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2012-06-24style cleanypCampbell Barton
2012-06-24Added option for exporting material based textures. Cleaned up header files ↵Gaia Clary
due to a bug in osx
2012-06-22Collada: (Export) Added export of surface textures, and control over ↵Gaia Clary
exported uv layers
2012-06-20style cleanupCampbell Barton
2012-06-17style cleanup: also quiet a warning.Campbell Barton
2012-06-17style cleanup:Campbell Barton
also fix for building ghost test and fix double free in one of the tests
2012-06-17Collada: (Exporter) add 'mesh type selection(view|render)' for Apply ↵Gaia Clary
modifiers option
2012-06-16code cleanup: colladaCampbell Barton
- when bubble sorting names - dont convert to str::string just to compare strings - use BLI_linklist_index() to check if an item is in the list - quiet some warnings
2012-06-16Collada: (Exporter) Add new option 'deform bones only'Gaia Clary
2012-06-15SVN maintenance.Guillermo S. Romero
2012-06-14fix for exporting armature, when it is explicitly selectedGaia Clary
2012-06-14Collada: cleanup sort function forGaia Clary
2012-06-14fix a nullpointer exception when data missing in dae fileGaia Clary
2012-06-14Collada: Added export Option 'sort by object name' to fix an issue with ↵Gaia Clary
Second Life import
2012-06-13Collada: fixed a few loops to only loop over the list of exported objects, ↵Gaia Clary
instead of the current scene.
2012-06-13style cleanupCampbell Barton
2012-06-13patch #31794 Collada: make exporter more robust, now uses ↵Gaia Clary
BKE_object_relational_superset()
2012-06-12fix: Collada build warning about inconsistent usage of Camera structure/classGaia Clary
2012-06-07[#31739] Collada: New Export selections 'Include Armatures'Gaia Clary
2012-06-05style cleanupCampbell Barton
2012-05-27Collada exporter: Added name attribute to nodes in visual_scene elements ↵Gaia Clary
(name = id)
2012-05-27[#31607] Collada: (Exporter) Implementation of 'use Object Instantiation' OptionGaia Clary
2012-05-24Patch #31570: Implementation of 'Include bone children' OptionGaia Clary
2012-05-22style cleanup: brace placement.Campbell Barton
2012-05-16fix [#31320] Collada now supports import/export of loose edges (edges not ↵Gaia Clary
attached to faces)
2012-05-10Apply [#30199] Fix COLLADA export of material namesNathan Letwory
Submitted by Daniel Balster
2012-05-09style cleanup: whitespace/operatorsCampbell Barton
2012-05-09Apply [#31335] COLLADA: fix for odd names for materials in exported dae filesNathan Letwory
Patch by Gaia Clary This patch removes the index numbering from materials, which is not necessary.
2012-05-07Collada: patch #31331: added missing call to BKE_mesh_tessface_ensure() when ↵Gaia Clary
'apply Modifiers' was NOT selected
2012-05-07Collada: patch #31331: Implementation of 'Apply Modifiers'Gaia Clary
2012-05-07Style cleanup: displist moduleSergey Sharybin
2012-05-06Removing the old armature 'deform' settings (use vertex groups/envelopes/quats).Joshua Leung
As far as I could tell, these were really only still used for "virtual modifiers", though we really don't use these anymore. Instead, most of the time, people need to set these settings in armature modifiers directly (these didn't even get copied over in that case). This was a source of confusion and redundancy, so removing these now. This change can be reverted if these were actually of some use out there...
2012-05-06code cleanup: naming - BKE_mesh_*Campbell Barton
2012-05-05code cleanup: naming - pose/armature/image Campbell Barton
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05code cleanup: BKE_ naming, also make bpy.data.images.load() always load a ↵Campbell Barton
new image. (not use existing one)
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
also stop numpy from being found in /usr/include with cmake.
2012-05-05code cleanup: function naming, use BKE_*type* prefix.Campbell Barton
2012-05-05code cleanup: brush/camera namingCampbell Barton
2012-05-04Fisheye Camera for CyclesDalai Felinto
For sample images see: http://www.dalaifelinto.com/?p=399 (equisolid) http://www.dalaifelinto.com/?p=389 (equidistant) The 'use_panorama' option is now part of a new Camera type: 'Panorama'. Created two other panorama cameras: - Equisolid: most of lens in the market simulate this lens - e.g. Nikon, Canon, ...) this works as a real lens up to an extent. The final result takes the sensor dimensions into account also. .:. to simulate a Nikon DX2S with a 10.5mm lens do: sensor: 23.7 x 15.7 fisheye lens: 10.5 fisheye fov: 180 render dimensions: 4288 x 2848 - Equidistant: this is not a real lens model. Although the old equidistant lens simulate this lens. The result is always as a circular fisheye that takes the whole sensor (in other words, it doesn't take the sensor into consideration). This is perfect for fulldomes ;) For the UI we have 10 to 360 as soft values and 10 to 3600 as hard values (because we can). Reference material: http://www.hdrlabs.com/tutorials/downloads_files/HDRI%20for%20CGI.pdf http://www.bobatkins.com/photography/technical/field_of_view.html Note, this is not a real simulation of the light path through the lens. The ideal solution would be this: https://graphics.stanford.edu/wikis/cs348b-11/Assignment3 http://www.graphics.stanford.edu/papers/camera/ Thanks Brecht for the fix, suggestions and code review. Kudos for the dome community for keeping me stimulated on the topic since 2009 ;) Patch partly implemented during lab time at VisGraf, IMPA - Rio de Janeiro.
2012-05-04Fix #31258: collada now selects newly added objects after import.Brecht Van Lommel
2012-05-03Fix #31250, #31248: wrong vertex normals after transform apply, collada import,Brecht Van Lommel
sculpt shape key switch. All cases that called this function needed parameter only_face_normals set to false, so changed it now. Also fixed wrong user count for imported mesh from collada and simplified previous fix for tesselated faces to polygons conversion.
2012-05-02Fix #31089: collada file crashing on importing file with unknown/unsupported ↵Brecht Van Lommel
animation data.
2012-05-02Fix #31176: Collada model shows weird textures in editmodeJuha Mäki-Kanto
Issue with multimaterial meshes and mface to mpoly conversion being before assignment of materials (which is done on meshobject instancing?). Added explicit bmesh conversion to MeshImporter which is called from DocumentImporter::import.
2012-05-02style cleanup: whitespace, bracesCampbell Barton
2012-05-01bmesh py api:Campbell Barton
add mtexpoly image access
2012-05-01Apply patch [#31179] COLLADA IMPORT instanced geometry improvementNathan Letwory
from Martijn Berger This patch improves importing instanced geometry consisting of multiple nodes.
2012-04-29style cleanup: function calls & whitespace.Campbell Barton
2012-04-29style cleanup: whitespace / commasCampbell Barton
2012-04-28fix for incorrect selection check in opencollada integration.Campbell Barton
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton