collada librariesGaia Clary
2013-03-28Updated Blender Collada module to newest opencollada APIGaia Clary
2013-03-26style cleanup:Campbell Barton
also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function.
2013-03-25More new data names translation (most cases should be covered now).Bastien Montagne
Also done a few cleanup here and there...
2013-03-25code cleanup:Campbell Barton
- remove unused defines. - quiet some shadow warnings. - bevel, ifdef out some asserts that are too common. - style
2013-03-24fix for struct definition building with msvc2008 and some style cleanup.Campbell Barton
2013-03-18code cleanupCampbell Barton
2013-03-18style cleanupCampbell Barton