Age | Commit message (Collapse) | Author | |
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2013-09-05 | code cleanup: | Campbell Barton | |
- add missing headers from cmake (own omission) - quiet rna_test.c unused define warnings. - minor style edits - spelling corrections and ignore all uppercase words with spell checking script. | |||
2013-09-05 | Apply patch [#36601]. | Nathan Letwory | |
Submitted by Saurabh Wankhade (sauraedron). This patch adds camera shift and dof export and import in a Blender profile. | |||
2013-08-24 | Fix 36505: Collada exporter crashes Blender when exporting to locked file | Gaia Clary | |
2013-08-23 | * Compile fix for r59395, 'move bmesh tools into their own include'. | Thomas Dinges | |
2013-08-02 | fix(Collada): wrong usage of the set attribute with multiple UV sets | Gaia Clary | |
2013-07-30 | fix: [#36148] Collada instance nodes are not scaled properly during import | Gaia Clary | |
2013-07-30 | apply world matrix only to armature, Bones and children get it implicit via ↵ | Gaia Clary | |
parenting | |||
2013-07-30 | Collada: renamed size_mat to scale_mat for clarity. removed obsolete ↵ | Gaia Clary | |
variable definition | |||
2013-07-30 | Collada: unit converter was not initialized for ArmatureImporter | Gaia Clary | |
2013-07-30 | Collada: Optimize Scale to scene. Only need to scale the root objects of a ↵ | Gaia Clary | |
hierarchy | |||
2013-07-30 | Collada: Import now always rotates input to match blender's Z_UP axis | Gaia Clary | |
2013-07-30 | Added Scene scale calculator to UnitConverter for future usage (wip) | Gaia Clary | |
2013-07-29 | Added/changed comment for clarification | Gaia Clary | |
2013-07-27 | Import of single bones used infinite bone size | Gaia Clary | |
2013-07-19 | code cleanup: case & brace placement | Campbell Barton | |
2013-07-18 | Avoid creating Morph Controllers when shape key export is disabled | Gaia Clary | |
2013-07-18 | Leaf bone length calculation used wrong bone tail | Gaia Clary | |
2013-07-18 | Fix: #36184 Collada import/export... leaf bone size was not set as needed. | Gaia Clary | |
2013-07-15 | fix: #36122 Collada import - Keyframes offset after recording and playing | Gaia Clary | |
2013-07-15 | Collada miport: Report 'unknown animation class' only when relevant | Gaia Clary | |
2013-07-14 | fix: #36060 Collada Import: animated armature+mesh problem | Gaia Clary | |
2013-07-14 | Removed unused paramter from ArmatureImporter:add_joint() | Gaia Clary | |
2013-07-14 | minor: commented fallthrough | Gaia Clary | |
2013-07-14 | fix: #34823 Collada: nodes exporting world matrices | Gaia Clary | |
2013-06-26 | Avoid blender crash during collada export (when armature has animation data) | Gaia Clary | |
2013-06-24 | Added missing include to collada sources | Gaia Clary | |
2013-06-13 | code cleanup: also fix crash in GPU_state_print(). and confine to debug mode ↵ | Campbell Barton | |
builds. | |||
2013-06-03 | fix [#35592] Collada (DAE) exporter messes up vertex colors | Campbell Barton | |
2013-06-03 | fix [#35555] Collada: export destroys mesh in some cases | Campbell Barton | |
add arguments to calculate normals when converting to bmesh: BM_mesh_bm_from_me, DM_to_bmesh This gives some speedup to undo (which didnt need to re-calculate vertex normals), and array modifier which doesnt need to calculate face normals at all | |||
2013-05-28 | move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading) | Campbell Barton | |
remove MEM_sys_types.h which was a duplicate. | |||
2013-05-28 | code cleanup: lots of calls to BKE_mesh_calc_normals_mapping were not using ↵ | Campbell Barton | |
the mapping functionality. replace ED_mesh_calc_normals with BKE_mesh_calc_normals(). | |||
2013-05-28 | Added missing recalculate of normals after mesh import | Gaia Clary | |
2013-05-26 | BLI_math rename functions: | Campbell Barton | |
- mult_m4_m4m4 -> mul_m4_m4m4 - mult_m3_m3m4 -> mul_m3_m3m4 these temporary names were used to avoid problems when argument order was switched. | |||
2013-05-08 | Fix #35255: build for older OpenCollada versions failed, but don't see a good | Brecht Van Lommel | |
reason to not keep it working. | |||
2013-05-06 | Fix #35229: collada crash exporting constraints with no target set. | Brecht Van Lommel | |
2013-05-05 | Fix #35209: cycles generated texture coordinates did not stick to deforming ↵ | Brecht Van Lommel | |
meshes. | |||
2013-04-29 | Fix collada module build for visual studio 2012. | Brecht Van Lommel | |
Patch #35153 by Jurgen Herrmann. | |||
2013-04-25 | fix:#35073 face normals calculation used wrong mloop index | Gaia Clary | |
2013-04-22 | Fix part of #34746: crash importing certain collada files with armatures. It ↵ | Brecht Van Lommel | |
still imports the armature wrong though. | |||
2013-04-19 | Fix #35014: collada import crash with UV coordinates. | Brecht Van Lommel | |
2013-04-18 | Make freestyle use local Main for temporary objects | Sergey Sharybin | |
This means main database is no longer pollutes with temporary scene and objects needed for freestyle render. Actually, there're few of separated temporary mains now. Ideally it's better to use single one, but it's not so much trivial to pass it to all classes. Not so big deal actually. Required some changes to blender kernel, to make it possible to add object to a given main, also to check on mesh materials for objects in given main. This is all straightforward changes. As an additional, solved issue with main database being infinitely polluted with text blocks created by create_lineset_handler function. This fixes: - #35003: Freestyle crashes if user expands objects in FRS1_Scene - #35012: ctrl+f12 rendering crashes when using Freestyle | |||
2013-03-29 | misc minor edits. | Campbell Barton | |
- pass string size to BLI_timestr() to avoid possible buffer overrun. - quiet warning for mingw. - include guards for windows utf conversion funcs. - fix for mistage in edge-angle-selection check. - some style cleanup. | |||
2013-03-28 | scon update for new collada libraries | Gaia Clary | |
2013-03-28 | Updated Blender Collada module to newest opencollada API | Gaia Clary | |
2013-03-26 | style cleanup: | Campbell Barton | |
also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function. | |||
2013-03-25 | More new data names translation (most cases should be covered now). | Bastien Montagne | |
Also done a few cleanup here and there... | |||
2013-03-25 | code cleanup: | Campbell Barton | |
- remove unused defines. - quiet some shadow warnings. - bevel, ifdef out some asserts that are too common. - style | |||
2013-03-24 | fix for struct definition building with msvc2008 and some style cleanup. | Campbell Barton | |
2013-03-18 | code cleanup | Campbell Barton | |
2013-03-18 | style cleanup | Campbell Barton | |